Not saying I didn't like the Idea, I was just thinking that some freemiums might note_i_pi wrote:Admittedly, I thought of this after reading t-o-m's post, but there are other positive side-effects of it. I don't think it's a rock solid idea, but it's enough to generate some more community discussion about ways to combat the problem.blakebowling wrote:actually, many of *manimal 's Multi's have been premium, so this doesn't stop him.
[GO] [Rules] Rank Restricted Games
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And don't forget to search for previously suggested ideas first!
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blakebowling
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Re: Suggestion: Casual games - Premium only option
- e_i_pi
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Re: Suggestion: Casual games - Premium only option
Yeah I hear ya. Personally, I have nothing against freemiums. I was a freemium myself for all of, ooh, 2 weeks lol. This isn't an anti-freemium thing, just a recognition that the majority of multi behaviour that directly affects Premiums could be moderated by individual users who feel it is a problem.blakebowling wrote:Not saying I didn't like the Idea, I was just thinking that some freemiums might not
- Diamonds14
- Posts: 313
- Joined: Wed Sep 19, 2007 9:08 pm
Re: Suggestion: Casual games - Premium only option
Personally, i think its a good idea.. because i think people like *manimal make up a low population of multis. Im not going to spend 25 dollars to get an account banned, but a lot of people would create a new account ina matter of seconds. So even though its not a 100% multi filter it would reduce the numbers and there would still be plenty of players to play against freemiums so thats not an issue either.
Completed
Hearts Doubles Tournament.
The Fight Across the Continents Tournament.
Hearts Doubles Tournament.
The Fight Across the Continents Tournament.
- reggie_mac
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Re: Suggestion: Casual games - Premium only option
I think this is a great idea.
A freemium is more likely to miss turns/dead beat than a full paying member would (unless somehow it was to their tactical advantage)
There is nothing worse than having 3 turns of an assassin game then your target changes or the person trying to kill you changes.
A freemium is more likely to miss turns/dead beat than a full paying member would (unless somehow it was to their tactical advantage)
There is nothing worse than having 3 turns of an assassin game then your target changes or the person trying to kill you changes.
Soviet Invaders: Space Invaders, it's not just a game
New Zealand Map - Foundry
"You can please all of the people some of the time, or some of the people all of the time, but not all of the people all of the time"
New Zealand Map - Foundry
"You can please all of the people some of the time, or some of the people all of the time, but not all of the people all of the time"
- Night Strike
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Re: Suggestion: Casual games - Premium only option
1. Create private games (it's a premium's privilege).
2. It's just going to make games fill slower if it's just freemium members in the game. This will discourage freemiums from purchasing premiums.
2. It's just going to make games fill slower if it's just freemium members in the game. This will discourage freemiums from purchasing premiums.
Re: Suggestion: Casual games - Premium only option
Wouldn't it encourage the purchase of premium, since they would know that all the "good" games are premium only?Night Strike wrote:1. Create private games (it's a premium's privilege).
2. It's just going to make games fill slower if it's just freemium members in the game. This will discourage freemiums from purchasing premiums.
Re: Suggestion: Casual games - Premium only option
To be honest i dont think you can knock down an idea due to one person.blakebowling wrote:actually, many of *manimal 's Multi's have been premium, so this doesn't stop him.
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blakebowling
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Re: Suggestion: Casual games - Premium only option
well I was just using him as an example, but we don't have to worry about him now, as lack finally decided to do the right thing and permaban his ass.t-o-m wrote:To be honest i dont think you can knock down an idea due to one person.blakebowling wrote:actually, many of *manimal 's Multi's have been premium, so this doesn't stop him.
- reggie_mac
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Re: Suggestion: Casual games - Premium only option
My understanding of this ..
It's not to stop the freemiums from playing, or a blanket, but gives us more choice for who we choose to play. and then it answers this question.
Is that as a premium member we have the option to choose to only play other premium memberse_i_pi wrote: Specifics:
- Have an option in Start A Game that allows you to select Premium only when making Casual Games.
It's not to stop the freemiums from playing, or a blanket, but gives us more choice for who we choose to play. and then it answers this question.
Yes. I think it would.Timminz wrote:Wouldn't it encourage the purchase of premium, since they would know that all the "good" games are premium only?
Soviet Invaders: Space Invaders, it's not just a game
New Zealand Map - Foundry
"You can please all of the people some of the time, or some of the people all of the time, but not all of the people all of the time"
New Zealand Map - Foundry
"You can please all of the people some of the time, or some of the people all of the time, but not all of the people all of the time"
A RATING ADJUSTMENT FOR GAMES?
Rating adjustments for games
Perhaps CC can create a rating adjustment that enables players to set a minimum/maximum score for the challengers... Thus, a Cook couldn't walk into a Major's if he/she put the adjustment to 1600 to 5000... I would appreciate it if this is possible, others members have wanted the same thing... Perhaps it can be an extra to Premium accounts??? 
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blakebowling
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Re: A RATING ADJUSTMENT FOR GAMES?
Not going to happen for Two reasons,
1. You didn't use the form. (Which I won't quote because of number two)
2. This has been rejected in the past
BTW: why are you shouting?? Suggs and buggs is a peaceful forum.
1. You didn't use the form. (Which I won't quote because of number two)
2. This has been rejected in the past
BTW: why are you shouting?? Suggs and buggs is a peaceful forum.
Re: Rank Suggestion
Concise description: A button that would enable players who would create games to block lower ranked players from joining their game
Specifics:
There would be a button that would enable players who would create games to block lower ranked players from joining their game
This will improve the following aspects of the site:
Mid to high level ranked players would not have to be bothered by playing noobs, and possibly losing loads of points if they get crappy luck
Then again, you could just go through the entire scoreboard and take loads of time, and add everyone who's under the rank of sergent to your ignore list...
Maybe I'll try that
---C
Specifics:
There would be a button that would enable players who would create games to block lower ranked players from joining their game
This will improve the following aspects of the site:
Mid to high level ranked players would not have to be bothered by playing noobs, and possibly losing loads of points if they get crappy luck
Then again, you could just go through the entire scoreboard and take loads of time, and add everyone who's under the rank of sergent to your ignore list...
---C

- what,me worry?
- Posts: 1250
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- Location: Bay area, California
Re: Rank Suggestion
Agreed that its a bad idea. Yes the higher ups play private games against each other but they really have no business playing anyone else once you hit 3k. you pretty much have to win 7 games if you lose one to someone under 1600 or something around there.
And the lower ranks get their fair shots at higher ups all the time. I myself am all over the join a games page as are most of the people i play with who are 2k and up.
And the lower ranks get their fair shots at higher ups all the time. I myself am all over the join a games page as are most of the people i play with who are 2k and up.
Score requirements for games
Concise description:
- The most annoying thing for me in this game is the fact that i have to play very low scored people. Yeah i know they have a low score because they arnt that good and rarely win, however with a bit of luck they do and then they ripe the points off you
.I think it would be a good idea to allow people to set score requirements for games (without having to make it private and find people). So people can avoid them if they so choose.
Also the people with lower scores can make games without fear of some noob farmer jumping on them.
- This could be a simple option in the "Start A Game" menu. Two boxes for lowest score to highest score. I can also be in the "Game Finder" menu, with an option to select games which you have the score for.
- Much more enjoyable game for everyone; as they will be playing people at their own level.
Re: Score requirements for games
There are already topics discussing this idea. Please refer to this topic. Link
PS lack has already rejected this idea. Locked.
PS lack has already rejected this idea. Locked.
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PLAYER57832
- Posts: 3085
- Joined: Fri Sep 21, 2007 9:17 am
- Gender: Female
- Location: Pennsylvania
slot limit games
Concise description:
Allow folks, as an option, to select a "slot limit" game, open to those 3 ranks above and 5 ranks below their rank.
Specifics:
This would be an option, "slot limit game". It would be a public game, but one that would exlude folks much higher or lower in rank than the person starting this game.
The actual limits can be debated. Initially, I was thinking setting an upper limit of no more than 3 ranks above and a lower limit of no more than 5 ranks below thier rank when the game is set up OR the person's rank at the time the game is joined (this would depend on programming ease. Either the limits would be set when the game is begun OR would be 3 ranks up, 5 ranks below whatever the initiator's rank is when the new person decidedes to join the game.
This will improve the following aspects of the site:
This is definitely a variation on an old theme. I fully recognize that CC has a long-standing policy that all games should be scored, etc. However, I think it is time to review that policy. I have noticed fewer and fewer public games for some time now. At first, I thought it just the "summer blip" or some such. BUT, when I have forgotten to check "private" when searching for games, I am shocked to see over 200 open private games... compared to less than a dozen public ones (sequential, 2 person particularly, but also other game types). Further, the public games are largely limited to a few folks who like to post 30 of the same game type and such.
On the one hand, there is nothing "wrong" with people playing their friends. It is part of what makes this site work. HOWEVER, at some point CC is going to become a mostly private site with few public games. I don't think that is really what you wanted in this site.
I don't know if my solution is the best. I am certainly interested in other ideas. I see two suggestions already out there. Cicero's and another each asking for differentiated score boards. I felt Cicero's idea, while well thought out, would be too arbitrary and too easy to manipulate. The other idea I just thought too complicated. (yes, ME saying that! : ) lol). This is an idea I have considered for some time.
The advantages of a slot limit are that it would be changeable as someone's rank (and skill changes.) Ideally, the "slots" would be broad enough that they would offer competition, both up and down, but just eliminate the out and out "out of my league" folks on the up side and the "this guy will ONLY win by luck ... and make me lose a bunch of points" on the downward side. The actual limits I suggested are absolutely debateable. (In fact, we may need a special rule to deal with cooks, since there are a number of folks who go out of their way to get that rank, though they actually are good players.)
I decided on 3 for an upper limit and 5 for a lower limit because I consider myself a basic sergeant in skill. I figure games with majors are reasonable, though I expect to lose. On the down side, I am actually happy to play even a cook, but I can see where those more into obtaining points would object.
But, the idea is that I could set a game, as an OPTION, that folks with very low rank or much higher rank could not join.
Allow folks, as an option, to select a "slot limit" game, open to those 3 ranks above and 5 ranks below their rank.
Specifics:
This would be an option, "slot limit game". It would be a public game, but one that would exlude folks much higher or lower in rank than the person starting this game.
The actual limits can be debated. Initially, I was thinking setting an upper limit of no more than 3 ranks above and a lower limit of no more than 5 ranks below thier rank when the game is set up OR the person's rank at the time the game is joined (this would depend on programming ease. Either the limits would be set when the game is begun OR would be 3 ranks up, 5 ranks below whatever the initiator's rank is when the new person decidedes to join the game.
This will improve the following aspects of the site:
This is definitely a variation on an old theme. I fully recognize that CC has a long-standing policy that all games should be scored, etc. However, I think it is time to review that policy. I have noticed fewer and fewer public games for some time now. At first, I thought it just the "summer blip" or some such. BUT, when I have forgotten to check "private" when searching for games, I am shocked to see over 200 open private games... compared to less than a dozen public ones (sequential, 2 person particularly, but also other game types). Further, the public games are largely limited to a few folks who like to post 30 of the same game type and such.
On the one hand, there is nothing "wrong" with people playing their friends. It is part of what makes this site work. HOWEVER, at some point CC is going to become a mostly private site with few public games. I don't think that is really what you wanted in this site.
I don't know if my solution is the best. I am certainly interested in other ideas. I see two suggestions already out there. Cicero's and another each asking for differentiated score boards. I felt Cicero's idea, while well thought out, would be too arbitrary and too easy to manipulate. The other idea I just thought too complicated. (yes, ME saying that! : ) lol). This is an idea I have considered for some time.
The advantages of a slot limit are that it would be changeable as someone's rank (and skill changes.) Ideally, the "slots" would be broad enough that they would offer competition, both up and down, but just eliminate the out and out "out of my league" folks on the up side and the "this guy will ONLY win by luck ... and make me lose a bunch of points" on the downward side. The actual limits I suggested are absolutely debateable. (In fact, we may need a special rule to deal with cooks, since there are a number of folks who go out of their way to get that rank, though they actually are good players.)
I decided on 3 for an upper limit and 5 for a lower limit because I consider myself a basic sergeant in skill. I figure games with majors are reasonable, though I expect to lose. On the down side, I am actually happy to play even a cook, but I can see where those more into obtaining points would object.
But, the idea is that I could set a game, as an OPTION, that folks with very low rank or much higher rank could not join.
Last edited by PLAYER57832 on Thu Oct 09, 2008 2:38 pm, edited 1 time in total.
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Jeff Hardy
- Posts: 1338
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- Location: Matt Hardy's account, you can play against me there
Re: slot limit games
i love the idea but i think the player should be allowed to choose the limit
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blakebowling
- Posts: 5093
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Re: slot limit games
right, I say the user should be able to set "Rank Caps"
ex. At the Start a Game screen, the user has an option of "Minimum Rank" and "Maximum Rank" (can be left blank to have no Caps)
ex. At the Start a Game screen, the user has an option of "Minimum Rank" and "Maximum Rank" (can be left blank to have no Caps)
- Qwert
- SoC Training Adviser
- Posts: 9262
- Joined: Tue Nov 07, 2006 5:07 pm
- Location: VOJVODINA
- Contact:
Re: slot limit games
these sound like discrimination sugestion. 
Re: slot limit games
barely...its giving a little from what CC would prefer to have [no rank limits]...but it fixes the problem that public games suck atm.qwert wrote:these sound like discrimination sugestion.
PERSONAL BEST...
Rank: Colonel
Score: 2802
Place: 120
Date: 16 / 2 / 2009
Rank: Colonel
Score: 2802
Place: 120
Date: 16 / 2 / 2009
- Natewolfman
- Posts: 4599
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- Location: omaha, NE
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PLAYER57832
- Posts: 3085
- Joined: Fri Sep 21, 2007 9:17 am
- Gender: Female
- Location: Pennsylvania
Re: slot limit games
Similar, yes ... and I said so.Natewolfman wrote:I think this (or similar to) has been suggested multiple times
Mostly, people want to be able to set their own limits. That, however, can be far too exclusive.
The primary legitimate reasons for limiting who joins are behavior (foe list deals with this) and the fear of losing too many points or playing someone way outside one's skill level. I set the range at 3 above and 5 below because I felt that is a good rough range for skill.
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blakebowling
- Posts: 5093
- Joined: Wed Jan 23, 2008 12:09 pm
- Gender: Male
- Location: 127.0.0.1
Re: slot limit games
what ab out having a range requirement (eg. at least 5 ranks would have to be included.)PLAYER57832 wrote:Similar, yes ... and I said so.Natewolfman wrote:I think this (or similar to) has been suggested multiple times
Mostly, people want to be able to set their own limits. That, however, can be far too exclusive.
The primary legitimate reasons for limiting who joins are behavior (foe list deals with this) and the fear of losing too many points or playing someone way outside one's skill level. I set the range at 3 above and 5 below because I felt that is a good rough range for skill.
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PLAYER57832
- Posts: 3085
- Joined: Fri Sep 21, 2007 9:17 am
- Gender: Female
- Location: Pennsylvania
Re: slot limit games
That IS my suggestion ... I guess I was not clear enough, I will look again.blakebowling wrote:what ab out having a range requirement (eg. at least 5 ranks would have to be included.)PLAYER57832 wrote:Similar, yes ... and I said so.Natewolfman wrote:I think this (or similar to) has been suggested multiple times
Mostly, people want to be able to set their own limits. That, however, can be far too exclusive.
The primary legitimate reasons for limiting who joins are behavior (foe list deals with this) and the fear of losing too many points or playing someone way outside one's skill level. I set the range at 3 above and 5 below because I felt that is a good rough range for skill.
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Jeff Hardy
- Posts: 1338
- Joined: Sun Feb 17, 2008 10:22 am
- Location: Matt Hardy's account, you can play against me there
Re: slot limit games
i dont like that at allPLAYER57832 wrote:Similar, yes ... and I said so.Natewolfman wrote:I think this (or similar to) has been suggested multiple times
Mostly, people want to be able to set their own limits. That, however, can be far too exclusive.
The primary legitimate reasons for limiting who joins are behavior (foe list deals with this) and the fear of losing too many points or playing someone way outside one's skill level. I set the range at 3 above and 5 below because I felt that is a good rough range for skill.
the gap between say... colonel and sergeant fc is HUGE
the user should be able to choose


