You are correct - all the shops adjacent to the arsonists now start neutraldjak. wrote:What changed? I can't see anything mentioned in the first post. Are no more players put in W and E at the start?BENJIKAT IS DEAD wrote:This was before (or maybe during) the time when the XML was revised - this can't happen this way any more
CC City Mogul [Quenched]
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- BENJIKAT IS DEAD
- Posts: 775
- Joined: Sun Jan 06, 2008 9:47 am
- Location: Waterloo
Re: CC City Mogul [Quenched]

Re: CC City Mogul [Quenched]
yep - people are still mentioning the first gameplay, no more luck now, else I didn't win almost all my games on this map
City Mogul 1v1 streak
106 won - 18 lost
106 won - 18 lost
Re: CC City Mogul [Quenched]
I don't know if this is considered a bug but here is my issue.
The objective is to eliminate your opponents or own the Manor and Mall.
During gameplay I conquered the Manor and Mall, but did not win automatically, I assume the instructions or objectives should state more clearly that you must HOLD the Manor and Mall for 1 turn in order to win the game.
If I am being picky then tell me to shove off or worse.
Game # 3296673 my name is hobbzz
Thankyou.
The objective is to eliminate your opponents or own the Manor and Mall.
During gameplay I conquered the Manor and Mall, but did not win automatically, I assume the instructions or objectives should state more clearly that you must HOLD the Manor and Mall for 1 turn in order to win the game.
If I am being picky then tell me to shove off or worse.
Game # 3296673 my name is hobbzz
Thankyou.
Re: CC City Mogul [Quenched]
that's how it always goes when there's a game objective to have some specific territories in order to winhobbzz wrote:I don't know if this is considered a bug but here is my issue.
The objective is to eliminate your opponents or own the Manor and Mall.
During gameplay I conquered the Manor and Mall, but did not win automatically, I assume the instructions or objectives should state more clearly that you must HOLD the Manor and Mall for 1 turn in order to win the game.
If I am being picky then tell me to shove off or worse.
Game # 3296673 my name is hobbzz
Thankyou.
you need to end the turn having the cc manor and mall, not just conquer it during the turn and then lose it again
City Mogul 1v1 streak
106 won - 18 lost
106 won - 18 lost
- BENJIKAT IS DEAD
- Posts: 775
- Joined: Sun Jan 06, 2008 9:47 am
- Location: Waterloo
Re: CC City Mogul [Quenched]
Not quite right - you need to hold it at the start of your own turnCrissipos wrote:
that's how it always goes when there's a game objective to have some specific territories in order to win
you need to end the turn having the cc manor and mall, not just conquer it during the turn and then lose it again

Re: CC City Mogul [Quenched]
I have an issue!
I've played this map recently and the text says: Win by owning the CC manor and city hall or elimating blabla
So I thought
Imma go for the first one and when i conquered both, nothing happened really^^ I ended up getting killed, doesnt matter..
anyway my question is: can someone clearafy the ' winning rules' for the other current of future players..?
grz mano
p.s. love the map, well done!
I've played this map recently and the text says: Win by owning the CC manor and city hall or elimating blabla
So I thought
anyway my question is: can someone clearafy the ' winning rules' for the other current of future players..?
grz mano
p.s. love the map, well done!
- DiM
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Re: CC City Mogul [Quenched]
hi mano,
well the objectives on any map function on the same rule. take it, hold it for 1 turn and win.
so let's say in turn 5 you take the mall and the mannor. end your turn let everybody else take their turns and when you start your next turn if you still hold them you automatically win,
as i said this is how it works on any objective based map.
well the objectives on any map function on the same rule. take it, hold it for 1 turn and win.
so let's say in turn 5 you take the mall and the mannor. end your turn let everybody else take their turns and when you start your next turn if you still hold them you automatically win,
as i said this is how it works on any objective based map.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: CC City Mogul [Quenched]
ah ic, should've known
thanks for your reply:)
thanks for your reply:)
Re: CC City Mogul [Quenched]
i know where you were coming from mate, i looked at it when you asked the question and unless you have played Objective based games you would not necessarily guess it.mano wrote:ah ic, should've known![]()
thanks for your reply:)
Would it be possible to add those words DiM: "..and hold for 1 one" ?
Re: CC City Mogul [Quenched]
This is really a failing with the site - NOT with the maps...jiminski wrote:i know where you were coming from mate, i looked at it when you asked the question and unless you have played Objective based games you would not necessarily guess it.mano wrote:ah ic, should've known![]()
thanks for your reply:)
Would it be possible to add those words DiM: "..and hold for 1 one" ?
All objectives work like this - and this should be detailed somewhere in the instructions (along with other possible attack variants etc) instead of on the map itself.
EDIT:
This is what is in the instructions...
http://www.conquerclub.com/public.php?m ... tructions2
Seems a bit light weight to me.Some maps have objectives which you must conquer and hold for one round to win the game.
C.

Highest score : 2297
Re: CC City Mogul [Quenched]
yeti_c wrote:This is really a failing with the site - NOT with the maps...jiminski wrote:i know where you were coming from mate, i looked at it when you asked the question and unless you have played Objective based games you would not necessarily guess it.mano wrote:ah ic, should've known![]()
thanks for your reply:)
Would it be possible to add those words DiM: "..and hold for 1 one" ?
All objectives work like this - and this should be detailed somewhere in the instructions (along with other possible attack variants etc) instead of on the map itself.
EDIT:
This is what is in the instructions...
http://www.conquerclub.com/public.php?m ... tructions2Seems a bit light weight to me.Some maps have objectives which you must conquer and hold for one round to win the game.
C.
sure yeti, I am not accusing anyone of failure.
The site description is certainly a little shallow but do enough people read that anyway .. hahah most don't even read the map but i think it is the best place to start.
this is just my simple mind at work as i do not know what is entailed in the change, is it not quite easy to put those additional words on the map?
Re: CC City Mogul [Quenched]
On this map - there is probably room - but not all of the objective maps have that luxury...jiminski wrote:this is just my simple mind at work as i do not know what is entailed in the change, is it not quite easy to put those additional words on the map?
C.

Highest score : 2297
- DiM
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Re: CC City Mogul [Quenched]
just how you don't need to explain how reinforcements work or how attacks work i firmly believe that objectives should not be explained also.
in theory you should simply say terit X is the objective and then people will know what it means or if they don't they'll look it up in the instructions. same goes for bombardments.
problem is that the instructions are far from being perfect, but from what i remember a long time ago there were plans to improve this aspect.
in theory you should simply say terit X is the objective and then people will know what it means or if they don't they'll look it up in the instructions. same goes for bombardments.
problem is that the instructions are far from being perfect, but from what i remember a long time ago there were plans to improve this aspect.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: CC City Mogul [Quenched]
Well it is up to you of course DiM,
hehe and this really is my last word on it .. i have not even played the map so why i got involved i have not the faintest idea.
Words Now:
Win by owning the Mall and the CC Manor or by eliminating the competition
Could easily be changed to:
Win by holding Mall and CC Manor for one round or eliminating the competition
just seems like a nice easy way to go; no extra words and no one should make this same mistake again even once.
hehe and this really is my last word on it .. i have not even played the map so why i got involved i have not the faintest idea.
Words Now:
Win by owning the Mall and the CC Manor or by eliminating the competition
Could easily be changed to:
Win by holding Mall and CC Manor for one round or eliminating the competition
just seems like a nice easy way to go; no extra words and no one should make this same mistake again even once.
Last edited by jiminski on Wed Oct 01, 2008 10:15 am, edited 3 times in total.
Re: CC City Mogul [Quenched]
It only takes one time going for the objective to realize how it works.
Mano went for the objective, didn't get it. Asked a question, got an answer.
Problem solved. It's a problem that will only happen to you ONCE.
No need to mark up a nice map.
Mano went for the objective, didn't get it. Asked a question, got an answer.
Problem solved. It's a problem that will only happen to you ONCE.
No need to mark up a nice map.
Re: CC City Mogul [Quenched]
badlouie wrote:It only takes one time going for the objective to realize how it works.
Mano went for the objective, didn't get it. Asked a question, got an answer.
Problem solved. It's a problem that will only happen to you ONCE.
No need to mark up a nice map.
Re: CC City Mogul [Quenched]
it was (obviously^^) my first time playing an objective map:)badlouie wrote:It only takes one time going for the objective to realize how it works.
Mano went for the objective, didn't get it. Asked a question, got an answer.
Problem solved. It's a problem that will only happen to you ONCE.
No need to mark up a nice map.
You're right, it'll only happen once!
and indeed there's no need to mark up the nice map,
but it would be smart to clearafy it in the instructions...
anyway: Love the game/site and love the map!
gr mano
-
elvigilante
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Re: CC City Mogul [Quenched]
Hey one thing that I noticed is that when the bonuses are so high fixed rate cards play more like no cards where even a 10 bonus really doesn't affect anything after a few rounds because you may already be taking in a couple hundred armies per turn. So it sort of ruins that version of card bonuses. I don't know if it can be fixed. I don't think it's a huge deal but I thought I should bring it up. Thanks for your hard work
- BENJIKAT IS DEAD
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Re: CC City Mogul [Quenched]
This is actually one of the great aspects of this map - DiM has forced everyone to experience no cards gameselvigilante wrote:Hey one thing that I noticed is that when the bonuses are so high fixed rate cards play more like no cards where even a 10 bonus really doesn't affect anything after a few rounds because you may already be taking in a couple hundred armies per turn. So it sort of ruins that version of card bonuses. I don't know if it can be fixed. I don't think it's a huge deal but I thought I should bring it up. Thanks for your hard work

Re: CC City Mogul [Quenched]
The legend on this map is grossly deficient I'm afraid as to the shop autodeploy versus shop deployable 20 (and yes, this does make a big difference when you form up your strategy).
Here's what it says:
IMHO, either the legend is wrong, or the XML is wrong.
Here's what it says:
Now someone without BoB, please go to this game 3483919 and tell me what you think the bonuses are... I'll make it easy - just consider my position in the game and tell me whether I am getting auto-deploys or deployables for my shops. I started with the cyan and grey/sand houses. They are still the only houses I hold. I also hold the matching color shops, cyan & sand color, as well as one more shop which is green, in the sand color block (not the green block). I don't hold the green house. So who can figure this out from the above legend? Don't use BoB, and don't look at last turn's log, because that will give it away.Your shop = +20 $ (autodeploy)
any other shop = + 20 $
...
Get all shops that match your house color +20 $ extra
IMHO, either the legend is wrong, or the XML is wrong.
Re: CC City Mogul [Quenched]
Essentially the "local" shops are the ones that are autoodeployed...
i.e. the shops that are the same colour as their neighbourhood.
As for your test (Done without BOB enabled)
In hand you will receive
1 shop S5 = 20
3 blanks C3, S3, S6 = 15
+1 for territories
= 36
Autodeployed you will receive
Homes
C1 = 20
S4 = 20
Shops
C4 = 20
S2 = 20
=80
C.
i.e. the shops that are the same colour as their neighbourhood.
As for your test (Done without BOB enabled)
In hand you will receive
1 shop S5 = 20
3 blanks C3, S3, S6 = 15
+1 for territories
= 36
Autodeployed you will receive
Homes
C1 = 20
S4 = 20
Shops
C4 = 20
S2 = 20
=80
C.

Highest score : 2297
Re: CC City Mogul [Quenched]
Then you need to say this.yeti_c wrote:Essentially the "local" shops are the ones that are autoodeployed...
i.e. the shops that are the same colour as their neighbourhood.
As for your test (Done without BOB enabled)
In hand you will receive
1 shop S5 = 20
3 blanks C3, S3, S6 = 15
+1 for territories
= 36
Autodeployed you will receive
Homes
C1 = 20
S4 = 20
Shops
C4 = 20
S2 = 20
=80
C.
The legend should say something like:
Local Shop (same color as neighborhood): +20$ (autodeploy)
Other shops: +20$
The problem with the legend as currently worded is that saying "your shop" makes no sense. It would make sense if you were talking about a shop that was the same color as a neighborhood that YOU hold, but that's not the case at all.
This definitely should be fixed (at least call it a "local" shop instead of "your" shop).
Last edited by gdeangel on Wed Oct 29, 2008 7:18 pm, edited 1 time in total.
Re: CC City Mogul [Quenched]
Yeah - I agree - "Local" shop is definitely better.
C.
C.

Highest score : 2297
Re: CC City Mogul [Quenched]
Do the amount of armies given by spoils increase as well?
Re: CC City Mogul [Quenched]
Only in escalating.Tanagon wrote:Do the amount of armies given by spoils increase as well?

