You can't have oxtail without an ox, AKA a castrated bull. If he leaves that "bit" out you are referring to, the map will be inaccurate. Maybe we should round out Florida from the USA map?RedBaron0 wrote:Ok-ok... I've got 2 tiny issues, get these cleared up and you should be ready to go. The star in the title is... off. The center of the star has some pixelly edges and the skirt effect is uneven. The bottom right point doesn't seem to match the rest of the text at all.
And forgive my dirty mind.... but what is that bit sticking out of the Outer Skirt? Might be best to just round that out.
4 Star Meats [Quenched]
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- Funkyterrance
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Re: 4 Star Meats [4 Feb 2013] v27 pg37
Last edited by Funkyterrance on Mon Feb 11, 2013 2:37 pm, edited 1 time in total.

- koontz1973
- Posts: 6960
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Re: 4 Star Meats [4 Feb 2013] v27 pg37
I am in agreement with Dukasaur and FT.
Leave the knob alone.
It makes me want to never eat skirt again.
Leave the knob alone.
It makes me want to never eat skirt again.

Re: 4 Star Meats [4 Feb 2013] v27 pg37
I just questioned the necessity of "showing it" it is all. If everyone is fine with it, then I drop my concern.
The concern about the star remains though.
The concern about the star remains though.


- The Bison King
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Re: 4 Star Meats [4 Feb 2013] v27 pg37
I believe that's simply because of the angle of that point. The effect is the same as any where else on the star, but because that point leans into the drop shadow, the effect becomes less noticeable.. The star in the title is... off. The center of the star has some pixelly edges and the skirt effect is uneven. The bottom right point doesn't seem to match the rest of the text at all.
Re: 4 Star Meats [4 Feb 2013] v27 pg37
The observation about the outer skirt just made this map even better.
StorrZerg wrote: i find no joy in this
Re: 4 Star Meats [4 Feb 2013] v27 pg37
:facehoof:Epitaph1 wrote:The observation about the outer skirt just made this map even better.


Re: 4 Star Meats [4 Feb 2013] v27 pg37
Guess I need to work on the Star. Then will it be ready for BETA coding?????
- sundance123
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Re: 4 Star Meats [4 Feb 2013] v27 pg37
really cool map. i wish i could offer more in the way of feedback but so far I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?
- Funkyterrance
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Re: 4 Star Meats [4 Feb 2013] v27 pg37
Now you're talking!sundance123 wrote:I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?

- koontz1973
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Re: 4 Star Meats [4 Feb 2013] v27 pg37
The head looks fine.sundance123 wrote:really cool map. i wish i could offer more in the way of feedback but so far I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?
You will only have very minor things if anything. Go ahead and start your xml now. That way you can post it as soon as RB0 stamps this.dana1971 wrote:Guess I need to work on the Star. Then will it be ready for BETA coding?????

- ironmanbravo
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Re: 4 Star Meats [4 Feb 2013] v27 pg37
I am getting excited now...talking about coding.
If you can do this fast enough you can get in on the mapmaker tourney
If you can do this fast enough you can get in on the mapmaker tourney

- sundance123
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Re: 4 Star Meats [4 Feb 2013] v27 pg37
sundance123 wrote:really cool map. i wish i could offer more in the way of feedback but so far I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?
koontz1973 wrote:The head looks fine.
This to me is a fine looking beast.
http://depositphotos.com/7071810/stock- ... bull..html
edit: the one on the right btw - yeah I know its a bull.
I understand that will always be someone wanting to tweak something about a map that doesnt affect gameplay when its waay to late but hey what you gonna do?
Re: 4 Star Meats [4 Feb 2013] v27 pg37
As for the star, I agree with The Bison King, it is the way the star is and the shadow. It may look funny and strange, but it is the way it is.
Last Call
If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be stamped!
isaiah40
Last Call
If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be stamped!
isaiah40
Re: 4 Star Meats [4 Feb 2013] v27 pg37
Huzzah!!isaiah40 wrote:As for the star, I agree with The Bison King, it is the way the star is and the shadow. It may look funny and strange, but it is the way it is.
Last Call
If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be stamped!
isaiah40

- mcshanester29
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Re: 4 Star Meats [4 Feb 2013] v27 pg37
Woohoo!!! Been waiting a long time for this one!!isaiah40 wrote:As for the star, I agree with The Bison King, it is the way the star is and the shadow. It may look funny and strange, but it is the way it is.
Last Call
If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be stamped!
isaiah40
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: 4 Star Meats [4 Feb 2013] v27 pg37
Should of just gone to the butchers and picked some up then.mcshanester29 wrote:Woohoo!!! Been waiting a long time for this one!!

Re: 4 Star Meats [4 Feb 2013] v27 pg37
i am against the shadow on the Star.
1. some of the shadow angle matches the other writing but the shadow on the right of the top point is a different angle
2. how is it that we can see shadow on the left side of the bottom right point
3. the large shadow going from bottom left to right upper point is too deep compared to the writing's shadow or the shadow coming off the bottom right point
+ there should be no shadow on the left inner curve of the "S"
1. some of the shadow angle matches the other writing but the shadow on the right of the top point is a different angle
2. how is it that we can see shadow on the left side of the bottom right point
3. the large shadow going from bottom left to right upper point is too deep compared to the writing's shadow or the shadow coming off the bottom right point
+ there should be no shadow on the left inner curve of the "S"
Re: 4 Star Meats [4 Feb 2013] v27 pg37
Haha, this seems pretty cool. The only bad thing I might say is I've seen that font for the logo a lot. Also, doesn't 3 neutrals on that "Special Offer" seem a little steep? Seems like a bit much to spend on simply breaking a bonus, especially in the early-game.
Obviously, I'm a relative noob at this, as I'm not as seasoned of a "map guy", so take from it what you will, I guess!
-Shape
Obviously, I'm a relative noob at this, as I'm not as seasoned of a "map guy", so take from it what you will, I guess!
-Shape
- ironmanbravo
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Re: 4 Star Meats [4 Feb 2013] v27 pg37
I say give him the stamp. I want to play.
Re: 4 Star Meats [4 Feb 2013] v27 pg37
Seeing this for the first time... my initial thought is, I don't know if I'll ever be strategic enough to play these kinds of maps... but it looks great! Unique concept, very nice graphics. For the advanced maps, this is a cool addition.
- koontz1973
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- Joined: Thu Jan 01, 2009 10:57 am
Re: 4 Star Meats [4 Feb 2013] v27 pg37
Font and the 3 neutrals are fine.Shape wrote:The only bad thing I might say is I've seen that font for the logo a lot. Also, doesn't 3 neutrals on that "Special Offer" seem a little steep? Seems like a bit much to spend on simply breaking a bonus, especially in the early-game.
-Shape
How can this be classed as an advanced map. This is simple classic gameplay with a twist on it.brhiba wrote:Seeing this for the first time... my initial thought is, I don't know if I'll ever be strategic enough to play these kinds of maps... but it looks great! Unique concept, very nice graphics. For the advanced maps, this is a cool addition.

- The Bison King
- Posts: 1957
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Re: 4 Star Meats [4 Feb 2013] v27 pg37
Definitely Stamp worthy. So ready to play this one!
Re: 4 Star Meats [4 Feb 2013] v27 pg37
It's 'acquired' not 'aquired'
Re: 4 Star Meats [4 Feb 2013] v27 pg37
it is not ready yet. the shadow on the title still needs work.The Bison King wrote:Definitely Stamp worthy. So ready to play this one!
Re: 4 Star Meats [10 March 2013] v28 pg39
Here is the latest.
Seems like the main issue has been the 4 Star Meat logo drop shadow.
I am using a real font made by professional font people, so I'm not going to question or alter the drop shadow on the letters.
The star I made, which is why it doesn't match. I've been thinking about it, and if I simply add a drop shadow on it it still won't match because it won't have the pattern on it. I can't put the pattern on it for two reasons, firstly I'm carp. Secondly and most importantly it will get in the way of the army number.
So I decided to go with a clean simple star. I feel it still works with the logo because of where it is and the color matches the rest of the logo.
I hope most of you will agree this is the best route.
Best wishes,
Dana
Seems like the main issue has been the 4 Star Meat logo drop shadow.
I am using a real font made by professional font people, so I'm not going to question or alter the drop shadow on the letters.
The star I made, which is why it doesn't match. I've been thinking about it, and if I simply add a drop shadow on it it still won't match because it won't have the pattern on it. I can't put the pattern on it for two reasons, firstly I'm carp. Secondly and most importantly it will get in the way of the army number.
So I decided to go with a clean simple star. I feel it still works with the logo because of where it is and the color matches the rest of the logo.
I hope most of you will agree this is the best route.
Best wishes,
Dana




