I once thought as you do. Hopefully you will learn the error of your ways sooner rather than later.peanut72 wrote:I hate escalating games - too short and not a lot of strategy needed.
[GP] Surrender/Resign/Forfeit Button
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- insomniacdude
- Posts: 634
- Joined: Thu Nov 23, 2006 1:14 am
I still think surrender could be an option like Fog of War. The person who gets the highest cards that can then wipe out the entire map wins. Sorry thats not my idea of strategy.insomniacdude wrote:I once thought as you do. Hopefully you will learn the error of your ways sooner rather than later.peanut72 wrote:I hate escalating games - too short and not a lot of strategy needed.
- insomniacdude
- Posts: 634
- Joined: Thu Nov 23, 2006 1:14 am
Don't want to derail the conversation, but there should be plenty of discussion about this in GD and/or Strategy if you're interested.peanut72 wrote:I still think surrender could be an option like Fog of War. The person who gets the highest cards that can then wipe out the entire map wins. Sorry thats not my idea of strategy.insomniacdude wrote:I once thought as you do. Hopefully you will learn the error of your ways sooner rather than later.peanut72 wrote:I hate escalating games - too short and not a lot of strategy needed.
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friendjonny
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- cicero
- Posts: 1358
- Joined: Wed Mar 07, 2007 1:51 pm
- Location: with the infected neutrals ... handing out maps to help them find their way to CC
Another reason, for not implementing the suggestion, is that it can be downright annoying - for the winner - when a player decides 'oh stuff this, I'm only going to lose, I'm going to bed.'
In real life I hate that. It strikes me as unsporting.
And I don't think it would be much fun in virtual land either.
In real life I hate that. It strikes me as unsporting.
And I don't think it would be much fun in virtual land either.
it would take the fun out of the game...if you're the one winning, you want to finish them off, it says so on the home page...something like "feel the thrill of victory as you eliminate you last opponent" - whenever i get the chance of winning, i wouldnt want the looser to "surrender" and take away my RARE moment of glory!!
lol
conceded feature
I would like the option to concede a game when you don't have a chance in hell of winning. i.e. the game i'm finishing now, I have six armies, no continent bonus, no cards for cash. My opponent has four continents and a ton of armies. Instead of drawing this out, why not have a way for me to press the concede button and just end it. Another game in which I won, I misclicked and dragged out the game for an extra turn or two. Thankfully, the other player was around, and it was over quickly.
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timmytuttut88
- Posts: 913
- Joined: Fri Nov 02, 2007 10:38 pm
surrender button, without the abuse?
<Subject>:
Concise Idea:I thought of away to avoid the abuse of the surrender button.
<Body>:
Suggestion Idea: bring back a new type of surrender button that can avoid abuse.
Specifics: Well people when about to be killed by a lower ranked person they would surrender so the lower ranker couldnt get their cards, turning all there armies neutral to give the game to a higher ranked person so they would lose less points. I was thinking to avoid this abuse when someone surrenders there armies dont go neutral. They just stay how they are and if you kill the person you still get the cards. All surrendring would do is make the person have there turns skipped.
Why it is needed:new players who can get out of a game can, and we dont have to deal with all the "how do i get out of a game" stuff.
Concise Idea:I thought of away to avoid the abuse of the surrender button.
<Body>:
Suggestion Idea: bring back a new type of surrender button that can avoid abuse.
Specifics: Well people when about to be killed by a lower ranked person they would surrender so the lower ranker couldnt get their cards, turning all there armies neutral to give the game to a higher ranked person so they would lose less points. I was thinking to avoid this abuse when someone surrenders there armies dont go neutral. They just stay how they are and if you kill the person you still get the cards. All surrendring would do is make the person have there turns skipped.
Why it is needed:new players who can get out of a game can, and we dont have to deal with all the "how do i get out of a game" stuff.
Last edited by timmytuttut88 on Mon Feb 25, 2008 7:40 pm, edited 2 times in total.
you mean like on a terminater game and someone gets kicked out for deadbeating?...they dont go neutraltimmytuttut88 wrote:<Subject>:
I was thinking to avoid this abuse when someone surrenders there armies dont go neutral. They just stay how they are and if you kill the person you still get the cards.
this post has improved my view on the button, generally i dont like it, but now.....
I have played games where people just stop taking their turns. That is the same thing in my book.cicero wrote:Another reason, for not implementing the suggestion, is that it can be downright annoying - for the winner - when a player decides 'oh stuff this, I'm only going to lose, I'm going to bed.'
In real life I hate that. It strikes me as unsporting.
And I don't think it would be much fun in virtual land either.
A win is a win. I don't care if a mod gives me the win.jakejake wrote:it would take the fun out of the game...if you're the one winning, you want to finish them off, it says so on the home page...something like "feel the thrill of victory as you eliminate you last opponent" - whenever i get the chance of winning, i wouldnt want the looser to "surrender" and take away my RARE moment of glory!!lol
really good idea i think. its been rejected over and over but hey, you knever know. this function would encourage new free players to return to playing, rather than getting bored stuck in a game they have lost and not coming back. Once players are into CC, they would be likely to but premium anyway for speed and private games.
Multi numbers are low, the average community member shouldn't 'not get' this feature, just because of a few abusers of the site. Thats my reasoning.
Rocketry
Multi numbers are low, the average community member shouldn't 'not get' this feature, just because of a few abusers of the site. Thats my reasoning.
Rocketry
- Herakilla
- Posts: 4283
- Joined: Fri Jun 09, 2006 8:33 pm
- Location: Wandering the world, spreading Conquerism
you actually could do this (im against it though) if you make a requirement like one player must hold 90% of the map before you can surrender. but like others have said there wouldnt be the thrill of killing your opponent then!
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sfhbballnut
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timmytuttut88
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- Joined: Fri Nov 02, 2007 10:38 pm
