I think what he has works just fine...MrBenn wrote:I also think there should be further clarify regarding the "double once" notation. I would suggest something along these lines:
"Forts and ships contain weapons to arm your nation. Holding any fort or ship will double all the region bonuses."
South Africa 1885
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- Victor Sullivan
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Re: South Africa 1885 - BETA!
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- Industrial Helix
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Re: South Africa 1885 - BETA!
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
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- Industrial Helix
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Re: South Africa 1885 - Updated
Hmm?Leehar wrote:I get a domain unregistered with all these images? :s
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
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Re: South Africa 1885 - Updated
It's fine for me... 
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
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Scaling back on my CC involvement...
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Re: South Africa 1885 - Updated
I can see maps...
Helix, the doubled bonus works peculiar for me. I mean when I hold one bonus and one ship/fort only this bonus should be doubled. no all my bonuses. when I can have doubled the next bonus I must conquer the next ship/fort.
Helix, the doubled bonus works peculiar for me. I mean when I hold one bonus and one ship/fort only this bonus should be doubled. no all my bonuses. when I can have doubled the next bonus I must conquer the next ship/fort.
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Re: South Africa 1885 - Updated
ALL OF THEM DOUBLE.theBastard wrote:I can see maps...
Helix, the doubled bonus works peculiar for me. I mean when I hold one bonus and one ship/fort only this bonus should be doubled. no all my bonuses. when I can have doubled the next bonus I must conquer the next ship/fort.
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: South Africa 1885 - BETA!
This could still be construed as increasing exponentially?Industrial Helix wrote:What about "Holding any fort or ship will double any regional bonus?MrBenn wrote:I also think there should be further clarify regarding the "double once" notation. I would suggest something along these lines:
"Forts and ships contain weapons to arm your nation. Holding any fort or ship will double all the region bonuses."

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- Industrial Helix
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Re: South Africa 1885 - Updated
Well, I ended up not going with what I suggested and tried something different, check the latest images.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
Re: South Africa 1885 - Updated
Yep - those images (ie the legend) reads much better now.Industrial Helix wrote:Well, I ended up not going with what I suggested and tried something different, check the latest images.
I read something about Gilligan trying to update some XML? Or did I imagine that?

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: South Africa 1885 - Updated
Here's the updated XML from the first post, but that's not an XML file as we know it: http://www.fileden.com/files/2008/11/14 ... Africa.xmlMrBenn wrote:Yep - those images (ie the legend) reads much better now.Industrial Helix wrote:Well, I ended up not going with what I suggested and tried something different, check the latest images.
I read something about Gilligan trying to update some XML? Or did I imagine that?

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: South Africa 1885 - Updated
I posted it, but I think I messed something up in it. How bout this one:
Code: Select all
http://www.fileden.com/files/2008/11/14/2187148//SouthAfrica4.xml
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Re: South Africa 1885 - Updated
Nice work and interesting map for few players. I didn't play it with more than 4 players and I'd like to see what could happen.
GOod idea about stars doubleing the bonuses.
Let me know if you want to join MapMaker Killer as soon as you have a few minutes to answer me.
http://www.conquerclub.com/forum/viewto ... 9&t=137470
TY
GOod idea about stars doubleing the bonuses.
Let me know if you want to join MapMaker Killer as soon as you have a few minutes to answer me.
http://www.conquerclub.com/forum/viewto ... 9&t=137470
TY
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Re: South Africa 1885 - Updated
MrBenn wrote:I read something about Gilligan trying to update some XML? Or did I imagine that?
Gilligan wrote:http://www.fileden.com/files/2008/11/14 ... frica4.xml

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- Industrial Helix
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Re: South Africa 1885 - Updated
Something is f'd up with the xml positioning. Everything is over about two number spaces to the right.
EDIT: Apparently its only on the large version of the map.

EDIT: Apparently its only on the large version of the map.

Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
Re: South Africa 1885 - Updated
Sigh...what happened there...I didn't touch any coordinates when changing Levdenburg

Re: South Africa 1885 - Updated
natty_dread had somthing similar with the Transsib map. Did you use the XML wizard??Gilligan wrote:Sigh...what happened there...I didn't touch any coordinates when changing Levdenburg

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- natty dread
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Re: South Africa 1885 - Updated
Did you use jota's map assistant? I once had a strange coordinate shift from using that (although it was with the initial coordinate plotting and not a subsequent change).

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: South Africa 1885 - Updated
Yeah I did, but how does that explain how it was changed? I didn't open the Map Assistant after the map went live because there was no need to.MrBenn wrote:Did you use jota's map assistant? I once had a strange coordinate shift from using that (although it was with the initial coordinate plotting and not a subsequent change).

Re: South Africa 1885 - Updated
It happened at the same time as they introduced clickable maps. There was nothing wrong with it before that. I can say that with almost 99% certainty, because I played a South Africa turn about half an hour before the clikable update, and another one about 10 minutes after that.natty_dread wrote:Yeah this is really strange, I have no idea what caused it...
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- natty dread
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Re: South Africa 1885 - Updated
It has nothing to do with clickies. The error is in the XML.Dukasaur wrote:It happened at the same time as they introduced clickable maps. There was nothing wrong with it before that. I can say that with almost 99% certainty, because I played a South Africa turn about half an hour before the clikable update, and another one about 10 minutes after that.natty_dread wrote:Yeah this is really strange, I have no idea what caused it...
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