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Moderator: Cartographers



I have to say I completely disagree with all of this post.herschal wrote:42 posts and already an advanced draft?? It is good but I think you need a few more peoples opinions before giving it a stamp. And only 3 updates can hardly be called advanced. There are other maps in here with 10 pages of critisism and they are not even advanced drafts. Just because he is an experieced map maker and a cartographer doesn't mean he can get special treatment.
Don't get me wrong though, I love the map!
Edit: I forgot that this was a competition entry and received some vetting there. That makes me less annoied but I still think it should have been in here a little longer.

I assume that includes the part where herschal said he loves this map?yeti_c wrote:I have to say I completely disagree with all of this post.herschal wrote:42 posts and already an advanced draft?? It is good but I think you need a few more peoples opinions before giving it a stamp. And only 3 updates can hardly be called advanced. There are other maps in here with 10 pages of critisism and they are not even advanced drafts. Just because he is an experieced map maker and a cartographer doesn't mean he can get special treatment.
Don't get me wrong though, I love the map!
Edit: I forgot that this was a competition entry and received some vetting there. That makes me less annoied but I still think it should have been in here a little longer.
I agree with you, dear Beko the Great!Beko the Great wrote:Oh! Thank you Oaktown! Thank you very much to keep this Idea alive! I'm so fan of sumerian and ancien t mesopotamia I was very sad when this map was taken away from centerscape... but I think it was better, this map will have a unique gameplay, I'm very hopeful to see very soon!
Odd request, but granted. We now have the epic of Gilgamsh.The Neon Peon wrote:May I make a personal request that you change the image name while hosting to something without "game"in it. My computer blocks that, so I am unable to view or comment on this.
Or perhaps the Lord of the Rings was a cheap copy of Gilgamesh.lt_oddball wrote:for sure you couldn't find better actual historic province names than
"garden of the gods, the waters of death and the great darkness, and bull of heaven " ???
You make it like a cheap lord of the rings map..:s
This could fill up some of the empty space at the bottom...gho wrote:You should add a description of the map and the times like you have in your triple alliance map in order to make the map more interesting historically.
Dropped it to +1, same as holding three cities. Originally the Bull would start neutral, making the +2 more reasonable.sailorseal wrote:1. The conquer all of the symbols has to be changed because it should easily be acquired by the drop
Fixed.sailorseal wrote:2. Move the word oaktown over to not confuse a n00b about what the name is
Trouble with this suggestion is that the most significant cities at the time were along the rivers, for obvious reasons. Anyway, I'm not troubled by thelack of cities in the west, because both of those bonuses are small and easy to hold, making for excellent starts.sailorseal wrote:3. Create new great cities around the lower left and top
Agreed - bumped up to +5, which is really +6 with the cities.sailorseal wrote:4. The Sumer bonus is too low
Disagreed - since you have to either hold the Bull or defend against it, Sumer and Subartu (grey) are now very close in size and borders, so I think that making them both +6 (including the cities within) is in line with the rest of the map.sailorseal wrote:5. The Grey bonus is too low.
Done... space at the bottom filled. All of the bonus info now sits together on the lower tiles, as it should.gho wrote:You should add a description of the map and the times like you have in your triple alliance map in order to make the map more interesting historically.
While I like the idea of making the challenges more attractive, there are negative side effects to starting them neutral. First, it would leave the map with 41 starting territories, which means every game would start with a minimum of 4 neutral territories or as many as 9 (seven player games). And the locations of the challenges aren't good for neutrals; the Bull would never come into play unless a player already had the other two and Uruk, while the Scorpions sit at a valuable bottleneck - a neutral there would allow easy expansion behind it and cut off the north and south halves of the map.gho wrote:Why dont you make the three challenges start neutral and make it a plus 3 to hold them all, to make it worth trying to get at the beginning instead of going for a continent which people usually do. I think it might add a bit of dimension to the play.
Yeah, I'm lacking further inspiration myself!AndyDufresne wrote:This is one of my favorite new looking maps, I'm just not sure I've anything to add at the moment.

It helps if you visualize it like a movie voiceover read by Ian Mckellan.... it's got a nice old-timey ring to it, I'd say.the.killing.44 wrote:• In the description ... the "So" in the beginning seems awkward. Is it really necessary?
Done. Made it more of a yellow.the.killing.44 wrote:I like what you have going with the colored tiles in the bonusbkey, so I'm thinking that giving Canaan a slightly different shade of brown from the rest of thebottom would go better wit the rest of the key
No, but i like the way it sounds.the.killing.44 wrote:• In the description ... the "So" in the beginning seems awkward. Is it really necessary?