I think that this is a great idea. You should most definitely add that. As for the colors, maybe you should try and keep them in there, but just have them be barely visible. Kinda like a tint thing like on the Great Lakes map. That way you can hopefully keep the drought outline, but still have the pastel colors.RjBeals wrote:Or... I still kind of like the idea of states only being able to attack other states by means of the central drought area. I would have to work on Oklahoma & Texas.
Dust Bowl [Quenched]
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- I GOT SERVED
- Posts: 1532
- Joined: Fri Jan 26, 2007 9:42 pm
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- Location: Good 'ol New England

Highest score: 2512
Highest rank: 424
With small adjustmeants to the dust bowl area I think having the only attack routes by way of the dust bowl would be great
If only being able to attack by way of the dust bowl maybe we could have something like a road going along the outside of the map allowing those countries to atack also
- misterman10
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sorry I brought up the impassable border thing... you shouldn't throw them in just for the sake of having them, they should only exist where it makes sense. For instance, Kansas to Nebraska shouldn't be an unpassable border, because there's absolutely nothing there that would slow an army down.
I love the look of this so far... keep up the good work. Oh, and I put your thumb back on the GD page.
I love the look of this so far... keep up the good work. Oh, and I put your thumb back on the GD page.

- reverend_kyle
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We'll get it ironed out soon. Maybe a few deep cracks wouldn't hurt. Don't be sorry to suggest - that's what your here for!oaktown wrote:sorry I brought up the impassable border thing... you shouldn't throw them in just for the sake of having them, they should only exist where it makes sense.
I was wondering how long it would stay in the ideas threadColeman wrote: Also, this is ready to move. So congratulations on that. Welcome to the Foundry.
It seems there is a lot of interest in attacking via the dustbowl - I also like that. I'll work on that for gameplay.
Do you all like the old house I added in the bottom left?
attacking via dustbowl is a good idea i think and adds a bit of spice to the map. and yes, the house is very nice : P
keep going on this one, its a nice original concept and looks pretty well designed thus far.
as a brief aside... my american history isnt great but i believe most of this land was commandeered from native americans just after the turn of the century? if this is indeed the case then you could tie bonuses etc in with this theme?
keep going on this one, its a nice original concept and looks pretty well designed thus far.
as a brief aside... my american history isnt great but i believe most of this land was commandeered from native americans just after the turn of the century? if this is indeed the case then you could tie bonuses etc in with this theme?
had i been wise, i would have seen that her simplicity cost her a fortune
And you can back up your arguments with decent posts... we can make a regular foundry goer out of you yet?khazalid wrote:attacking via dustbowl is a good idea i think and adds a bit of spice to the map. and yes, the house is very nice : P
keep going on this one, its a nice original concept and looks pretty well designed thus far.
as a brief aside... my american history isnt great but i believe most of this land was commandeered from native americans just after the turn of the century? if this is indeed the case then you could tie bonuses etc in with this theme?
Keep the ideas and thoughts coming... and bring your friends!!
C.

Highest score : 2297
well ive been looking through a few of them. there are some maps, like that pacman one that i know ill never play, so refrain from commenting on. so long as someone finds it constructive then i guess its ok.yeti_c wrote:And you can back up your arguments with decent posts... we can make a regular foundry goer out of you yet?khazalid wrote:attacking via dustbowl is a good idea i think and adds a bit of spice to the map. and yes, the house is very nice : P
keep going on this one, its a nice original concept and looks pretty well designed thus far.
as a brief aside... my american history isnt great but i believe most of this land was commandeered from native americans just after the turn of the century? if this is indeed the case then you could tie bonuses etc in with this theme?
Keep the ideas and thoughts coming... and bring your friends!!
C.
also, notes have been posted in THOTA forum asking others for input into maps, so dont be surprised to see a couple of us dropping in from time to time.
had i been wise, i would have seen that her simplicity cost her a fortune
Cool - a veritable meeting in the middle by the sounds of things...khazalid wrote:well ive been looking through a few of them. there are some maps, like that pacman one that i know ill never play, so refrain from commenting on. so long as someone finds it constructive then i guess its ok.yeti_c wrote:And you can back up your arguments with decent posts... we can make a regular foundry goer out of you yet?khazalid wrote:attacking via dustbowl is a good idea i think and adds a bit of spice to the map. and yes, the house is very nice : P
keep going on this one, its a nice original concept and looks pretty well designed thus far.
as a brief aside... my american history isnt great but i believe most of this land was commandeered from native americans just after the turn of the century? if this is indeed the case then you could tie bonuses etc in with this theme?
Keep the ideas and thoughts coming... and bring your friends!!
C.
also, notes have been posted in THOTA forum asking others for input into maps, so dont be surprised to see a couple of us dropping in from time to time.
As for Pac-Man - I can see why you don't like it - can I query your approximate age? You see for old hands like me I love the retro harking back to my youth thing it stirs up in me!!!
C.

Highest score : 2297
Painful to look at in this case is the style - but I'll ignore that one... as that's very much personal opinion!!khazalid wrote:its painful to look at, very messy, gimmicky and to me at least, unplayable for the most part. having such a fundamental aversion to maps like that i guess theres not really much point in giving any input?
Gimmicky? This is because of the non standard continent bonuses? Fair enough I can understand that.
Unplayable -> I think might be a tad harsh... we'll have to wait and see when it comes out I think...
C.

Highest score : 2297
back to the last topical post then...
khazalid wrote:attacking via dustbowl is a good idea i think and adds a bit of spice to the map. and yes, the house is very nice : P
keep going on this one, its a nice original concept and looks pretty well designed thus far.
as a brief aside... my american history isnt great but i believe most of this land was commandeered from native americans just after the turn of the century? if this is indeed the case then you could tie bonuses etc in with this theme?
had i been wise, i would have seen that her simplicity cost her a fortune
- Anarkistsdream
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- Gender: Male
RJ... Is there anyway you could center Guthrie and Oklahoma City more on the map... OKC is DIRECTLY in the center of OK and Guthrie is about 20 miles to the north of it... It would mean moving the Oklahoma State Name, but, for people who are from the area *hint hint* it really would just make it look better.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Nah, I was thinking the same thing, but I didn't want to bring it up because I thought it was just me too.mibi wrote:The central drought region circle in the legend is the same color as the non-drought region in the map, its too light. Although it may just be this library computer I'm on.
Warning: You may be reading a really old topic.
Yes. I've done a few enhancements to borders also. I'll post the rev tomorrow. I've also adjusted the central dustbowl color.Anarkistsdream wrote:RJ... Is there anyway you could center Guthrie and Oklahoma City more on the map... OKC is DIRECTLY in the center of OK and Guthrie is about 20 miles to the north of it... It would mean moving the Oklahoma State Name, but, for people who are from the area *hint hint* it really would just make it look better.
Do you mean the circles are not in the real place the city is? I know some aren't but I had to move slightly to fit borders / names on the map. If there is something really out of place, point it out to me. I've already moved a few from the first revision. I'll post what i have tomorrow.Mjollner wrote:Some of the territorty names are off, I notice a couple in Colorado, and at least one in TX, I'll wait to comment on the revision, though.
thanks

REV-4

Changes from last revise:
I'm concerned that the "Attack" blurb may be confusing. Please tell me if it is, and if so, any suggestions on how to keep it short but reword it?
Also - it may look like there are 4-way borders, but because of the dustbowl-attack-only routes, they are not really 4-way.


Changes from last revise:
- Added Nebraska as a state with a bonus.
- Removed Cheyenne / Added Norfolk
- Added Attack Rule. I hope this works
- Adjusted legend: Map Description, Bonus Amounts & Negative Bonus Amounts
- Adjusted several inner territory borders.
- Smoothed out dustbowl (both outer & inner borders) to make it more visually appealing
I'm concerned that the "Attack" blurb may be confusing. Please tell me if it is, and if so, any suggestions on how to keep it short but reword it?
Also - it may look like there are 4-way borders, but because of the dustbowl-attack-only routes, they are not really 4-way.

You are correct khazalid, we kicked the American Indians off their land and then destroyed it. However, I do not want too many gimmicks on the map. I prefer straightforward game play. I was going to have a crop bonus, but I think just a state bonus / negative bonus will be enough to make it fun.khazalid wrote:most of this land was commandeered from native americans just after the turn of the century? ...you could tie bonuses etc in with this theme?