Nah, the territs would be too small. I suggest adding hawaii.Chirondom wrote:Theoretically, if you dropped Africa you could add in France and Spain as seperate territs, but I like having Africa.
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this map takes place in the 1950s - I've already noted above that castro's revolution didn't happen until 1959, and Kruschev didn't try to put missiles there until 1962.spiesr wrote:Turkey bombing Soviets * Cuba bombimg US
Plus I don't want to add more territories... if anybody has a suggestion for adding a territory it should be accompanied by a suggestion of which territory we'll delete to make room for it.


here's what is new and why:
• Africa is no longer in play. We're going to keep the attention on europe, asia, and north america, which is where it should be for a 1950s Atomic Era map.
• Turkey is new, and is now a part of the Middle East bonus region.
• New "back door" everybody has been asking for is from eastern US to UK.
The bonuses finally make sense, I think. In a two player stand-off it could be played east vs. west where in:
N. America+Europe (west) are worth a total of 7 armies per turn for 11 territories with three borders (not including bombardables), and
Asia+USSR+Middle East (east) are worth a total of 7 armies per turn for 13 territories with three borders (not including bombardables).
That's equal total bonuses for east vs. west. East has more territories to initially conquer, but it will be easier to do so because the asian and middle eastern bonuses will come pretty more quickly than will n. America.
I'm sure somebody will argue that Asia is too low at +2, but it's five territories with just two borders, and bonuses should be deflated a bit given the size of the map. Europe, meanwhile, is a +2 for only three territories, but all three are border states.
This all makes sense to me, but i'd appreciate feedback - bonuses are touchy on a map this size.
Still on my to-do list: fun 50s design work around the border, and I'm thinking I should lose one or both of the Canadian nuclear targets to reduce the number of western states to defend... grabbing N. America is going to be a bitch.

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It's looking good oaktown... nice going.
I can see why your thinking of taking out one of the nuclear targets in the west. If you take one out I think as far as gameplay goes taking the one on "Western U.S." would seem best. However if you do take it out I think you sould take one out of the east too so that bouth sides have the same number of nuclear targets. I think "Kazahk" would probably do the job. However the east would still have the disadvantige of the fact that bouth of it's air bases could still be bomed where as the U.S.'s you can only bome one of them, thus making it harder to stop the bombardments coming over to the east.
One last thing. In memory of the fact that the Russia made the biggest Nuc in history seeing as there is space to do it might you think of making the mushroom in Canada bigger. To give you an idea of how big it was incase you don't know, with this one bome they could,(and probably still could if they wanted to
) just by droping one in the center of London, take out EVERYTHING in the south east corner of Briton. Just a thought. 
I can see why your thinking of taking out one of the nuclear targets in the west. If you take one out I think as far as gameplay goes taking the one on "Western U.S." would seem best. However if you do take it out I think you sould take one out of the east too so that bouth sides have the same number of nuclear targets. I think "Kazahk" would probably do the job. However the east would still have the disadvantige of the fact that bouth of it's air bases could still be bomed where as the U.S.'s you can only bome one of them, thus making it harder to stop the bombardments coming over to the east.
One last thing. In memory of the fact that the Russia made the biggest Nuc in history seeing as there is space to do it might you think of making the mushroom in Canada bigger. To give you an idea of how big it was incase you don't know, with this one bome they could,(and probably still could if they wanted to
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Indeed, it would seem that the only winning move... is not to play.yeti_c wrote:Should be renamed to "Global Thermal Nucler War"!!!!! (See War Games!)
C.
The reference to the largest bomb ever built would probably require some explanation or be lost on most players, who would just wonder why one of the mushroom clouds was twice as big as the others. Anyway, the Tsar bomb wasn't made until 1961, which is a wee-bit past the intended era of this map.yamahafazer wrote:Nice work oaktown...
Any chance of a big mushroom???
I'm going to work on the planes, which do indeed look too much like commercial aircraft. Maybe some roundels on the wings will help?

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Ok then. Just thought I'd ask...oaktown wrote:Indeed, it would seem that the only winning move... is not to play.yeti_c wrote:Should be renamed to "Global Thermal Nucler War"!!!!! (See War Games!)
C.![]()
The reference to the largest bomb ever built would probably require some explanation or be lost on most players, who would just wonder why one of the mushroom clouds was twice as big as the others. Anyway, the Tsar bomb wasn't made until 1961, which is a wee-bit past the intended era of this map.yamahafazer wrote:Nice work oaktown...
Any chance of a big mushroom???
I'm going to work on the planes, which do indeed look too much like commercial aircraft. Maybe some roundels on the wings will help?
here's a thought... what if the base/minimum army placement was two instead of three, and it went to three at nine, four at 12, etc? This would be easy enough to achieve in the XML, and it would reflect the smallness of the map. With just 24 territories every size game would start you at fewer than 9 territories, thus 2 armies for your first turn, and it would reduce the 'luck of the draw' of getting to go first.
It could also lead to an increase in early action in two and three players games, since adding that 9th territory is huge.

It could also lead to an increase in early action in two and three players games, since adding that 9th territory is huge.

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I'm not 100% sure on the idea of 2 armies instead of 3. Both have their pros and cons, but frankly I feel that it would just annoy a lot of players, and there would be a lot of "OMG WHERES MY THIRD ARMY".
I can go either way on this issue.
And I also like the new border designs.
I can go either way on this issue.
And I also like the new border designs.

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yeah, while I think it would be good for small map gameplay, the 3 army minimum may be the one play feature that you don't mess with. And it would really screw somebody once they fell behind.I GOT SERVED wrote:I'm not 100% sure on the idea of 2 armies instead of 3. Both have their pros and cons, but frankly I feel that it would just annoy a lot of players, and there would be a lot of "OMG WHERES MY THIRD ARMY".
The biggest reason I'm leaning against it is that it will mess up the simplicity of the board to have to explain it!





