Suggestions?x-raider wrote:I'm talking about the ones you got there already.cairnswk wrote:How many extra bonuses were you thinking of it the extras were kept?
[Beta] - Ethiopia [26.8.13] V16 XML Stamped
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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?
The drop should be:
2P: 8 + 13N
3P: 8 + 5N
4P: 6 + 5N
5P: 4 = 9N
6P: 4 + 5N
7P: 3 + 8N
8P: 3 + 5N
2P: 8 + 13N
3P: 8 + 5N
4P: 6 + 5N
5P: 4 = 9N
6P: 4 + 5N
7P: 3 + 8N
8P: 3 + 5N

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ManBungalow
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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?
Right, I wouldn't bother with the cattle or the faith bonuses. The coffee you could have, I suppose. Maybe adapted slightly.
And I see that you have already worked out the number of starting regions, but I think it would be cool if the neighbouring countries started neutral.
And I see that you have already worked out the number of starting regions, but I think it would be cool if the neighbouring countries started neutral.
Re: Ethiopia: [27.12.12] V06-P3 Gameplay?
Well all three are very typically Ethiopian....how would adapt the coffee bonus...idea?ManBungalow wrote:Right, I wouldn't bother with the cattle or the faith bonuses. The coffee you could have, I suppose. Maybe adapted slightly.
Cool...why...what are your reasons here please?And I see that you have already worked out the number of starting regions, but I think it would be cool if the neighbouring countries started neutral.

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ManBungalow
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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?
You could spread them over the map. But see if anybody else can offer any ideas here.cairnswk wrote:Well all three are very typically Ethiopian....how would adapt the coffee bonus...idea?ManBungalow wrote:Right, I wouldn't bother with the cattle or the faith bonuses. The coffee you could have, I suppose. Maybe adapted slightly.
For one thing, they're not actually Ethiopia. And they offer quick links to bonuses on the other side of the map...really powerful borders.cairnswk wrote:Cool...why...what are your reasons here please?And I see that you have already worked out the number of starting regions, but I think it would be cool if the neighbouring countries started neutral.
Re: Ethiopia: [27.12.12] V06-P3 Gameplay?
Coffee...well it is only grown in the regions shown, so it would be silly i think to have them eslewhere.ManBungalow wrote:You could spread them over the map. But see if anybody else can offer any ideas here.cairnswk wrote:Well all three are very typically Ethiopian....how would adapt the coffee bonus...idea?ManBungalow wrote:Right, I wouldn't bother with the cattle or the faith bonuses. The coffee you could have, I suppose. Maybe adapted slightly.
For one thing, they're not actually Ethiopia. And they offer quick links to bonuses on the other side of the map...really powerful borders.cairnswk wrote:Cool...why...what are your reasons here please?And I see that you have already worked out the number of starting regions, but I think it would be cool if the neighbouring countries started neutral.
The other countries...OK....good point...and good stratgey, however, will it affect GP drop too much?
It would add another 7 neutrals.
I would offer 4 of those external countries to be neutral, to make the starting neutrals 9 in total.
That would make the drop:
2P: 6 + 17N
3P: 6 + 11N
4P: 5 + 9N
5P: 4 + 9N
6P: 3 + 11N
7P: 2 + 15N
8P: 2 + 13N

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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?
For the drop above, i don't see the 7 player game as being too much of a problem.
7 player games account for .01% of all games played on the site.
7 player games account for .01% of all games played on the site.

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nolefan5311
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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?
I just got back from a long vacation and still trying to get my bearings back, so bear with me
, but I don't like the new bonuses at all. They clutter the space up and are going to require a lot more neutrals to be placed around the map.
Good to see this one back into production though
Good to see this one back into production though
Re: Ethiopia: [27.12.12] V06-P3 Gameplay?
OK, are any of them useful? or should they be excised completely and leave the map as simple as possible.nolefan5311 wrote:I just got back from a long vacation and still trying to get my bearings back, so bear with me, but I don't like the new bonuses at all. They clutter the space up and are going to require a lot more neutrals to be placed around the map.
Good to see this one back into production though

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nolefan5311
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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?
That is probably what I would do.cairnswk wrote:OK, are any of them useful? or should they be excised completely and leave the map as simple as possible.nolefan5311 wrote:I just got back from a long vacation and still trying to get my bearings back, so bear with me, but I don't like the new bonuses at all. They clutter the space up and are going to require a lot more neutrals to be placed around the map.
Good to see this one back into production though
Re: Ethiopia: [9.1.13] V05-P3 Gameplay?
x-raider wrote:Sure.cairnswk wrote:Well, x-raider, i haven't exactly ruined it...yet!x-raider wrote:Aw, why'd you have to go ruin it like that.
Either make it a small-size map or give it a bunch of extra bonuses.
You needn't do both.
It is reversible if people don't like it.
So thanks for you feedback on that.
But I can't ask people to support my opinion if I don't voice it now, can I?![]()
OK, feedback is slow at present, and it seems people were happy withou the complications i threw into the map....nolefan5311 wrote:That is probably what I would do.cairnswk wrote:OK, are any of them useful? or should they be excised completely and leave the map as simple as possible.nolefan5311 wrote:I just got back from a long vacation and still trying to get my bearings back, so bear with me, but I don't like the new bonuses at all. They clutter the space up and are going to require a lot more neutrals to be placed around the map.
Good to see this one back into production though
so i'll get rid fo them....going back to previous version 5 then we can move forward again with other stuff.


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- x-raider
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Re: Ethiopia: [27.12.12] V06-P3 Gameplay?
You still need to include the impassable legend.
I suggest putting it above the bonus legend.
As can be seen in N.W.Oromia, the mountains could do with a touch up so they blend with the map and the colours better.
And the rivers are largely inconsistent...
Good luck
Sorry your previous changes didn't go down well.
I suggest putting it above the bonus legend.
As can be seen in N.W.Oromia, the mountains could do with a touch up so they blend with the map and the colours better.
And the rivers are largely inconsistent...
Good luck
Sorry your previous changes didn't go down well.
Re: Ethiopia: [27.12.12] V06-P3 Gameplay?
Issues, will fix.x-raider wrote:You still need to include the impassable legend.
I suggest putting it above the bonus legend.
As can be seen in N.W.Oromia, the mountains could do with a touch up so they blend with the map and the colours better.
And the rivers are largely inconsistent...
Good luck
Sorry your previous changes didn't go down well.
Dont be sorry about the changes...some things aren't meant to be.

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Re: Ethiopia: [10.1.13] V07-P5 Gameplay & Gfx
Version 7.
1. Mountains fixed.
2. Impassables added
3. Rivers fixed
4. neighbouring country names font changed
5. title adjusted
6. buildings adjusted
7. opacity of region colours reduced slightly

1. Mountains fixed.
2. Impassables added
3. Rivers fixed
4. neighbouring country names font changed
5. title adjusted
6. buildings adjusted
7. opacity of region colours reduced slightly


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nolefan5311
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Re: Ethiopia: [10.1.13] V07-P5 Gameplay & Gfx
cairns, I will go ahead and sticky this one for the stamp, but I suggest removing the neutral starts from all the capitals since they don't have any significance (that I can see) other than increasing some of the 3 region bonuses to 4. 27 starting regions is also a golden number and in 1v1 games increases the amount of starting regions per player from 8 to 9 which I prefer on a map this small. Also, in the continents the capitals are in, you don't need to worry about bonus dropping since all those continents are 4 regions. As long as N. Afar and W. Snnpr start neutrals, there's no need for any other to.
If anybody else has any suggestions, now is the time to speak up. Otherwise, this map will receive the gameplay stamp in 48-72 hours.
If anybody else has any suggestions, now is the time to speak up. Otherwise, this map will receive the gameplay stamp in 48-72 hours.
Re: Ethiopia: [10.1.13] V07-P5 Gameplay & Gfx
OK, but is there any need to increase the amount of each neutral in those territories i.e. once SNNPR is taken it's an easy +2 to add to any player's army.nolefan5311 wrote:cairns, I will go ahead and sticky this one for the stamp, but I suggest removing the neutral starts from all the capitals since they don't have any significance (that I can see) other than increasing some of the 3 region bonuses to 4. 27 starting regions is also a golden number and in 1v1 games increases the amount of starting regions per player from 8 to 9 which I prefer on a map this small. Also, in the continents the capitals are in, you don't need to worry about bonus dropping since all those continents are 4 regions. As long as N. Afar and W. Snnpr start neutrals, there's no need for any other to.
...

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nolefan5311
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Re: Ethiopia: [10.1.13] V07-P5 Gameplay & Gfx
You could increase it to a n4 if you'd like. ian and I discussed this and came to the conclusion that if there are not starting neutrals in the larger continents, players my focus on grabbing one of those and not dedicate troops to the smaller bonus. But making it a n4 won't hurt anything.cairnswk wrote:OK, but is there any need to increase the amount of each neutral in those territories i.e. once SNNPR is taken it's an easy +2 to add to any player's army.nolefan5311 wrote:cairns, I will go ahead and sticky this one for the stamp, but I suggest removing the neutral starts from all the capitals since they don't have any significance (that I can see) other than increasing some of the 3 region bonuses to 4. 27 starting regions is also a golden number and in 1v1 games increases the amount of starting regions per player from 8 to 9 which I prefer on a map this small. Also, in the continents the capitals are in, you don't need to worry about bonus dropping since all those continents are 4 regions. As long as N. Afar and W. Snnpr start neutrals, there's no need for any other to.
...
Re: Ethiopia: [10.1.13] V07-P5 Gameplay & Gfx
OKies. done, update shortlynolefan5311 wrote:You could increase it to a n4 if you'd like. ian and I discussed this and came to the conclusion that if there are not starting neutrals in the larger continents, players my focus on grabbing one of those and not dedicate troops to the smaller bonus. But making it a n4 won't hurt anything.cairnswk wrote:OK, but is there any need to increase the amount of each neutral in those territories i.e. once SNNPR is taken it's an easy +2 to add to any player's army.nolefan5311 wrote:cairns, I will go ahead and sticky this one for the stamp, but I suggest removing the neutral starts from all the capitals since they don't have any significance (that I can see) other than increasing some of the 3 region bonuses to 4. 27 starting regions is also a golden number and in 1v1 games increases the amount of starting regions per player from 8 to 9 which I prefer on a map this small. Also, in the continents the capitals are in, you don't need to worry about bonus dropping since all those continents are 4 regions. As long as N. Afar and W. Snnpr start neutrals, there's no need for any other to.
...
PS...give me a couple of days...the V07S.png master file is kaput, so i'll have to re-work everthing from a previous version. Bummer.

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Re: Ethiopia: [10.1.13] V07-P5 Gameplay & Gfx
nolefan5311...the file is recovered and re-worked...posted as V7 with the ajdustment to neutrals.nolefan5311 wrote:cairns, I will go ahead and sticky this one for the stamp, but I suggest removing the neutral starts from all the capitals since they don't have any significance (that I can see) other than increasing some of the 3 region bonuses to 4. 27 starting regions is also a golden number and in 1v1 games increases the amount of starting regions per player from 8 to 9 which I prefer on a map this small. Also, in the continents the capitals are in, you don't need to worry about bonus dropping since all those continents are 4 regions. As long as N. Afar and W. Snnpr start neutrals, there's no need for any other to.
If anybody else has any suggestions, now is the time to speak up. Otherwise, this map will receive the gameplay stamp in 48-72 hours.
please refresh v7.

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nolefan5311
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Re: Ethiopia: [15.1.13] V07-P5 Gameplay & Gfx

Onwards and upwards cairns. Congrats.
Re: Ethiopia: [15.1.13] V07-P5 Gameplay & Gfx
Thanx nolefan5311nolefan5311 wrote:
Onwards and upwards cairns. Congrats.

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Re: Ethiopia: [15.1.13] V07-P5 Gfx Discussion
First impressions: The map colors are kinda bright for me, especially for a desert country. Some more earthy tones would be quite good for me, personally, but the rest of the community will likely have a say as well.
Question, where is the border between Sudan and South Sudan? Also I assume Kenya and South Sudan are adjacent, yes? There is a border line from the box from H Harari to W. Snnpr that oddly separates nothing and calls into question what connects to what exactly.
There is an odd blank patch near the mountains in S.B-G
The word "bonuses" in the legend minimap seems kinda redundant to me, do correct me if I'm wrong here community!
Also a question to that, are the cities within regions a part of their respective bonus? if necessary a pit of explination to that may be required.
Oh, and do the bonuses have names themselves?
Question, where is the border between Sudan and South Sudan? Also I assume Kenya and South Sudan are adjacent, yes? There is a border line from the box from H Harari to W. Snnpr that oddly separates nothing and calls into question what connects to what exactly.
There is an odd blank patch near the mountains in S.B-G
The word "bonuses" in the legend minimap seems kinda redundant to me, do correct me if I'm wrong here community!
Also a question to that, are the cities within regions a part of their respective bonus? if necessary a pit of explination to that may be required.
Oh, and do the bonuses have names themselves?


Re: Ethiopia: [15.1.13] V07-P5 Gfx Discussion
well some colours are taken from the flag, mixed with some earthier tones...or so i thought...so i have reduced opacity on them for you to hopefully an aceptable level.RedBaron0 wrote:First impressions: The map colors are kinda bright for me, especially for a desert country. Some more earthy tones would be quite good for me, personally, but the rest of the community will likely have a say as well.
Also, your statement about it being a desert country only really applies in the Samaliland regions and perhaps a bit in the north...a lot of the country is quite green in the hills where the coffee is grown...a check on google images will show u differently than u think
now insertedQuestion, where is the border between Sudan and South Sudan?
yes that is same border...bridge across river near lake connects that piece of land and border is horizontal line running east from Harari.Also I assume Kenya and South Sudan are adjacent, yes? There is a border line from the box from H Harari to W. Snnpr that oddly separates nothing and calls into question what connects to what exactly.
NO, not exactly odd. it's where the border of S.B-G runs under those mountains, and the green is a inner shadow around those borders, so i am not too worried about it as the mountains create the impassable...There is an odd blank patch near the mountains in S.B-G
well yes, for you and me perhaps, but looks nice on map anywayThe word "bonuses" in the legend minimap seems kinda redundant to me, do correct me if I'm wrong here community!
will attend to that.Also a question to that, are the cities within regions a part of their respective bonus? if necessary a pit of explination to that may be required.
mmm...not presently, but need to do something there, so will fix that.Oh, and do the bonuses have names themselves?
Thanks for your input RB0

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Re: Ethiopia: [21.1.13] V08-P5 Gfx Discussion
Version 8.
as changes from above.

as changes from above.


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- x-raider
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Re: Ethiopia: [21.1.13] V08-P5 Gfx Discussion
I still don't think the sea needs 2 colours, just the cyan on the inside should do fine for all of it.
The building image for Dire Dawa is a bit blurry and the text explaining the abbreviations at the bottom should be lined vertically centered and evenly distributed.
The building image for Dire Dawa is a bit blurry and the text explaining the abbreviations at the bottom should be lined vertically centered and evenly distributed.
