oh. maybe the shadows make it look too close for comfort.Keefie wrote:
It is that close.
[Abandoned] - Singapore map
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- samuelanonymous
- Posts: 23
- Joined: Tue Feb 27, 2007 7:30 am
Here's the next update
16/5 update

What's new:
*changed the font for the bonus area
*removed original shadow
*removed old links and added new ones
*added southern islands
*added airports which can attack each other
*changed colours
Still have to
*rework bonus
*anything else
Please give feedback. It would be much appreciated.
16/5 update

What's new:
*changed the font for the bonus area
*removed original shadow
*removed old links and added new ones
*added southern islands
*added airports which can attack each other
*changed colours
Still have to
*rework bonus
*anything else
Please give feedback. It would be much appreciated.
Gain the upper hand
- anamainiacks
- Posts: 1778
- Joined: Sat Mar 03, 2007 9:21 am
- Gender: Male
yes ill fix the white glow nowanamainiacks wrote:I don't like the white border around the black borders...
Malaysia still needs to look more dead.
The territory names are not really properly places especially the long ones.
What do the airports do?
You should adjust the district sizes.
more dead? how?
territory names to be moved
airports already mentioned; they attack each other
im not that keen on the district sizes until i come to a decision on how many territories i want
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- samuelanonymous
- Posts: 23
- Joined: Tue Feb 27, 2007 7:30 am
erm u still havent looked at most of my previous suggestions
anyway:
1) change the colours back or lighter than previously, but not this light
2) i noticed that nee soon east and west merged. change the name to nee soon, not nee soon east
3) make the planes darker, possibly all airports get a bonus or something
4) split the large territories (e.g. Hong Kah) and merge the small territories. you might also want to enlarge certain territories, such as choa chu kang.
5)use a different texture for the sea: currently it looks too low quality. i dunno why.
6) make the glow less in size and less glaring
7) Make Malaysia slightly darker
use dotted lines for the links
9) impassable borders. for example, the red continent is connected to ALL other continents and u can minimize the number of borders while still maintaining its connectivity and therefore its bonus
10) combine pulau punggol and connect it to ubin
11) better fonts for the bonus please
12) I counted 35 territories. add one more to make 36, so there will only be neutrals
i hope you take my suggestions into consideration
anyway:
1) change the colours back or lighter than previously, but not this light
2) i noticed that nee soon east and west merged. change the name to nee soon, not nee soon east
3) make the planes darker, possibly all airports get a bonus or something
4) split the large territories (e.g. Hong Kah) and merge the small territories. you might also want to enlarge certain territories, such as choa chu kang.
5)use a different texture for the sea: currently it looks too low quality. i dunno why.
6) make the glow less in size and less glaring
7) Make Malaysia slightly darker
9) impassable borders. for example, the red continent is connected to ALL other continents and u can minimize the number of borders while still maintaining its connectivity and therefore its bonus
10) combine pulau punggol and connect it to ubin
11) better fonts for the bonus please
12) I counted 35 territories. add one more to make 36, so there will only be neutrals
i hope you take my suggestions into consideration
i HAVE looked at many of your earlier suggestionssamuelanonymous wrote:erm u still havent looked at most of my suggestions
not so keen on that; people complain that the original colours burn their eyessamuelanonymous wrote: anyway:
1) change the colours back
ok suresamuelanonymous wrote: 2) i noticed that nee soon east and west merged. change the name to nee soon, not nee soon east
3) make the planes darker, possibly all airports get a bonus or something
6) make the glow less in size and less glaring
7) Make Malaysia slightly darker
again, i wont do this until im suresamuelanonymous wrote: 4) split the large territories (e.g. Hong Kah) and merge the small territories. you might also want to enlarge certain territories, such as choa chu kang.
like?samuelanonymous wrote: 5)use a different texture for the sea
hmm ill try thatsamuelanonymous wrote:use dotted lines for the links
i think i want red to be this way and but maybe elsewhere ill put more borderssamuelanonymous wrote: 9) impassable borders. for example, the red continent is connected to ALL other continents and u can minimize the number of borders
??? i thought you were complaining about red having to many borders??? i dont think ill link them until im suresamuelanonymous wrote: 10) combine pulau punggol and connect it to ubin
whats wrong? i mean what could be better?samuelanonymous wrote: 11) better fonts for the bonus please
thank you everybody for your feedback it improves the map
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- samuelanonymous
- Posts: 23
- Joined: Tue Feb 27, 2007 7:30 am
i'm sorry, i hope my edited post has made it clearer. i changed it to thishaoala wrote:not so keen on that; people complain that the original colours burn their eyessamuelanonymous wrote: anyway:
1) change the colours backlike?samuelanonymous wrote: 5)use a different texture for the sea
perhaps you could use a picture of real life waves for the sea? and also a lighter colour.samuelanonymous wrote: 1) change the colours back or lighter than previously, but not this light
5)use a different texture for the sea: currently it looks too low quality. i dunno why.
i dun understand thishaoala wrote:again, i wont do this until im suresamuelanonymous wrote: 4) split the large territories (e.g. Hong Kah) and merge the small territories. you might also want to enlarge certain territories, such as choa chu kang.
for the red continent, I was thinking that maybe you can keep the links with the other continents, but minimize the number of links to each continent. that way, you can still keep the bonus. and i think pulau punggol should be connected to Ubin to replace the link from Ang Mo Kio to the green continent. Ang Mo Kio is connected to the yellow and red continents as well, but pulau punggol is not connected to anything. makes it more balancedhaoala wrote:??? i thought you were complaining about red having to many borders??? i dont think ill link them until im suresamuelanonymous wrote: 10) combine pulau punggol and connect it to ubin
regarding the font, it's not just the bonus. I think the other words can be bolded and the position adjusted too. for the bonus section, can you put a slight outline (stroke), outer glow or drop shadow. It makes them stand out more.haoala wrote:whats wrong? i mean what could be better?samuelanonymous wrote: 11) better fonts for the bonus please
hope i made my comments clearer
Here's the next update
30/5 update

What's new:
*changed the font for names
*removed glow completely
*recoloured airports which can attack each other
*added airports legend
*darkened malaysia
*changed bonus for red continent
*moved bonus area around
Still have to
*split territories
Please give feedback. It would be much appreciated.
30/5 update

What's new:
*changed the font for names
*removed glow completely
*recoloured airports which can attack each other
*added airports legend
*darkened malaysia
*changed bonus for red continent
*moved bonus area around
Still have to
*split territories
Please give feedback. It would be much appreciated.
Gain the upper hand
Suggestions for consideration
Hi Haola...this is looking very good and has come a long way.
I would like to comment on a couple of points if I may:
1. There are a couple of names that are a little unclear as to what is what from my viewpoint - at the top there is Pulau Punggol Barat and Pulau Punggol Timor. It is possible to move the Malaysia over to the right and move those two names apart and up a bit and maybe use an indication line to one of them so that area is not a cramped
2. At the bottom, Pulau Semakau...is that sitting over the top of an attack line. If so, can it be moved to the right and use an indication line for this also.
The other option you might like to consider is to extend the size of your map down by 20 or 30 pixels so that name can sit under the island rather than over the top of the attack line.
3. On some of the islands, you have the army shadow sitting right over the top of the islands. Can you move these off to one side so that the island is clear and able to be distinguished with the army shadow touching the islands at the edge in a clear position to show which island the arny shadow belongs to.
There is nothing to say that all your army shadows have to sit in the middle of the territory. So move them around a little if it means there is more space for other names and some areas might then be not so cluttered...you know play with it a little and give everything some space.
4. The legend looks good, but is very small...perhaps that extra 20-30 pixels you add to the bottom of the map might give a little more room to increasing the size of the fonts in the legend including the bonus numbers.
Hope this helps.... and it is looking good.
I would like to comment on a couple of points if I may:
1. There are a couple of names that are a little unclear as to what is what from my viewpoint - at the top there is Pulau Punggol Barat and Pulau Punggol Timor. It is possible to move the Malaysia over to the right and move those two names apart and up a bit and maybe use an indication line to one of them so that area is not a cramped
2. At the bottom, Pulau Semakau...is that sitting over the top of an attack line. If so, can it be moved to the right and use an indication line for this also.
The other option you might like to consider is to extend the size of your map down by 20 or 30 pixels so that name can sit under the island rather than over the top of the attack line.
3. On some of the islands, you have the army shadow sitting right over the top of the islands. Can you move these off to one side so that the island is clear and able to be distinguished with the army shadow touching the islands at the edge in a clear position to show which island the arny shadow belongs to.
There is nothing to say that all your army shadows have to sit in the middle of the territory. So move them around a little if it means there is more space for other names and some areas might then be not so cluttered...you know play with it a little and give everything some space.
4. The legend looks good, but is very small...perhaps that extra 20-30 pixels you add to the bottom of the map might give a little more room to increasing the size of the fonts in the legend including the bonus numbers.
Hope this helps.... and it is looking good.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- unriggable
- Posts: 8036
- Joined: Thu Feb 08, 2007 9:49 pm
Singapore map
Countries based on constituencies
Continents based on districts
Here's the next update
4/6 update

36 countries
Perfect!
What's new:
*added "western water catchment"
*removed "macpherson" too small
*moved names around, notably pulau punggol barat (in north-east) and pandan and southern islands
*moved airports legend
*changed bonus for blue, green and orange (debatable) continent
*resized and moved bonus area around
Issues:
*are the colours ok?
*shall hougang in north-east have anything special?
*are the airports and the bonus ok?
*is the bonus for orange too much? (it has an airport)
Please give feedback. It would be much appreciated.
Countries based on constituencies
Continents based on districts
Here's the next update
4/6 update

36 countries
Perfect!
What's new:
*added "western water catchment"
*removed "macpherson" too small
*moved names around, notably pulau punggol barat (in north-east) and pandan and southern islands
*moved airports legend
*changed bonus for blue, green and orange (debatable) continent
*resized and moved bonus area around
Issues:
*are the colours ok?
*shall hougang in north-east have anything special?
*are the airports and the bonus ok?
*is the bonus for orange too much? (it has an airport)
Please give feedback. It would be much appreciated.
Gain the upper hand
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
*are the colours ok?
I peraonally think teh color are excellent. There consistance but all diffirent.
*shall hougang in north-east have anything special?
No. its to small to fit anything into, u dont really have the space. I peronally thnig gameplay wise its looking good.
*are the airports and the bonus ok?
Airports should have the bonuses bumped up to 3.
north should be brought down to 2 since u only have 1 terriroty to defend.
north east needs to be moved up to 3, maby even 4. it has 4 territories, 3 of these have to be defended to gain the bonus.
*is the bonus for orange too much? (it has an airport)
^^see above
The rest of my concenes are graphical not gameplay wise.
1.the borders arent consistant and if u look close enuff there some of the sea texture between some boarders and the land color.
2.The highlight on the "N" on the compass is cut off at the top.
3. Im not a fan of the sea texture.
Keep up teh good work
[/quote]
I peraonally think teh color are excellent. There consistance but all diffirent.
*shall hougang in north-east have anything special?
No. its to small to fit anything into, u dont really have the space. I peronally thnig gameplay wise its looking good.
*are the airports and the bonus ok?
Airports should have the bonuses bumped up to 3.
north should be brought down to 2 since u only have 1 terriroty to defend.
north east needs to be moved up to 3, maby even 4. it has 4 territories, 3 of these have to be defended to gain the bonus.
*is the bonus for orange too much? (it has an airport)
^^see above
The rest of my concenes are graphical not gameplay wise.
1.the borders arent consistant and if u look close enuff there some of the sea texture between some boarders and the land color.
2.The highlight on the "N" on the compass is cut off at the top.
3. Im not a fan of the sea texture.
Keep up teh good work
umm north has 2 territories to defend, of which one is an airport.gimil wrote:*are the airports and the bonus ok?Airports should have the bonuses bumped up to 3.
north should be brought down to 2 since u only have 1 terriroty to defend.
ill change the bonus for north east
ahh...i see what you mean...ok ill touch it upgimil wrote:The rest of my concenes are graphical not gameplay wise.
1.the borders arent consistant and if u look close enuff there some of the sea texture between some boarders and the land color.
2.The highlight on the "N" on the compass is cut off at the top.
umm...whats wrong with it?gimil wrote:3. Im not a fan of the sea texture.
i mean, i know it could be better and its not really good now, but what should it be instead?
Thank you. Do stay tunedgimil wrote:Keep up teh good work
Gain the upper hand




