Sure don't see any mods or top players that care to refute the situation...but then again, facts are hard to refute.legionbuck wrote:I don't know if the outcome is "pre-determined"....but it sure looks damned suspicious when the "adjusted dice" are so unrealistic, and the higher ranked players seem to have the advantage most of the time. Checked my win / loss chart, and since the "adjusted dice" went into play...IT SUCKS !
There have been many instances of BS results in "dice" rolls, team play deadbeating that leads to unfair advantages, and deadbeating cheaters getting points after being kicked out of a game AND CC...enough to have me consider dropping my premium status. Been in CC as a member of the Class of 2006, so NO , I'm not some whiney noob ! Either this "adjusted dice" crap gets repaired, and deadbeating issues are dealt with, or it's time to quit paying for a game that appears to be rigged.
Conquer Club decides who wins from the start of the game.
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- legionbuck
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Re: Conquer Club decides who wins from the start of the game
- jrh_cardinal
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Re: Conquer Club decides who wins from the start of the game
perhaps higher ranked players beat you because, oh I don't know, they're better? 
- legionbuck
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Re: Conquer Club decides who wins from the start of the game
jrh_cardinal wrote:perhaps higher ranked players beat you because, oh I don't know, they're better?
Nope, have beaten a few of the top before...this has nothing to do with "better" as my win / loss % shows, plus the fact I have been around here for longer than most. My observations are still valid, and your "input" is not based on empirical data...mine IS !
- legionbuck
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Re: Conquer Club decides who wins from the start of the game
Unless your post contains empirical data to refute the charges here, then it's only speculation / opinion...and that doesn't get the job done !
- natty dread
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Re: Conquer Club decides who wins from the start of the game
I don't think you really understand what "empirical data" means...legionbuck wrote:your "input" is not based on empirical data...mine IS !

Re: Conquer Club decides who wins from the start of the game
I've gone from a private to a lieutenant in the last several weeks - if the dice favor the high-rankers, how could this be possible? I was a private FOREVER, and I don't believe I've ever been a lieutenant previously. I'm certainly not one of "the favored" from a moderator standpoint, as I've had clashes with almost all of them (if not all of them) via the fora and PM. HOW CAN THAT HAPPEN, MAN!!!!!legionbuck wrote:I don't know if the outcome is "pre-determined"....but it sure looks damned suspicious when the "adjusted dice" are so unrealistic, and the higher ranked players seem to have the advantage most of the time. Checked my win / loss chart, and since the "adjusted dice" went into play...IT SUCKS !
There have been many instances of BS results in "dice" rolls, team play deadbeating that leads to unfair advantages, and deadbeating cheaters getting points after being kicked out of a game AND CC...enough to have me consider dropping my premium status. Been in CC as a member of the Class of 2006, so NO , I'm not some whiney noob ! Either this "adjusted dice" crap gets repaired, and deadbeating issues are dealt with, or it's time to quit paying for a game that appears to be rigged.
The fact is that I've started focusing solely on tournaments in the last several weeks, and so I'm not playing nearly as many games at one time. Consequently, my focus in those games is better and thus...so are my results.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
Re: Conquer Club decides who wins from the start of the game
On the contrary, it has everything to do with "better". Anyone can beat anyone in a single game. Over multiple games, however, the better player will start to emerge.legionbuck wrote:jrh_cardinal wrote:perhaps higher ranked players beat you because, oh I don't know, they're better?
Nope, have beaten a few of the top before...this has nothing to do with "better" as my win / loss % shows, plus the fact I have been around here for longer than most. My observations are still valid, and your "input" is not based on empirical data...mine IS !

Highest score: 3772
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- legionbuck
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Re: Conquer Club decides who wins from the start of the game
"Better" has nothing to do with stacked "dice" and initial layouts on auto drops...and again...empirical data or it's just your ubsubstantiated opinion.niMic wrote:On the contrary, it has everything to do with "better". Anyone can beat anyone in a single game. Over multiple games, however, the better player will start to emerge.legionbuck wrote:jrh_cardinal wrote:perhaps higher ranked players beat you because, oh I don't know, they're better?
Nope, have beaten a few of the top before...this has nothing to do with "better" as my win / loss % shows, plus the fact I have been around here for longer than most. My observations are still valid, and your "input" is not based on empirical data...mine IS !
- Georgerx7di
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Re: Conquer Club decides who wins from the start of the game
I'm guessing that all this text has something to do with the dice, so let me say this. Score (rank) is not a perfect indicator of skill, but it is useful. If someone is a private for instance, there is a very good chance that they suck. It's also possible that they have been playing some very "high chance" games. Perhaps something on doodle, as a cheap and fast way to get medals, but even then private would be rock bottom during a bad streak. Most of the time a private just has no clue how to play this game.JESKIER wrote:It has become very clear that the games in conquer club games are decided not by skill or turns of play but by who conquer club want to win. They say that the dice are totally random by some sort of made up programe but in reality this is bull shit.
I have lost so many games by the dice for example i had 19 against 2 and lost, i had 16 against 1 and lost, i had 15 against 3 and lost.
Lets look at it logically, go and buy some dice and throw them, i challenge anyone, to get the same results as i have just mentioned. You cant. Theres more chane winning the lottery.
Conquer club are in full control in the way the games are played and to who wins them.
It has become so unfair, so unrealistic, so frustrating and just total bull shit.
Is this to protect themselves from getting beaten or to just show that they can do what they want.
This is a false site, with false games and its going nowhere, i have spoken to so many people who are of the same opinion.
Any thoughts conquer club????
So if I sucked, I might be tempted to come up with excuses for how bad I am. In this case, the dice would seem like a good scapegoat for my own mental ineptitude. In addition, if I had a low self-esteem; I might feel the need to make excuses for my inability to grasp a fairly straight forward game and play in a somewhat competent fashion. So should I ever find myself in this situation I would probably find a place where I think a large number of people will read my comments, and then explain my low IQ, lack of confidence, and paranoia to the dozens of people reading by claiming that the site is out to get me and the dice are unfair.
- legionbuck
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Re: Conquer Club decides who wins from the start of the game
You bring up valid points...but what do you say to a player that has been here over 4 years, seen vcirtual AND real life combat, been trained in tactics, used said tactics where real lives are at stake, and that individual sees the "adjusted dice" are allegedly rigged, or at best, heavily weighted in higher ranked players favor as the individual game progresses ...HMMMM?
When it comes to this style of gamplay, and the amount of games played, if it looks stacked , smells stacked, and plays stacked...IT'S STACKED !
To go from Capt. rank, then readjusted to SAgt 1st Class to make room at the top, then be subjected to the crap "dice" that the CC gods said , by their own words, " adjusted"...that pretty much lays the foundation that this game is allegedly rigged ! What was wrong with the "old" dice ??? They seemed more fair than the current crap we have !!
I don't mind losing a game because of true luck, or I blew a decision. But to have your hands tied due to rigged "dice" is BULLSHIT !
When it comes to this style of gamplay, and the amount of games played, if it looks stacked , smells stacked, and plays stacked...IT'S STACKED !
To go from Capt. rank, then readjusted to SAgt 1st Class to make room at the top, then be subjected to the crap "dice" that the CC gods said , by their own words, " adjusted"...that pretty much lays the foundation that this game is allegedly rigged ! What was wrong with the "old" dice ??? They seemed more fair than the current crap we have !!
I don't mind losing a game because of true luck, or I blew a decision. But to have your hands tied due to rigged "dice" is BULLSHIT !
Re: Conquer Club decides who wins from the start of the game
I would suggest you learn how to play this game, and leave the real life tactics to real life. This game isn't about real life tactics. It's about playing the odds. Pick up a math book. You'll be better off. Maybe a math book and Sun Tzu's Art of War.
If you are that frustrated, quit. Simple as that. Or like a ton of other people have said, stop playing 1v1 games which will go to who plays first about 90% of the time.
As for the neg comment = neg dice. Well, that's true in real life too. Negative attitude begets negative results. If you don't believe that, at least you can realize that a negative attitude will focus on the negative results far more than it will notice the positive results.
If you are that frustrated, quit. Simple as that. Or like a ton of other people have said, stop playing 1v1 games which will go to who plays first about 90% of the time.
As for the neg comment = neg dice. Well, that's true in real life too. Negative attitude begets negative results. If you don't believe that, at least you can realize that a negative attitude will focus on the negative results far more than it will notice the positive results.

Re: Conquer Club decides who wins from the start of the game
When you enter a lot of different game types it takes time to figure out how to play them. My first Assassin games were aweful. My first Freestyle games were aweful. All of my Speed Freestyle games were aweful. If I played escallating I am sure it would be aweful.
It ain't the dice that makes you lose, its not knowing what to do.
It ain't the dice that makes you lose, its not knowing what to do.
- legionbuck
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Re: Conquer Club decides who wins from the start of the game
Then how do you account for "knowing" the map you are on after playing it over 50-100-200 times ? No empirical data, only opinion !rockfist wrote:When you enter a lot of different game types it takes time to figure out how to play them. My first Assassin games were aweful. My first Freestyle games were aweful. All of my Speed Freestyle games were aweful. If I played escallating I am sure it would be aweful.
It ain't the dice that makes you lose, its not knowing what to do.
- legionbuck
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Re: Conquer Club decides who wins from the start of the game
Have read Sun Tzu...and applied lessons from him here. Still only your opinion...no emprical data to refute my charges ! And it ain't like I'm some noob on this site , sonny boy !Lubawski wrote:I would suggest you learn how to play this game, and leave the real life tactics to real life. This game isn't about real life tactics. It's about playing the odds. Pick up a math book. You'll be better off. Maybe a math book and Sun Tzu's Art of War.
If you are that frustrated, quit. Simple as that. Or like a ton of other people have said, stop playing 1v1 games which will go to who plays first about 90% of the time.
As for the neg comment = neg dice. Well, that's true in real life too. Negative attitude begets negative results. If you don't believe that, at least you can realize that a negative attitude will focus on the negative results far more than it will notice the positive results.
- legionbuck
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Re: Conquer Club decides who wins from the start of the game
Also, don't reallly play 1 on 1 , tewam games, doubs-trips-quads....you gonna tell me that my partners ( who have been here long time AND have the same opinion) are not in their right minds ? Like I said, no empirical data on your part to refute my charges, it's only an opinion...not math science or logical calculations. If you went to VegAas and played these odds, tyou would go home in 1 day bare assed broke.
Quit ? Maybe...better to make things RIGHT before picking up my chips and leaving the game. But don't you think it would be better for CC to make the 'dice' FAIR ???? Or you would prefer the word was passed the "dice " are rigged ? Not asking for anything other than a fair set of odds...that's all. After that, I'll take my chances !
Quit ? Maybe...better to make things RIGHT before picking up my chips and leaving the game. But don't you think it would be better for CC to make the 'dice' FAIR ???? Or you would prefer the word was passed the "dice " are rigged ? Not asking for anything other than a fair set of odds...that's all. After that, I'll take my chances !
Re: Conquer Club decides who wins from the start of the game
Where the hell is YOUR empirical data? Good lord man, you're demanding something of others that you refuse to provide for yourself!legionbuck wrote:"Better" has nothing to do with stacked "dice" and initial layouts on auto drops...and again...empirical data or it's just your ubsubstantiated opinion.niMic wrote:On the contrary, it has everything to do with "better". Anyone can beat anyone in a single game. Over multiple games, however, the better player will start to emerge.legionbuck wrote:jrh_cardinal wrote:perhaps higher ranked players beat you because, oh I don't know, they're better?
Nope, have beaten a few of the top before...this has nothing to do with "better" as my win / loss % shows, plus the fact I have been around here for longer than most. My observations are still valid, and your "input" is not based on empirical data...mine IS !
I would say your real-world tactical training is as useless on this game site as my real-world tactical training.legionbuck wrote:You bring up valid points...but what do you say to a player that has been here over 4 years, seen vcirtual AND real life combat, been trained in tactics, used said tactics where real lives are at stake, and that individual sees the "adjusted dice" are allegedly rigged, or at best, heavily weighted in higher ranked players favor as the individual game progresses ...HMMMM?
I would say that either you DON'T "know" the map as well as you think you do or you don't know the gamesite tactics as well as you think you do. Empirical data, indeed...it's right there in your rank.legionbuck wrote:Then how do you account for "knowing" the map you are on after playing it over 50-100-200 times ? No empirical data, only opinion !rockfist wrote:When you enter a lot of different game types it takes time to figure out how to play them. My first Assassin games were aweful. My first Freestyle games were aweful. All of my Speed Freestyle games were aweful. If I played escallating I am sure it would be aweful.
It ain't the dice that makes you lose, its not knowing what to do.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
Re: Conquer Club decides who wins from the start of the game
I love the way he keeps bringing up his "real life combat experience", as if that is supposed to lend any sort of credibility to his argument on a Risk site. And like Woodruff pointed out, he keeps asking for empirical data, yet has provided none of his own.
I think this is probably a case of someone who has a little bit too much belief in themselves, who thinks they deserve to be higher ranked than they are, so they blame the system. No one is a private after four years on CC without having some fundamental flaws in their understanding of the game. Now, my dice for the last few months have actually been empirically slightly worse than they would be "optimally" with a random system. But that is to be expected in any such system. Some will have slightly better, some will have slightly worse, and over time it will most likely even out.
I think this is probably a case of someone who has a little bit too much belief in themselves, who thinks they deserve to be higher ranked than they are, so they blame the system. No one is a private after four years on CC without having some fundamental flaws in their understanding of the game. Now, my dice for the last few months have actually been empirically slightly worse than they would be "optimally" with a random system. But that is to be expected in any such system. Some will have slightly better, some will have slightly worse, and over time it will most likely even out.

Highest score: 3772
Highest rank: 15
Re: Conquer Club decides who wins from the start of the game
Ok. Let's lay out your theory. Those above the rank of Colonel have "rigged" dice. Those below it get screwed.
Quick question: How did anyone ever get up to Colonel? And why, from a business perspective, would Lack "rig" the dice of those above Colonel? Of the almost 21000 people on the Scoreboard, less than 325 are Colonel or above. Why cater to so small a population? Why not appease the masses, which would be a more solid business plan?
I'll offer a slightly different perspective. Some people have high ranks because they farm. Some people have high ranks because they are experts at one specific type of game and they play in relentlessly (i.e. speed freestyle). Some people have found a tight knit group and play team games together, which gives them an edge against the average random team.
On the other hand, some people play 1v1 sequential far too much (a good win rate is 55-60%), so the minute they start going up the ranks, they lose to a low rank, drop 35 points, and have to win the next three to even out. Others play team games with random people, which can screw you if even one person on that team doesn't hold their own.
Tell you what, if you want to improve here (and give up the whining), join a learning community. There are a ton of them here.
Quick question: How did anyone ever get up to Colonel? And why, from a business perspective, would Lack "rig" the dice of those above Colonel? Of the almost 21000 people on the Scoreboard, less than 325 are Colonel or above. Why cater to so small a population? Why not appease the masses, which would be a more solid business plan?
I'll offer a slightly different perspective. Some people have high ranks because they farm. Some people have high ranks because they are experts at one specific type of game and they play in relentlessly (i.e. speed freestyle). Some people have found a tight knit group and play team games together, which gives them an edge against the average random team.
On the other hand, some people play 1v1 sequential far too much (a good win rate is 55-60%), so the minute they start going up the ranks, they lose to a low rank, drop 35 points, and have to win the next three to even out. Others play team games with random people, which can screw you if even one person on that team doesn't hold their own.
Tell you what, if you want to improve here (and give up the whining), join a learning community. There are a ton of them here.

Re: Conquer Club decides who wins from the start of the game
The die is a lie.
There are very few personal problems that cannot be solved through a suitable application of high explosives
Problems close to the heart can easily be solved by diamonds. Those close to the mind, however, require men in white coats
Problems close to the heart can easily be solved by diamonds. Those close to the mind, however, require men in white coats
Re: Conquer Club decides who wins from the start of the game
I map ranked you for shits and giggles and I would say based on your best map WWII Western front where you've gained a reasonable score of around 300 points, but nothing special that you aren't an expert on too many maps. You've never been ranked higher than Lt., granted rank isn't everything, but there are people who I would trust more than you for advice about how to play the game. You didn't seem to play a particular type of game where you lost a ton of points as I and many others have either.legionbuck wrote:Then how do you account for "knowing" the map you are on after playing it over 50-100-200 times ? No empirical data, only opinion !rockfist wrote:When you enter a lot of different game types it takes time to figure out how to play them. My first Assassin games were aweful. My first Freestyle games were aweful. All of my Speed Freestyle games were aweful. If I played escallating I am sure it would be aweful.
It ain't the dice that makes you lose, its not knowing what to do.
Luxembourg was your 2nd best map...its a small map without neutrals so its a lot about luck. I would hypothesize that you probably played that map against a lot of higher ranked people who were playing it for medals (that's the only reason I ever played that map because of the high degree of luck), which would mean you played it kinda like a lottery and as a low ranker in a lottery type game you are bound to gain points.
So there is the emperical data everyone is talking about. If you want more I can go on busting you up all night, but what would that prove.
Last edited by rockfist on Mon Dec 13, 2010 11:02 am, edited 1 time in total.
- natty dread
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Re: Conquer Club decides who wins from the start of the game
legionbuck wrote:emprical data
legionbuck wrote:empirical data
You keep using that word. I don't think it means what you think it means.legionbuck wrote:empirical data

Re: Conquer Club decides who wins from the start of the game
I think you should listen to the people who are telling you to avoid 1v1, particularly on small maps, too much luck not enough skill. I've been here 3 or 4 months and have just made major - woohoo! - only just so i will probably drop down to captain again.
I stick to mainly 8 player on the larger maps - win 20 to 30% and you will gain overall. The larger maps with more players give you more of a chance to recover from a bad start position or nasty dice. this means skill is a bigger component, avoid escalating which introduces another large element of luck. Fog is also you friend when you are in a weak position.
So try some no spoils, fog games with 8 players on the larger maps and if you are as skillful as you think you will gain points. Of course if your assessment of your skill is as off as your assessment of the fairness and randomness of this site you'll get slaughtered.
I stick to mainly 8 player on the larger maps - win 20 to 30% and you will gain overall. The larger maps with more players give you more of a chance to recover from a bad start position or nasty dice. this means skill is a bigger component, avoid escalating which introduces another large element of luck. Fog is also you friend when you are in a weak position.
So try some no spoils, fog games with 8 players on the larger maps and if you are as skillful as you think you will gain points. Of course if your assessment of your skill is as off as your assessment of the fairness and randomness of this site you'll get slaughtered.
Last edited by nebsmith on Mon Dec 13, 2010 4:10 pm, edited 1 time in total.

- thegreekdog
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Re: Conquer Club decides who wins from the start of the game
That's inconceivable!natty_dread wrote:legionbuck wrote:emprical datalegionbuck wrote:empirical dataYou keep using that word. I don't think it means what you think it means.legionbuck wrote:empirical data
I agree with nebsmith - larger maps and more players take some of the randomness out of the game ("some" being the operative word).
Re: Conquer Club decides who wins from the start of the game
there is a special 1800 number you dial and let the system know which player you want to win in which game!
doesn't work so well in team games though
i've had some of the most idiotic CONSISTENT dice games on here id say (as has everybody else that plays variety maps). flukes aren't nearly as bad as turn after turn of fail.
doesn't work so well in team games though
i've had some of the most idiotic CONSISTENT dice games on here id say (as has everybody else that plays variety maps). flukes aren't nearly as bad as turn after turn of fail.
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Commander9
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Re: Conquer Club decides who wins from the start of the game
I nominate this as a thread of the year
Revelation of the year: And I though one friend of mine had weird complaints.
Best Post in the thread: Arama86n, followed closely by niMic.
Revelation of the year: And I though one friend of mine had weird complaints.
Best Post in the thread: Arama86n, followed closely by niMic.
But... It was so artistically done.

