Moderator: Cartographers
Nice eye IH,Industrial Helix wrote:What if a territory on either end of the rail could use the rail to move troops and attack the end station, similar to the use of rails in the late 19th and early 20th century?
The numbers are a good addition and I see that the only major problems you have are the micronations, like Azuran, Illania and Alus. The islands are unrecognizable with numbers, but perhaps those could be moved off the island, similar to what I did on Italian Unification. I'd highly recommend redrawing the micronation borders or doing away with them altogether.
The small map is overly cramped, perhaps with a little photoshopping you could expand the size of the land and shrink the sea some. I don't know how you're going to fit he rails on there as well.
I'd also like to see some sort of resources or factories, rails are a good start though.
I'd also like to suggest that maybe, given the graphical feel of the map, that industrial era might not be the best theme for this map. Maps like Research and Conquer carry the industrial theme much better, with a steampunk sort of feel to the graphics. This map speaks more like tribal or ancient empires to me. A land with a more mythical quality than coal and iron... plus the sail ship, versus steamers, helps to drive this feel. Perhaps you ought to take it in that direction?

Scratch that I was being an idiot. Here is a better solution. Each territory with a circle on it can only attack the next territory along the path with a circle on it. Also I'll change the circle to be representative of a fort or castle.I want Dalmus to still be able to act as a barrier. What's the point of having a barrier between two bonuses if you can just go right past it?
However that is a problem that is easily fixed by just redrawing the path with a break with it, and have a little note about it. I'll do a new draft soon, it'll make sense. So really I am quite content with this.
That's pretty good but instead of ending it at Denmarn I think it might be better to end it in Northern Caprinthia. I'll probably drop it down to +3 or +4 If I do that.I think you should remove the +5 route in the north and move the +2 rail that runs from [Arleus - Denmarn] run from [Denmarn - Northern Frontier] instead. That way you have a rail in every country and it doesn't take up as much space as the +5 rail. Also it wont get in the way of the names of the territories up north.
I agree that it should not run through Iskul. I disagree with it needing to be more than +1. My reason behind this is because if someone succeeds in taking the entire eastern half of the map (from Far West Tytheria, to Itherania) They can hold a +5, +2, +3, +3, +2 bonus for only 4 territories. +1 is enough. In fact I am also strongly considering removing the path from Thessisimess to Chunjaris, and haveing the remaining path (Chunjaris to Dalmus to Theraland, be dropped down to +1 as well.Lastly I think your +1 route [Hellengar - Theraland] is too low of a bonus. It runs through 5 territories at the moment. I think you should make this +2 and I don't think it should run through Iskul. 4 territories is enough and if you don't have it go through Iskul it won't block out the name of the Tuskaroja territory.
I agree with both of these suggestionsIn the East: the norther pass should run from Hellengar to Tuskaroja to Itheria, to Theraland and should be worth +2. (I changed my mind that's a good idea because...)
The southern pass through the desert will only run from Chunjaris, to Dalmus, to Therraland, and be worth +1
I like this too. I think it should be a +3 bonus unless you want to add one more territory and make it +4That's pretty good but instead of ending it at Denmarn I think it might be better to end it in Northern Caprinthia. I'll probably drop it down to +3 or +4 If I do that.
About to play a game this very moment to test this out I'll let you know how it does.instead of rail road tracks, Trade routes. Maybe a little reminiscent of Roman roads in places


Thanks for the concern, but I am very pleased with how the roads turned out. It's not necessarily something I would have added on my own but I'm glad I did.I hope you're not feeling pressured by anyone to change the map from your original concept. It seems the rail idea is one that you like, but don't feel like you need to 'complicate' the gameplay just to satisfy people.
Thanks for the brutally honest input. The way I see it is this:army of nobunaga wrote:Im the minority here... And I hope you dont get mad. But you had one hellova map till you stuck a train in it.
seems like a gimmick to make a few ppl happy to me.
Its a little cheapened to me. You have a great map, great art, great bonus and region structure, and someone said add a fricking train so you did.
Id like to see some strippers in it.. can you add those?
anyway man. gl with the map
Edit your first post. In the lower edge of the page is a tab that says "poll creation" click that and enter the poll title and options and other stuff.Could someone please tell me how to hold a vote?


Good to know, it's nice to have some sort of Alpha testing going on.Neato Missile wrote:As one of the dudes involved with the "real world testing" of the map, I'm definitely casting a pro-road vote. It gives the whole game a much faster, more dynamic vibe, and while that may not be everyone's bag I think it works great here.
Dangerous questionDo you have a wider story behind any of these empires or places? Like have you written stories or a basic history?