Moderator: Cartographers
I argee with that.KEYOGI wrote:I don't see what else you can do to it. It's Chinese Checkers and I think it looks like a great map. I'm ready to play it. Perhaps put a poll up to gauge interest!?
Final Forge?
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.


yeah, i really agree with you on this one. I proposed upping the bonuses in each triangle, but it didn't go over well. Personally I don't think a region's bonus should be based on a formula of size and attack points, but on how it works with game play. Plus there are a lot of territories: in a four player game, everybody starts with 12 territories, so relative to per turn automatic income three isn't much of a bonus. Maybe i'll poll how much they should be worth.Molacole wrote:looks like maybe it oculd use a super power bonus. Something that would force people to challenge whoever goes after it because little 3 point bonuses is going to make this a very slow paced map in my opinion.


Actually, I think initial placement is at least as important in games with 'australias' that are easy to grab and hold. I can't tell you how many games I've lost in the first two turns because somebody else started with all of Japan or Housing.Molacole wrote:seems like if everyone goes for their own 3 points there will be less strategy involved and focused more on the dice rolls and original starting placement over anything else.

