ok, will changegimil wrote:Because white has just the same effect and the file size is smaller without transparencyLED ZEPPELINER wrote:how about i make the background transparent, and save as pnggimil wrote:A little fade may be nice but I think the currently levels of the colours work pretty good. What I don't like is the wood texture underneath the 'map'. I think if you stick with a white instead of a wood texture it will enhance the worn parts when the map is on the game page!sailorseal wrote:I would fade the colors more, maybe even make spots that have worn off, same goes for the lines,
love the GP of this map!
[Abandoned] - Treasure Map
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LED ZEPPELINER
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Re: Treasure Map [D] (NEW: XML) GAMEPLAY??? v24 pgs.1&30
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
- mattosaurus
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Re: Treasure Map [D] (NEW: XML) GAMEPLAY??? v24 pgs.1&30
In the poem, the second to last word on the second line needs to be their, not there. Other than that everything looks great!
Check out my map in the making: Testosterone VS Estrogen
http://www.conquerclub.com/forum/viewto ... 41&t=85196
http://www.conquerclub.com/forum/viewto ... 41&t=85196
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LED ZEPPELINER
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Re: Treasure Map [D] (NEW: XML) GAMEPLAY??? v24 pgs.1&30
Oh, sorrymattosaurus wrote:In the poem, the second to last word on the second line needs to be their, not there. Other than that everything looks great!
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Re: Treasure Map [D] (NEW: XML) Gameplay ? v23 pgs.1&29

Ships: I think it would look better as inked outlines instead of filled solid ships. Try either hand tracing them for the best effect, or use some outline filter in photoshop. The ships have bugged me from the beginning.

- Incandenza
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Re: Treasure Map [D] (NEW: XML) GAMEPLAY??? v24 pgs.1&30
Hey LZ, I'm going to be the gameplay stamper for this. Overall I like what you've done, but I have some concerns that may involve some graphical changes to the map. I'm mentally drafting a longish post to that effect, but I haven't had time to jot it down. But just fyi, you might want to hold off on graphics updates for the moment, I don't want you to put a bunch of time into something and then end up changing it two weeks later.LED ZEPPELINER wrote:Thanks, anything else?
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Re: Treasure Map [D] (NEW: XML) Gameplay ? v23 pgs.1&29
something like this. hand traced one of your boats, then added a mask layer with a speckled brush to give it a worn effect.RjBeals wrote: Ships: I think it would look better as inked outlines instead of filled solid ships. Try either hand tracing them for the best effect, or use some outline filter in photoshop. The ships have bugged me from the beginning.


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LED ZEPPELINER
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Re: Treasure Map [D] (NEW: XML) GAMEPLAY??? v24 pgs.1&30
Ok. Thank you for letting me know. I will hold off on graphic updates for now, and wait for your "longish post"Incandenza wrote:Hey LZ, I'm going to be the gameplay stamper for this. Overall I like what you've done, but I have some concerns that may involve some graphical changes to the map. I'm mentally drafting a longish post to that effect, but I haven't had time to jot it down. But just fyi, you might want to hold off on graphics updates for the moment, I don't want you to put a bunch of time into something and then end up changing it two weeks later.LED ZEPPELINER wrote:Thanks, anything else?
I will try something like that, but after Incandeza tells me what needs to happen.RjBeals wrote:something like this. hand traced one of your boats, then added a mask layer with a speckled brush to give it a worn effect.RjBeals wrote: Ships: I think it would look better as inked outlines instead of filled solid ships. Try either hand tracing them for the best effect, or use some outline filter in photoshop. The ships have bugged me from the beginning.
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
- Incandenza
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Re: Treasure Map [D] (NEW: XML) GAMEPLAY??? v24 pgs.1&30
Zep, I like a lot of what you've done here visually, and the gameplay is close. Since many of the recent comments have been graphically-based, I'll confine my comments to gameplay (tho, as you'll see, there's a bit of a graphics element to is).
My big problem right now is the the yellow continent in the northeast. The terits are tiny, and the terit names are in some cases almost incomprehensible. EM, WM, I don't know what this is supposed to stand for. Plus, when you had the army counts on the map, the area was almost unbearably cramped. Plus the attack line from west haven to tibbar is way too close to haven, and itself doesn't make lots of sense (why west haven? why can't New Port attack Tibbar just across the strait?)
I think your best bet at this point is to expand the yellow continent, make it physically bigger. I know, this'll involve redrawing parts of the map, but you have space to spare. You could move the green islands a bit, move Tibbar island way down, scoot Middle Island down, and move the brown continent west, which'll give you plenty of room to redrawn the yellow continent.
Also, names like "East North" and "West North" are just confusing (to say nothing of the fact that that part of the map is just laden with "east this" and "west that"). You're a creative bloke, surely you can find better names.
My big problem right now is the the yellow continent in the northeast. The terits are tiny, and the terit names are in some cases almost incomprehensible. EM, WM, I don't know what this is supposed to stand for. Plus, when you had the army counts on the map, the area was almost unbearably cramped. Plus the attack line from west haven to tibbar is way too close to haven, and itself doesn't make lots of sense (why west haven? why can't New Port attack Tibbar just across the strait?)
I think your best bet at this point is to expand the yellow continent, make it physically bigger. I know, this'll involve redrawing parts of the map, but you have space to spare. You could move the green islands a bit, move Tibbar island way down, scoot Middle Island down, and move the brown continent west, which'll give you plenty of room to redrawn the yellow continent.
Also, names like "East North" and "West North" are just confusing (to say nothing of the fact that that part of the map is just laden with "east this" and "west that"). You're a creative bloke, surely you can find better names.
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
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LED ZEPPELINER
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Re: Treasure Map [D] (NEW: XML) GAMEPLAY??? v24 pgs.1&30
I will try redrawing it (again) and change the names. I had the connection from W haven to tibbar, because i thought that the bonuses that are the least easy to hold should be the ones that are the closest to the treasure, but i will change if others think i should. Thank youIncandenza wrote:Zep, I like a lot of what you've done here visually, and the gameplay is close. Since many of the recent comments have been graphically-based, I'll confine my comments to gameplay (tho, as you'll see, there's a bit of a graphics element to is).
My big problem right now is the the yellow continent in the northeast. The terits are tiny, and the terit names are in some cases almost incomprehensible. EM, WM, I don't know what this is supposed to stand for. Plus, when you had the army counts on the map, the area was almost unbearably cramped. Plus the attack line from west haven to tibbar is way too close to haven, and itself doesn't make lots of sense (why west haven? why can't New Port attack Tibbar just across the strait?)
I think your best bet at this point is to expand the yellow continent, make it physically bigger. I know, this'll involve redrawing parts of the map, but you have space to spare. You could move the green islands a bit, move Tibbar island way down, scoot Middle Island down, and move the brown continent west, which'll give you plenty of room to redrawn the yellow continent.
Also, names like "East North" and "West North" are just confusing (to say nothing of the fact that that part of the map is just laden with "east this" and "west that"). You're a creative bloke, surely you can find better names.
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
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LED ZEPPELINER
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Re: Treasure Map [D] (NEW: XML) GAMEPLAY??? v25 pgs.1&31
v25
changes:
1. Added glow to territory names and riddle
2. Redrew yellow bonus
3. changed connection between tibbar and button
4. Changed names
1. Added glow to territory names and riddle
2. Redrew yellow bonus
3. changed connection between tibbar and button
4. Changed names
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Re: Treasure Map [D] (NEW: XML) GAMEPLAY??? v25 pgs.1&31
I think your verse needs some grammatical go-over. Here's a proofread version:
Head towards X and hurry fast. Hold the treasure and ye win, avast!
The mountains are tall and wide, the only way through them is to pass by their side.
The pirate ships are both powerful and strong, they can bombard Treasure Cover, South Grendelia, and The Horn.
The ship has sailed, the die is cast. Good luck to ye all, and win it fast!
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LED ZEPPELINER
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Re: Treasure Map [D] (NEW: XML) GAMEPLAY??? v25 pgs.1&31
Thanks taCktiX, i will fix that in the newer versionTaCktiX wrote:I think your verse needs some grammatical go-over. Here's a proofread version:
Head towards X and hurry fast. Hold the treasure and ye win, avast!
The mountains are tall and wide, the only way through them is to pass by their side.
The pirate ships are both powerful and strong, they can bombard Treasure Cover, South Grendelia, and The Horn.
The ship has sailed, the die is cast. Good luck to ye all, and win it fast!
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Re: Treasure Map [D] (NEW: XML) GAMEPLAY??? v25 pgs.1&31
I typoed, it's Treasure Cove. D'ur.
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LED ZEPPELINER
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Re: Treasure Map [D] (NEW: XML) GAMEPLAY??? v25 pgs.1&31
Ya, i saw that.TaCktiX wrote:I typoed, it's Treasure Cove. D'ur.
What does everybody think of the new outline of the yellow continent?
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
- the.killing.44
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Re: Treasure Map [D] (NEW: XML) GAMEPLAY??? v25 pgs.1&31
It's good, now get to work on RJ's boats!
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LED ZEPPELINER
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Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26 pgs.1&31
v26

NEW BOATS

NEW BOATS
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
- sailorseal
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Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26 pgs.1&32
I like the boats but I would fill them, also make the boat in the legend match
Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26 pgs.1&32
We decided on an outline instead of a filled shape. Read previous posts.sailorseal wrote:I like the boats but I would fill them, also make the boat in the legend match
I think the boats should be in the same pen style as the rest of the map. You'll notice the lines for the rest of the map are a bit scraggly. What RJ did was really nice.
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
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LED ZEPPELINER
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Re: Treasure Map [D] (NEW: XML) Gameplay ? v23 pgs.1&29
yes, exactlyjohn9blue wrote:We decided on an outline instead of a filled shape. Read previous posts.sailorseal wrote:I like the boats but I would fill them, also make the boat in the legend match
john9blue wrote:I think the boats should be in the same pen style as the rest of the map. You'll notice the lines for the rest of the map are a bit scraggly. What RJ did was really nice.DO you mean this one, the only thing i don't like about it is it is not that realistic, in the sense that i think it is too curvey. I am thinking that i will do the same efffect to the assault routes, and see what it looks like.RjBeals wrote:
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26 pgs.1&32
My thoughts as well. This looks like a hand-drawn pirate map, so there should not really be straight sail lines. Just use the pen tool, and draw it in. Don't worry about making it perfect. You're almost there though.john9blue wrote: I think the boats should be in the same pen style as the rest of the map.

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LED ZEPPELINER
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Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26 pgs.1&32
well, i draw boats a lot, like the ones i drew on photoshop for this map, and i can usually draw a pretty strait line. I pirate, or whomever was drawing this map, i think would want it to look good, but i will try changing a little bit. I also have made the attack routes the same style as the boats, and i think they look good.RjBeals wrote:My thoughts as well. This looks like a hand-drawn pirate map, so there should not really be straight sail lines. Just use the pen tool, and draw it in. Don't worry about making it perfect. You're almost there though.john9blue wrote: I think the boats should be in the same pen style as the rest of the map.
How does Gameplay Look to everybody?
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
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LED ZEPPELINER
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Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26 pgs.1&32
anything, anybody?
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
- AndyDufresne
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Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26 pgs.1&32
A few graphical things:
Mentioned earlier, eliminating the straight lines in the boats, or at least, making them look a little less ruler-esque, could help the overall theme. Making the dashes also less "copy-cat-uniform"---you've done this some already---adding more character essentially to individual ones, could also help the overall theme.
I'd consider changing the two northern "oceans" to seas---seems a little more logical for the smaller areas.
Pirate Armada in the legend still has the old style boat next to it.
In the lower legend, should there be a period at the end of the third line? I'd also consider making the black "X" in the legend red, since it's red on the map.
Otherwise the graphics really look superb.
========
Gameplay:
The general connections, bonuses, etc look fine to me. In the legend, as we know, there is always confusion with objectives...people not understanding/reading the directions...assuming once you capture the objective you win right away---when in fact you have to hold it for a turn. So to avoid random confused users once this map hits BETA, I'd consider adding a few more words describing that to the first line in the legend.
Keep up the good work!
--Andy
Mentioned earlier, eliminating the straight lines in the boats, or at least, making them look a little less ruler-esque, could help the overall theme. Making the dashes also less "copy-cat-uniform"---you've done this some already---adding more character essentially to individual ones, could also help the overall theme.
I'd consider changing the two northern "oceans" to seas---seems a little more logical for the smaller areas.
Pirate Armada in the legend still has the old style boat next to it.
In the lower legend, should there be a period at the end of the third line? I'd also consider making the black "X" in the legend red, since it's red on the map.
Otherwise the graphics really look superb.
========
Gameplay:
The general connections, bonuses, etc look fine to me. In the legend, as we know, there is always confusion with objectives...people not understanding/reading the directions...assuming once you capture the objective you win right away---when in fact you have to hold it for a turn. So to avoid random confused users once this map hits BETA, I'd consider adding a few more words describing that to the first line in the legend.
Keep up the good work!
--Andy
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LED ZEPPELINER
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Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26 pgs.1&32
i will see what i can do, as for the lines, i have made them similar style to the boats, so i think they look better now.AndyDufresne wrote:A few graphical things:
Mentioned earlier, eliminating the straight lines in the boats, or at least, making them look a little less ruler-esque, could help the overall theme. Making the dashes also less "copy-cat-uniform"---you've done this some already---adding more character essentially to individual ones, could also help the overall theme.
will doAndyDufresne wrote:I'd consider changing the two northern "oceans" to seas---seems a little more logical for the smaller areas.
i fixed that already.AndyDufresne wrote:Pirate Armada in the legend still has the old style boat next to it.
i will add thatAndyDufresne wrote:In the lower legend, should there be a period at the end of the third line? I'd also consider making the black "X" in the legend red, since it's red on the map.
thank youAndyDufresne wrote:Otherwise the graphics really look superb.
========
thank you, i feel like i'm so close if all you are telling me to do for gp is change the wording of the legend.AndyDufresne wrote:Gameplay:
The general connections, bonuses, etc look fine to me. In the legend, as we know, there is always confusion with objectives...people not understanding/reading the directions...assuming once you capture the objective you win right away---when in fact you have to hold it for a turn. So to avoid random confused users once this map hits BETA, I'd consider adding a few more words describing that to the first line in the legend.
Keep up the good work!
thank you andyAndyDufresne wrote:--Andy
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
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LED ZEPPELINER
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Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26.5 pgs.1&32
I had some time today, and i thought i would get this up
v26.5

I changed the boats, and redid the riddle.
v26.5

I changed the boats, and redid the riddle.
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
