Holy crap, that's a lot of comments. This map thread has had virtually no feedback since September, now everybody's a critic.
- Click image to enlarge.

I was going to quote everything and respond to each, but that would be a record post for me, and if you've followed my history of writing Foundry novels you'd know that this would be something of a feat. As Mr. Montoya said, "Let me explain... no, it is too much, let me sum up." What I'm doing is reading, making changes on the fly, and posting what I do. Down below I'll mention the most significant suggestions that I am opting not to implement, and those about which I am still on the fence.
- • China glow made more yellow and more opaque. Glow brought in a few pixels along the northern and southern borders.
• South Asia a darker red, and the region title changed to "S. Asia" and moved out of the way.
• South Africa glow is more opaque, grungier, and given a hint of violet (was just grey); title made stronger and easier to read.
• Text already has a glow, but I've moved some text off of borders (eg. St. petersburg).
• Connected some sloppy borders in Scandinavia, Asia and Africa.
• Amur title and circle moved north and west to clarify that it is a single territory.
• Kept German S.W. Africa with periods, but removed a space to tighten it up.
• Autralia - NZ attack route redrawn so that it's not coming out of the mountains (interest catch, I hope this is a decent fix).
• Naval Superiority explanation ammdended for calrity, font is larger; "4" changed to "four"
• Attack route dots given a dark glow to help them stand out.
• Portugal changed to "PORT.", order of elements moved to make it distinct from Spain.
• Flip-flopped Sumatra name/circle.
• Flipped the Dutch colony flags to run right to left... there's no way you can mix them up with the french and/or german flags now.
• Oceania text moved off of the attack route, but other region titles look good to me... I like the effect of layering titles so long as it doesn't impede play.
I've removed the army circles from this version - please tell me if you all think that the army counts are readable sans-circles before I start moving shit around to accommodate as many counts as possible on the actual territories.
Let's see, could there be anything else about this map that folks don't like? Anything at all?
ZeakCytho wrote:your mountains look like veins

samuelc812 wrote:The mountains do look like veins but it's suits the map IMO.
Seriously, is there anything that you guys don't like about the graphics?
MrBenn wrote:The mountains...

bryguy wrote:I dont really care for the mountains. Don't get me wrong, their great, but if I look at them straight on they look like canyons.
sailorseal wrote:The way they ripple makes it look like a wound stitched up. They give me the creeps but I do not think they should be Oak's top priority.
What was that? Could somebody just tell me how you really feel?
WidowMakers wrote:First off the mountains are an important distinguishing feature that really helps the map out but at the same time I do not like how they look. Don’t get me wrong, I understand the purpose of them and I think that mountains need to be used but the implementation of them just does not feel right. Some of them just look like scars laid over the land (Eastern Russia and Australia). The mountains around China are very nice. I think they look good because they go from mountains to hills to flat land. The colors blend well and the entire image is integrated. The mountains I mentioned above just seen stuff on top of flat land. The ones in eastern Russia look good until the reddish bases don’t blend into the brown base of the map image. Same goes for the AU mountains too. I really think those should just be removed (I posted on that much earlier in the map development)
I would suggest that you take all names and colors and borders off of the map and try to make the mountains look integrated into the base image. Then once they look seamlessly integrated into the look, turn back on your other layers. That way colors and borders will not affect your mountain style.
Also it was mentioned earlier that there is no legend info explaining the mountains are impassable. I think that is needed as well.
Really??
lostatlimbo wrote:Also - the mountains..
Alright, I get the point. I will play around with them.
Suggestions from the past 48 hours that I would argue against...
Creating more territories in Russia and splitting it into two regions. If this were a map of anything other than a very specific time in actual world history, I could see this change. But Russia was truly a behemoth at the dawn of the 20th century. This is a map about historical empires, and cutting the Russian Empire in two wouldn't make sense.
Increasing Japan's bonus to +3. While there are many ways to get a bonus on this map, there aren't a lot of easy starts; Japan is the easiest start, with for territories and easy expansion out into China. It is not subject to the bombardments of the other regions. On some maps a four territory, three border territory would rate a +3, but i would say not on this map.
Suggestions I'm still considering, but less than excited about.
Adding color to the legend. We went all over this three months ago, I presented some options, and they looked like crap. I could try again and probably make something acceptable, but it's not as if this is a fantasy world... Europe is Europe, Russia is Russia.
Explicitly stating that mountains are impassables. Haven't we all played enough CC maps to know that mountains are impassable borders?
