Ha ha you could say that....I think it would've been more interesting if we'd all figured that out beforehanddenominator wrote:Okay, so Oasis turned out to be not as good as expected. Any ideas for the next map?
Adjacent Attacks
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Re: Adjacent Attacks
- denominator
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Re: Adjacent Attacks
Perhaps a rematch is required then?n00blet wrote:Ha ha you could say that....I think it would've been more interesting if we'd all figured that out beforehanddenominator wrote:Okay, so Oasis turned out to be not as good as expected. Any ideas for the next map?

Re: Adjacent Attacks
I'd play....I don't know about anyone elsedenominator wrote:Perhaps a rematch is required then?n00blet wrote:Ha ha you could say that....I think it would've been more interesting if we'd all figured that out beforehanddenominator wrote:Okay, so Oasis turned out to be not as good as expected. Any ideas for the next map?
- sully800
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Re: Adjacent Attacks
I'd play. I still think some things were messed up by Suicide forgetting it was AA (not blaming you SS, we all have made that mistake). That was the only place on the map I had a stronghold though!
Perhaps we could adjust the AA rules on our own just to make things more fun, and say that you can only take 1 territory from the Grand Oasis per turn. That would help to prevent the runaway victory.
Perhaps we could adjust the AA rules on our own just to make things more fun, and say that you can only take 1 territory from the Grand Oasis per turn. That would help to prevent the runaway victory.
- denominator
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Re: Adjacent Attacks
So it would take you at least 3 turns to capture the entire Grand Oasis. I'd be up for that.sully800 wrote:Perhaps we could adjust the AA rules on our own just to make things more fun, and say that you can only take 1 territory from the Grand Oasis per turn. That would help to prevent the runaway victory.
However, I think now that we've all played it once and seen how easy it is to win that map with AA, the strategies are going to be immensely different. I keep looking at that game and thinking how funny it must look to someone unfamiliar with AA - that big red 35 sitting just outside the Grand Oasis but not attacking allowing the win.

- SuicidalSnowman
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Re: Adjacent Attacks
Ahh, I agree. It also messed me up becuase I ended up waiting by that first oasis probably longer than necessary to even things out. I think another game on Oasis is in order.sully800 wrote:I'd play. I still think some things were messed up by Suicide forgetting it was AA (not blaming you SS, we all have made that mistake). That was the only place on the map I had a stronghold though!
Perhaps we could adjust the AA rules on our own just to make things more fun, and say that you can only take 1 territory from the Grand Oasis per turn. That would help to prevent the runaway victory.
I also think we should play it again because it is sort of like your first game on AOR, when you get a bonus of 7 and so go straight for the ports, only to be run right over. The next game you adjust your strategy and try again. In all honesty, we probably should have seen it coming, as we know the rules well enough. But it was great foresight and timing on denominator's part to know when he had enough guys to make the run, and he did so in a way that did not attract attention until it was too late.
My only problem with Oasis is that I can see that we may experience two or three people getting close, and then it coming down to a few good dice, and no one else is close enough to break.
Also, I am not in favor of changing too many other rules. I think that AA will work better and worse in different situatiions, but the point is not to tailor it to one style on each map individually. I think just the same way freestyle works better on some settings than others, it is the same no matter what map you play. Also, we have only played a very small number of AA games. Who knows what other play styles may emerge?
Finally, I am interested in setting up a team AA game, to try it out.
*EDIT: Here it is, trips on Africa, flat cards, chained forts, no fog. I used an old AA pass, PM me if you forgot.
Game 4287915
- denominator
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Re: Adjacent Attacks
I figure we could all withstand an AA gameload of 2 games, so I went ahead and created a rematch game on Oasis.Game 4289718, all the same settings as before, including password.
I'll leave it open to the same 5 players as before for a little while, and if nobody wants to play again, I'll recruit someone new.
I'll leave it open to the same 5 players as before for a little while, and if nobody wants to play again, I'll recruit someone new.

- sully800
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Re: Adjacent Attacks
I did not mean we should actually change the suggested rules for AA. We could just tailor it on our own since we are just playing to have fun anyway. Perhaps we will prove that Oasis is unplayable by AA, but it could be fun in the middle 3 oases weren't connected. Team game sounds great!SuicidalSnowman wrote:Ahh, I agree. It also messed me up becuase I ended up waiting by that first oasis probably longer than necessary to even things out. I think another game on Oasis is in order.sully800 wrote:I'd play. I still think some things were messed up by Suicide forgetting it was AA (not blaming you SS, we all have made that mistake). That was the only place on the map I had a stronghold though!
Perhaps we could adjust the AA rules on our own just to make things more fun, and say that you can only take 1 territory from the Grand Oasis per turn. That would help to prevent the runaway victory.
I also think we should play it again because it is sort of like your first game on AOR, when you get a bonus of 7 and so go straight for the ports, only to be run right over. The next game you adjust your strategy and try again. In all honesty, we probably should have seen it coming, as we know the rules well enough. But it was great foresight and timing on denominator's part to know when he had enough guys to make the run, and he did so in a way that did not attract attention until it was too late.
My only problem with Oasis is that I can see that we may experience two or three people getting close, and then it coming down to a few good dice, and no one else is close enough to break.
Also, I am not in favor of changing too many other rules. I think that AA will work better and worse in different situatiions, but the point is not to tailor it to one style on each map individually. I think just the same way freestyle works better on some settings than others, it is the same no matter what map you play. Also, we have only played a very small number of AA games. Who knows what other play styles may emerge?
Finally, I am interested in setting up a team AA game, to try it out.
*EDIT: Here it is, trips on Africa, flat cards, chained forts, no fog. I used an old AA pass, PM me if you forgot.
Game 4287915
Re: Adjacent Attacks
In for both - about time Lack wrote this code up methinks...
C.
PS - it took me a few attempts to work out the old pw didn't have a space in!
C.
PS - it took me a few attempts to work out the old pw didn't have a space in!

Highest score : 2297
Re: Adjacent Attacks
I would have never realized it if you hadn't posted that yetiyeti_c wrote:In for both - about time Lack wrote this code up methinks...
C.
PS - it took me a few attempts to work out the old pw didn't have a space in!
In for both, of course
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total_destructio
- Posts: 1
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Re: Adjacent Attacks
Hey, this sounds like a great idea!
I'm new to the site but I'd love to try out a game like this if possible.
And why's it taking so long to get anywhere officially?
Evenif there are some peculiarities on certain maps, surely thatjust adds to the stratergy and variation that AA adds to the game.
I'm new to the site but I'd love to try out a game like this if possible.
And why's it taking so long to get anywhere officially?
Evenif there are some peculiarities on certain maps, surely thatjust adds to the stratergy and variation that AA adds to the game.
Re: Adjacent Attacks
Woah! Fresh bloodtotal_destructio wrote:Hey, this sounds like a great idea!
I'm new to the site but I'd love to try out a game like this if possible.
And why's it taking so long to get anywhere officially?
Evenif there are some peculiarities on certain maps, surely thatjust adds to the stratergy and variation that AA adds to the game.
Check the games listed above, and see if you'd be interested in joining one or both of them. Anyone who plays in them is on the honor system to restrict their attacks according to the rules of AA, so if you want to play make sure you understand them completely. You can pm me for the password if you decide to play.
About the second thing, who knows? Some things take time...Like the long-awaited Zombie Neutral suggestion. That's been in the works for many many months, and hasn't been added yet. It would be nice to see an official "To-do" or "Rejected" or even "Pending Consideration" though...
- denominator
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Re: Adjacent Attacks
We need another player in the triples game.total_destructio wrote:I'm new to the site but I'd love to try out a game like this if possible.

- SuicidalSnowman
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Re: Adjacent Attacks
I sent him a personal invite!denominator wrote:We need another player in the triples game.total_destructio wrote:I'm new to the site but I'd love to try out a game like this if possible.
He is new to CC and a freemium, but I hope to convert a new one to our ranks!
Re: Adjacent Attacks
EVERYWHERE! Bout time this got some official spotlight, eh?yeti_c wrote:Where next?
C.
I mean, we've only had 2 multi hunters and a suggs n bugs mod interested.....Any chance you guys might be able to use your "official-ness" to get this subject on the table at the next meeting of the powers that be?
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Ditocoaf
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Re: Adjacent Attacks
Not back at CC but checking in; nice to see the pressure for this hasn't let up yet.
Starting these trial games was the best thing we could have done! Most good suggestions end up falling down the page, since nobody has anything to add. But since this thread is also used for coordinating games, it's always bumped!
Starting these trial games was the best thing we could have done! Most good suggestions end up falling down the page, since nobody has anything to add. But since this thread is also used for coordinating games, it's always bumped!

>----------✪ Try to take down the champion in the continuous IPW/GIL tournament! ✪----------<
Note to self: THINK LESS LIVE MORE
- denominator
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Re: Adjacent Attacks
I'd say we just keep playing games amongst ourselves with this thread. Keeps the idea active, and I'm enjoying the games with these rules.

- sully800
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Re: Adjacent Attacks
Yeah the games have all been fun. Let's do another team one!
- denominator
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Re: Adjacent Attacks
Sounds good. I'm game. Where at?
- denominator
- Posts: 1796
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Re: Adjacent Attacks
Somewhere simple. Australia, Iberia, Canada, France, all good maps with no screwed up bonuses or rules.

Re: Adjacent Attacks
would like to see a fow game...
and maybe a killer neutrals one... ie arms race
C.
and maybe a killer neutrals one... ie arms race
C.

Highest score : 2297
- sully800
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Re: Adjacent Attacks
Arms race sounds great to me for singles. And a 2v2v2 on a map with simple bonuses and 42 territories?
- SuicidalSnowman
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Re: Adjacent Attacks
A Fog one sounds good.
Or anything else!
Or anything else!