patience makes saintspepperonibread wrote:Awww... I saw Andy's name, and I thought it was the quench...
Dust Bowl [Quenched]
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- Herakilla
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its beautiful!Coleman wrote:
I did this days ago, but now I have the image. Good job.
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- rebelman
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this map looks beautiful but before its quenched i wish to raise some gameplay concerns. I understand (and like) the decay in the central drought region. But I believe players are going to be confused when they think they have continents but actually do not unless they also hold the portion of this central area that makes up part of their continent - I don't think the mini map is enough of an explanation of this.
Also i'm somewhat concerned that the state bonuses are not fully taking on board the number of bordering terrs. - just for clarification these are the bonuses
+6 Texas terrs bordering it: 5 decay regions: 3
+5 Oklahoma terrs bordering it: 4 decay regions: 2
+4 New Mexico terrs bordering it: 5 decay regions: 2
+4 Colorado terrs bordering it: 5 decay regions: 2
+3 Kansas terrs bordering it: 5 decay regions: 2
+2 Nebraska terrs bordering it: 2 decay regions: 1
I would suggest the following instead of the above but i believe this needs some consideration and comments prior to quench
+6 Texas terrs bordering it: 5 decay regions: 3
+4 Oklahoma terrs bordering it: 4 decay regions: 2
+5 New Mexico terrs bordering it: 5 decay regions: 2
+5 Colorado terrs bordering it: 5 decay regions: 2
+5 Kansas terrs bordering it: 5 decay regions: 2
+2 Nebraska terrs bordering it: 2 decay regions: 1
i realise these bonuses seem very high but from a gameplay perspective with decay in the mix I believe they are fairer than the ones above
Also i'm somewhat concerned that the state bonuses are not fully taking on board the number of bordering terrs. - just for clarification these are the bonuses
+6 Texas terrs bordering it: 5 decay regions: 3
+5 Oklahoma terrs bordering it: 4 decay regions: 2
+4 New Mexico terrs bordering it: 5 decay regions: 2
+4 Colorado terrs bordering it: 5 decay regions: 2
+3 Kansas terrs bordering it: 5 decay regions: 2
+2 Nebraska terrs bordering it: 2 decay regions: 1
I would suggest the following instead of the above but i believe this needs some consideration and comments prior to quench
+6 Texas terrs bordering it: 5 decay regions: 3
+4 Oklahoma terrs bordering it: 4 decay regions: 2
+5 New Mexico terrs bordering it: 5 decay regions: 2
+5 Colorado terrs bordering it: 5 decay regions: 2
+5 Kansas terrs bordering it: 5 decay regions: 2
+2 Nebraska terrs bordering it: 2 decay regions: 1
i realise these bonuses seem very high but from a gameplay perspective with decay in the mix I believe they are fairer than the ones above
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
- rebelman
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I'm aware of that but in terms of gameplay I would rank actual terrs. as the least important of this maps 4 variables:yeti_c wrote:Hmmm - but now you're not taking into account "actual" territories...
C.
i would rank them in this order
decay regions
bordering terrs
border terrs (texas 3 nebaska 1 others 2)
actual terrs
as i said though mine is only one comment / opinion on this but i believe this should be ironed out before a quench is considered.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
So we have... (currently)
Texas
Bordering it = 5 Decay Regions =3 Territories = 8 Bonus = +6
Oklahoma
Bordering it = 4 Decay Regions =2 Territories = 7 Bonus = +5
New Mexico
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Colorado
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Kansas
Bordering it = 5 Decay Regions =2 Territories = 5 Bonus = +3
Nebraska
Bordering it = 2 Decay Regions =1 Territories = 4 Bonus = +2
Right - so Texas is hardest...
New Mexico & Colorado are the same.
Nebraska is easiest.
Kansas is harder to hold - but easier to gain than Oklahoma...
I think you might want to have it like this
Texas
Bordering it = 5 Decay Regions =3 Territories = 8 Bonus = +6
Oklahoma
Bordering it = 4 Decay Regions =2 Territories = 7 Bonus = +4
New Mexico
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Colorado
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Kansas
Bordering it = 5 Decay Regions =2 Territories = 5 Bonus = +4
Nebraska
Bordering it = 2 Decay Regions =1 Territories = 4 Bonus = +1
I think that Texas is so hard to get and hold that it needs to have at least a +2 gap abover anything else - not least because a +1 gap is no bonus because it loses 3 (assuming that people always have armies on the borders which therefore decay)
C.
Texas
Bordering it = 5 Decay Regions =3 Territories = 8 Bonus = +6
Oklahoma
Bordering it = 4 Decay Regions =2 Territories = 7 Bonus = +5
New Mexico
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Colorado
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Kansas
Bordering it = 5 Decay Regions =2 Territories = 5 Bonus = +3
Nebraska
Bordering it = 2 Decay Regions =1 Territories = 4 Bonus = +2
Right - so Texas is hardest...
New Mexico & Colorado are the same.
Nebraska is easiest.
Kansas is harder to hold - but easier to gain than Oklahoma...
I think you might want to have it like this
Texas
Bordering it = 5 Decay Regions =3 Territories = 8 Bonus = +6
Oklahoma
Bordering it = 4 Decay Regions =2 Territories = 7 Bonus = +4
New Mexico
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Colorado
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Kansas
Bordering it = 5 Decay Regions =2 Territories = 5 Bonus = +4
Nebraska
Bordering it = 2 Decay Regions =1 Territories = 4 Bonus = +1
I think that Texas is so hard to get and hold that it needs to have at least a +2 gap abover anything else - not least because a +1 gap is no bonus because it loses 3 (assuming that people always have armies on the borders which therefore decay)
C.

Highest score : 2297
- rebelman
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i was thinking the same about texas ( i was actually going to suggest a +7 for it to give it that advantage)yeti_c wrote:
I think you might want to have it like this
Texas
Bordering it = 5 Decay Regions =3 Territories = 8 Bonus = +6
Oklahoma
Bordering it = 4 Decay Regions =2 Territories = 7 Bonus = +4
New Mexico
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Colorado
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Kansas
Bordering it = 5 Decay Regions =2 Territories = 5 Bonus = +4
Nebraska
Bordering it = 2 Decay Regions =1 Territories = 4 Bonus = +1
I think that Texas is so hard to get and hold that it needs to have at least a +2 gap abover anything else - not least because a +1 gap is no bonus because it loses 3 (assuming that people always have armies on the borders which therefore decay)
C.
at first glance +1 seems a bit low for Nebraska but when you compare it to the others what you suggested makes sense
obviously we need to hear from the map maker but i reckon your suggested bonuses sound equitable yeti.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
Yeah I wasn't sure about +1 - perhaps +2 would be better... as then you don't lose what you gain... and every Risk map should have an Australia!!!rebelman wrote:i was thinking the same about texas ( i was actually going to suggest a +7 for it to give it that advantage)yeti_c wrote:
I think you might want to have it like this
Texas
Bordering it = 5 Decay Regions =3 Territories = 8 Bonus = +6
Oklahoma
Bordering it = 4 Decay Regions =2 Territories = 7 Bonus = +4
New Mexico
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Colorado
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Kansas
Bordering it = 5 Decay Regions =2 Territories = 5 Bonus = +4
Nebraska
Bordering it = 2 Decay Regions =1 Territories = 4 Bonus = +1
I think that Texas is so hard to get and hold that it needs to have at least a +2 gap abover anything else - not least because a +1 gap is no bonus because it loses 3 (assuming that people always have armies on the borders which therefore decay)
C.
at first glance +1 seems a bit low for Nebraska but when you compare it to the others what you suggested makes sense
obviously we need to hear from the map maker but i reckon your suggested bonuses sound equitable yeti.
C.

Highest score : 2297
I'm willing to change the bonus values, as long as we are all okay with them. I do not want to go down to a +1 bonus with a -1 decay though..

So I kind of compromised.
Nebraska..2
Colorado...4
Kansas......4
New Mex...4
Oklah........4
Texas........6
I still lean towards my original bonus structure as it just seems more fair. Kansas has fewer territories, so why shouldn't the bonus be smaller - and Oklah has more territs and borders, so you would think the bonus should be slightly higher. But straight +4's down the center may work... I'll wait for a few others to give some opinions. Thanks rebelman for the comments.


So I kind of compromised.
Nebraska..2
Colorado...4
Kansas......4
New Mex...4
Oklah........4
Texas........6
I still lean towards my original bonus structure as it just seems more fair. Kansas has fewer territories, so why shouldn't the bonus be smaller - and Oklah has more territs and borders, so you would think the bonus should be slightly higher. But straight +4's down the center may work... I'll wait for a few others to give some opinions. Thanks rebelman for the comments.


- rebelman
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on another thread yeti mention the potential confusion over what makes up continents had already been raised, discussed and addressed. I have reviewed all 26 pages and see no mention of this serious gameplay concern. I find it hard to believe the issue has been addressed as the problem still exists in the latest version of the map. could the map maker or someone direct me to where in the thread this was discussed and explain how its "addressed" as the more I look at this map the more serious a problem i envisage this to be (especially for non BOB users) and it should be easy enough to solve. - only some minor changes to the legend required.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
-
Lone.prophet
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- Joined: Thu Oct 12, 2006 4:37 pm
- Location: Your basement Muahaha
Rebelman, your concern is not really same as the one previously brought up, but it's close. Read the quotes below from Pg. 22rebelman wrote:I believe players are going to be confused when they think they have continents but actually do not unless they also hold the portion of this central area that makes up part of their continent - I don't think the mini map is enough of an explanation of this.
oaktown wrote: by dropping the state names (Kanses, Colorado, etc) cleanly in the middle of a territory it is unclear which territories are a part of the that state, since the dust bowl territories are a different color. Only Nebraska gives users an indication that the state includes the dustbowl.
rjbeals wrote: By looking at the legend, and seeing the dark state borders, I feel it's very clear which territories are included in the states. I would guess that 99% of people who are smart enough to use a computer, and to understand the rules of risk, and make it to this site, would know that the USA is divided by states, and the blurb in the legend identifies the area as the southern plains of the USA.
----------------------------------------------------------------------------Incandenza wrote: To expand, I agree with rj rather than oaktown on the borders, as I feel that between the minimap and the dashed border lines, the map seems pretty well covered when it comes to indicating continent borders. The continent names are fine where they are.
I'm not sure why you think people will be confused by this. Maybe I'm too close to the map, so it doesn't stick out to me. What would the simple fix be in the legend?


You've not read the legend correctly - all the states border through the Dustbowl areas...Lone.prophet wrote:oklahoma is the only cont that does have a normal border country which makes it easier to defend (no reinforcement nececarry) so maybe that one should be looked at in a other way
C.

Highest score : 2297
As asl80 said, the mini-map on the legend makes it quite clear where the state borders are. The only thing that could be done to make it clearer, is to include a 'dusty' are on the mini-map; but I think it is fine how it is.
With regards to the bonuses, I think htey are adequate how they are currently on the map. Colorado/Mexico/Kansas are all very similar, but Kansas is easier to hold, as you can stack troops in Wichita. If it goes to a vote, mine is to keep the bonus the same.
With regards to the bonuses, I think htey are adequate how they are currently on the map. Colorado/Mexico/Kansas are all very similar, but Kansas is easier to hold, as you can stack troops in Wichita. If it goes to a vote, mine is to keep the bonus the same.
- Night Strike
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Actually, upon inspection, this isn't the case. The border between No Mans Land (Texas-Drought) and Woodward (Oklahoma-Normal) is dotted. The legend only states that "Armies can only move between states through dotted lines", not through the drought region.yeti_c wrote:You've not read the legend correctly - all the states border through the Dustbowl areas...Lone.prophet wrote:oklahoma is the only cont that does have a normal border country which makes it easier to defend (no reinforcement nececarry) so maybe that one should be looked at in a other way
C.
I read through the bonus suggestions, but I think Oklahoma should stay at +5 because Boise City is bordered by 4 other states.
You might be right here - I suspect that this isn't purposeful?Night Strike wrote:Actually, upon inspection, this isn't the case. The border between No Mans Land (Texas-Drought) and Woodward (Oklahoma-Normal) is dotted. The legend only states that "Armies can only move between states through dotted lines", not through the drought region.yeti_c wrote:You've not read the legend correctly - all the states border through the Dustbowl areas...Lone.prophet wrote:oklahoma is the only cont that does have a normal border country which makes it easier to defend (no reinforcement nececarry) so maybe that one should be looked at in a other way
C.
I read through the bonus suggestions, but I think Oklahoma should stay at +5 because Boise City is bordered by 4 other states.
RJ?
C.

Highest score : 2297
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Lone.prophet
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Lone.prophet wrote:^^ hehe thats what i said it gives oklahoma a big adventage i think in defending
I still must be missing something.Lone.prophet wrote:oklahoma is the only cont that does have a normal border country which makes it easier to defend (no reinforcement nececarry) so maybe that one should be looked at in a other way
The legend & map are both correct. The Woodward / No Mans Land dotted border was intentional. During the initial game play development, we talked about making the drought regions the only means of moving through states, but went with the dotted lines instead (as a suggestion from a forum member). There's nothing that says you can only attack through drought regions.
How does that make Oklahoma easier to defend as no reinforcements necessary? You still have to defend / reinforce 3 borders in Oklahoma, you just only get a -1 in the 2 drought areas at the start of your turn.




