i don't know. i never watched the mummy and if i see thief beni as a terit name i'll just think it's a random name. hoever famous explorers might sound more familiar.cairnswk wrote:DiM...i was actually thinking of robber like characters in The Mummy i.e. Thief Beni played by Kevin J O'Connor.DiM wrote:instead of robbers you could use names of famous pyramid explorers
Egypt: Valley Of The Kings [Quenched]
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- DiM
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“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
V50 Update
DiM...made some updates to the Robbers names and replaced them withDiM wrote:i don't know. i never watched the mummy and if i see thief beni as a terit name i'll just think it's a random name. hoever famous explorers might sound more familiar.cairnswk wrote:DiM...i was actually thinking of robber like characters in The Mummy i.e. Thief Beni played by Kevin J O'Connor.DiM wrote:instead of robbers you could use names of famous pyramid explorers
the names of Explorers of these tombs.
Small Map V50

Large V50

XML....this new file has the new robber tert replacement names of explorers in it.
http://www.sendspace.com/file/cw407w
Last edited by cairnswk on Tue Jul 10, 2007 4:29 am, edited 1 time in total.

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- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
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- Location: making maps for scooby snacks
Re: V50 Update
cairnswk wrote:DiM...made some updates to the Robbers names and replaced them withDiM wrote:i don't know. i never watched the mummy and if i see thief beni as a terit name i'll just think it's a random name. hoever famous explorers might sound more familiar.cairnswk wrote:DiM...i was actually thinking of robber like characters in The Mummy i.e. Thief Beni played by Kevin J O'Connor.DiM wrote:instead of robbers you could use names of famous pyramid explorers
the names of Explorers of these tombs.
sweet.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- AndyDufresne
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I think the territory label placement in a few areas could use some work, the Ramesses VI and Horemheb area in particular. There's the potential for some unnecessary confusion with how it is at the moment. Maiherpri could also be moved over to the right a bit, so it sits over the territory.
The map looks very nice visually though. Perhaps we can see small and large versions with army numbers for the next update.
The map looks very nice visually though. Perhaps we can see small and large versions with army numbers for the next update.
why not using an actual map of the Valley of the Kings?
See http://www.thebanmappingproject.com/
See http://www.thebanmappingproject.com/
Hi jasnosttj...if you check back to P1, you'll see that this map stated out as the actual map, or a version thereof. However, the eveolvelment of the gameplay allowed me to decide to break the valley apart and into separate regions and this is the final design.jasnostj wrote:why not using an actual map of the Valley of the Kings?
See http://www.thebanmappingproject.com/

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V50 Update Army Numbers
V50 Army Numbers
Small

Large

Small

Large


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Version Army Numbers Small and Large as requested Keyogi, with fixes to those name placements.KEYOGI wrote:I think the territory label placement in a few areas could use some work, the Ramesses VI and Horemheb area in particular. There's the potential for some unnecessary confusion with how it is at the moment. Maiherpri could also be moved over to the right a bit, so it sits over the territory.
The map looks very nice visually though. Perhaps we can see small and large versions with army numbers for the next update.

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As requested in the maps above Keyogi.KEYOGI wrote:There seems to be a bit of excessive blur to the map, in particular some of the territory labels. It looks like a compression problem perhaps, so would you mind posting some higher quality images Cairns?

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- AndyDufresne
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Yup, thanks Andy! As requested below!AndyDufresne wrote:It's looking nice, mind supplying us with the links to the map images, along with the XML (hopefully updated with 'territory').
--Andy
Small V50 @ 100%
http://i155.photobucket.com/albums/s282 ... 0S-100.jpg

Large V50 @ 100%
http://i155.photobucket.com/albums/s282 ... 0L-100.jpg

XML with "territory"
Download alleyofthekingswithterritory.xml
Last edited by cairnswk on Fri Jul 27, 2007 2:49 pm, edited 1 time in total.

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Whoops!Coleman wrote:Small:
http://i155.photobucket.com/albums/s282 ... 0S-100.jpg
Large:
http://i155.photobucket.com/albums/s282 ... 0L-100.jpg

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Ooops! Thanks for the pickup on the Found'ry. Fixed.KEYOGI wrote:Hmm... the font in the legend is looking a little untidy. There seem to be some stray pixels around the edges of the font, most noticeably on the headings. Is this an effect of the text or something gone wrong somewhere along the line?
P.S. Foundry is spelt incorrectly in your sig Cairns.
Yes, unfortunately there is some pixelation on the Papyrus font, but I don't think it is anything to fuss over.

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- AndyDufresne
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He he...AndyDufresne wrote:I thought 'Foundary' was maybe an Australian thing. Like color and colour, etc.
Anyways, regarding the pixelation, it really doesn't appear to be it. The edginess (as in on the letters) works for the style of the map I think.
--Andy
I agree about the pixelation.

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wow cairns- this is beautiful. the colours are gorgeous, the pathways are so much clearer, and the touch of continent colour in the underworld is absolutely brilliant. (im not sure whos idea that was, but im not really interested in going back and reading 2 months worth of posts
).
as for comments, i have to agree with keygoi about the font being a bit pixely- especially in the legend, but also throughout the map and in your (and highc540's) sig.
2nd, there is a dark line dividing each amente from its paired afterlife. these lines look like they could almost make a circle if connected, but it seems that they would not quite match up. i think the map would look better if these lines were based around a perfect circle as this is the focal point of the map. [also note that on maat this line does not connect all the way to the upper edge of the "cloud"].
other than that i cant see any tweaks
. this map is really shaping up wonderfully and it looks like it will be a lot of fun to play
.
as for comments, i have to agree with keygoi about the font being a bit pixely- especially in the legend, but also throughout the map and in your (and highc540's) sig.
2nd, there is a dark line dividing each amente from its paired afterlife. these lines look like they could almost make a circle if connected, but it seems that they would not quite match up. i think the map would look better if these lines were based around a perfect circle as this is the focal point of the map. [also note that on maat this line does not connect all the way to the upper edge of the "cloud"].
other than that i cant see any tweaks
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
Terry Pratchet
Oh...and Andy....I'm sorry to say this, but "colour" is English, which the Australians adopted as their native language [not referring of course to the indigenous peoples]cairnswk wrote:He he...AndyDufresne wrote:I thought 'Foundary' was maybe an Australian thing. Like color and colour, etc.
Anyways, regarding the pixelation, it really doesn't appear to be it. The edginess (as in on the letters) works for the style of the map I think.
--AndyNo andy, I simply stuffed that one up!
![]()
I agree about the pixelation.
I think it was the Americans who dropped the "u", and have continued to do so in just about everything: we call it Americanisms. LOL

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