I also have this problem it is slightly annoying.BENJIKAT IS DEAD wrote:Not sure if Ed is around much these days - so maybe someone else can help (yeti?):
The Tournament text at the top of map has meant that this script is now a bit broken too. It correctly recognises where the mouse is pointing, but renders the graphics (crosshairs, green cirles, fort numbers etc) in the wrong place.
I hope this is a simple fix, displacing these graphics down by 20px for tournament games.
Some of you may be thinking - "...but hey there aren't any speed game tournaments!" - and whilst you are correct, CM isn't just used by the speed merchants, I use it in order to be both quicker and more accurate on large maps with complicated names.
Clickable Maps :: Version 3.21
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Re: Clickable Maps :: Version 3.21
147 *manimal 2586 1081 435 (40%) Colonel Colonel 4.1 United States United States
‹zsp› y is wicked not a mod?
‹blakebowling› because Twill is an egotistical asshole
‹zsp› y is wicked not a mod?
‹blakebowling› because Twill is an egotistical asshole
- hecter
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Re: Clickable Maps :: Version 3.21
Do you guys have the latest versions of BOB?
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


Re: Clickable Maps :: Version 3.21
dont use bob it slows down clickable maps to much.hecter wrote:Do you guys have the latest versions of BOB?
147 *manimal 2586 1081 435 (40%) Colonel Colonel 4.1 United States United States
‹zsp› y is wicked not a mod?
‹blakebowling› because Twill is an egotistical asshole
‹zsp› y is wicked not a mod?
‹blakebowling› because Twill is an egotistical asshole
- White Moose
- Posts: 2015
- Joined: Mon Sep 24, 2007 6:33 am
- Location: Sweden
Re: Clickable Maps :: Version 3.21
Sooo.. when is the problem with Clickable maps and the Game Label (only for tournament games) getting fixed?

Highest Score: 3374
Re: Clickable Maps :: Version 3.21
I am getting an error trying to install it. It says
Line: 9
Char: 22
Error: Syntax Error
Code: 800A03EA
Source Microsoft JScript compilation error
I am using IE, btw...
Line: 9
Char: 22
Error: Syntax Error
Code: 800A03EA
Source Microsoft JScript compilation error
I am using IE, btw...
Learning the force to control the dice (highest ever score: 3128, highest ever rank: 40)
- White Moose
- Posts: 2015
- Joined: Mon Sep 24, 2007 6:33 am
- Location: Sweden
Re: Clickable Maps :: Version 3.21
You need FireFox + Greasemonkey to get it working.kletka wrote:I am getting an error trying to install it. It says
Line: 9
Char: 22
Error: Syntax Error
Code: 800A03EA
Source Microsoft JScript compilation error
I am using IE, btw...

Highest Score: 3374
Re: Clickable Maps :: Version 3.21
The link for "jump to next playable game" (the hotkey N) needs changing to the current one.
- hecter
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Re: Clickable Maps :: Version 3.21
The guy has been gone for a while... I hope to learn Java soon and perhaps take over this script, however.t-o-m wrote:The link for "jump to next playable game" (the hotkey N) needs changing to the current one.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


Re: Clickable Maps :: Version 3.21
What i would also think would be cool would be an auto-select for cards.
It would select your best set you can have, (not neccessary in esc but anyway), it would make classic esc faster
It would select your best set you can have, (not neccessary in esc but anyway), it would make classic esc faster
Re: Clickable Maps :: Version 3.21
If you want you can fix that yourself.hecter wrote:The guy has been gone for a while... I hope to learn Java soon and perhaps take over this script, however.t-o-m wrote:The link for "jump to next playable game" (the hotkey N) needs changing to the current one.
-Right click the Greasemonkey icon on the status bar.
-Click Manage User Scripts...
-Click Conquer Club - Bob in the list
-Click the Edit button.
-(If this is the first time you are editing a script it will ask for the editor, Notepad is located in C:/Windows/Notepad.exe)
-If you click edit and nothing happens, you'll need to do a couple extra steps to point to the editor.
- ************************************
- * ONLY IF EDIT doesn't bring up the script in the editing program of choice (Or if you want to change the program you use to edit scripts)
- * type about:config in the address bar and press enter.
- * in the filter box below the address bar at the top type greasemonkey
- * then find and right click on “greasemonkey.editor” and click reset
- * the edit button will now work
- ************************************
-Press CTRL-F to find page=next
-Replace the page=next with mode=next
-Then save the edited script.
-Refresh any and all tabs that are currently running Clickable Maps
Let me know if you have problems with this.
- hecter
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- Location: Tying somebody up on the third floor
- Contact:
Re: Clickable Maps :: Version 3.21
There's more to Clickable Maps than that...yowzer14 wrote:If you want you can fix that yourself.hecter wrote:The guy has been gone for a while... I hope to learn Java soon and perhaps take over this script, however.t-o-m wrote:The link for "jump to next playable game" (the hotkey N) needs changing to the current one.
-Right click the Greasemonkey icon on the status bar.
-Click Manage User Scripts...
-Click Conquer Club - Bob in the list
-Click the Edit button.
-(If this is the first time you are editing a script it will ask for the editor, Notepad is located in C:/Windows/Notepad.exe)
-If you click edit and nothing happens, you'll need to do a couple extra steps to point to the editor.
- ************************************
- * ONLY IF EDIT doesn't bring up the script in the editing program of choice (Or if you want to change the program you use to edit scripts)
- * type about:config in the address bar and press enter.
- * in the filter box below the address bar at the top type greasemonkey
- * then find and right click on “greasemonkey.editor” and click reset
- * the edit button will now work
- ************************************
-Press CTRL-F to find page=next
-Replace the page=next with mode=next
-Then save the edited script.
-Refresh any and all tabs that are currently running Clickable Maps
Let me know if you have problems with this.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


Re: Clickable Maps :: Version 3.21
Are you trying to make a point? t-o-m asked for help and I gave him the way to fix his problem with Clickable Maps, there is no more to that.hecter wrote:There's more to Clickable Maps than that...yowzer14 wrote:If you want you can fix that yourself.hecter wrote:The guy has been gone for a while... I hope to learn Java soon and perhaps take over this script, however.t-o-m wrote:The link for "jump to next playable game" (the hotkey N) needs changing to the current one.
-Right click the Greasemonkey icon on the status bar.
-Click Manage User Scripts...
-Click Conquer Club - Bob in the list
-Click the Edit button.
-(If this is the first time you are editing a script it will ask for the editor, Notepad is located in C:/Windows/Notepad.exe)
-If you click edit and nothing happens, you'll need to do a couple extra steps to point to the editor.
- ************************************
- * ONLY IF EDIT doesn't bring up the script in the editing program of choice (Or if you want to change the program you use to edit scripts)
- * type about:config in the address bar and press enter.
- * in the filter box below the address bar at the top type greasemonkey
- * then find and right click on “greasemonkey.editor” and click reset
- * the edit button will now work
- ************************************
-Press CTRL-F to find page=next
-Replace the page=next with mode=next
-Then save the edited script.
-Refresh any and all tabs that are currently running Clickable Maps
Let me know if you have problems with this.
Re: Clickable Maps :: Version 3.21
Thanks! 
I had problems finding notepad (notepad.exe just loaded notepad not selected it to be editing the script in) but i had a little look in the C drive and found it.
It works great, thanks a lot yowzer
I had problems finding notepad (notepad.exe just loaded notepad not selected it to be editing the script in) but i had a little look in the C drive and found it.
It works great, thanks a lot yowzer
- robindreaux
- Posts: 15
- Joined: Thu Aug 03, 2006 7:33 am
- Location: Long Beach, CA
Re: Clickable Maps :: Version 3.21
the click maps sucks so full of bugs......................................!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
Re: Clickable Maps :: Version 3.21
Probably operator error.robindreaux wrote:the click maps sucks so full of bugs......................................!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
- serialkiller74
- Posts: 50
- Joined: Tue Apr 29, 2008 5:47 pm
- Location: Costa Rica
Re: Clickable Maps :: Version 3.21
works good for me...
thanks
thanks
- hecter
- Posts: 14632
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Re: Clickable Maps :: Version 3.21
That's Jim Dandy... There is no stable release of Firefox 4, and this isn't the map rank thread.lt.pie wrote:Since i got Firefox 4 map rank doesn't work properly.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


Re: Clickable Maps :: Version 3.21
I believe I have a fix in place on my system for the tournament text. I will need a little more time to test, also only have 2 tourney games to check with. When I get close I will need a couple of testers.BENJIKAT IS DEAD wrote:Not sure if Ed is around much these days - so maybe someone else can help (yeti?):
The Tournament text at the top of map has meant that this script is now a bit broken too. It correctly recognises where the mouse is pointing, but renders the graphics (crosshairs, green cirles, fort numbers etc) in the wrong place.
I hope this is a simple fix, displacing these graphics down by 20px for tournament games.
Some of you may be thinking - "...but hey there aren't any speed game tournaments!" - and whilst you are correct, CM isn't just used by the speed merchants, I use it in order to be both quicker and more accurate on large maps with complicated names.
Re: Clickable Maps :: Version 3.21
Nice work - I had a go a couple of weeks ago - but had no games to test with!! - (My version is uploaded on my userscripts page)yowzer14 wrote:I believe I have a fix in place on my system for the tournament text. I will need a little more time to test, also only have 2 tourney games to check with. When I get close I will need a couple of testers.BENJIKAT IS DEAD wrote:Not sure if Ed is around much these days - so maybe someone else can help (yeti?):
The Tournament text at the top of map has meant that this script is now a bit broken too. It correctly recognises where the mouse is pointing, but renders the graphics (crosshairs, green cirles, fort numbers etc) in the wrong place.
I hope this is a simple fix, displacing these graphics down by 20px for tournament games.
Some of you may be thinking - "...but hey there aren't any speed game tournaments!" - and whilst you are correct, CM isn't just used by the speed merchants, I use it in order to be both quicker and more accurate on large maps with complicated names.
Benji informs me that I didn't get the Red Target but the rest were OK. I've not had the time to look at it again though.
C.

Highest score : 2297
Re: Clickable Maps :: Version 3.21
Okay, since there is one already, I'll scrap it.yeti_c wrote:Nice work - I had a go a couple of weeks ago - but had no games to test with!! - (My version is uploaded on my userscripts page)yowzer14 wrote:I believe I have a fix in place on my system for the tournament text. I will need a little more time to test, also only have 2 tourney games to check with. When I get close I will need a couple of testers.BENJIKAT IS DEAD wrote:Not sure if Ed is around much these days - so maybe someone else can help (yeti?):
The Tournament text at the top of map has meant that this script is now a bit broken too. It correctly recognises where the mouse is pointing, but renders the graphics (crosshairs, green cirles, fort numbers etc) in the wrong place.
I hope this is a simple fix, displacing these graphics down by 20px for tournament games.
Some of you may be thinking - "...but hey there aren't any speed game tournaments!" - and whilst you are correct, CM isn't just used by the speed merchants, I use it in order to be both quicker and more accurate on large maps with complicated names.
Benji informs me that I didn't get the Red Target but the rest were OK. I've not had the time to look at it again though.
C.
Re: Clickable Maps :: Version 3.21
No no - I didn't mean that - You go for creating yours - if you need anywhere to host it - drop me a line and I'll host it on my account for ya.yowzer14 wrote:Okay, since there is one already, I'll scrap it.yeti_c wrote:Nice work - I had a go a couple of weeks ago - but had no games to test with!! - (My version is uploaded on my userscripts page)yowzer14 wrote:I believe I have a fix in place on my system for the tournament text. I will need a little more time to test, also only have 2 tourney games to check with. When I get close I will need a couple of testers.BENJIKAT IS DEAD wrote:Not sure if Ed is around much these days - so maybe someone else can help (yeti?):
The Tournament text at the top of map has meant that this script is now a bit broken too. It correctly recognises where the mouse is pointing, but renders the graphics (crosshairs, green cirles, fort numbers etc) in the wrong place.
I hope this is a simple fix, displacing these graphics down by 20px for tournament games.
Some of you may be thinking - "...but hey there aren't any speed game tournaments!" - and whilst you are correct, CM isn't just used by the speed merchants, I use it in order to be both quicker and more accurate on large maps with complicated names.
Benji informs me that I didn't get the Red Target but the rest were OK. I've not had the time to look at it again though.
C.
You could compare the two versions - Did your Red Targets work?
C.

Highest score : 2297
Re: Clickable Maps :: Version 3.21
Righto - I've fixed the red targets now...
So for a patched version of Clickys go here...
http://userscripts.org/scripts/show/32305
When Ed comes back - I'm sure he'll integrate the fixes and progress the script further.
C.
So for a patched version of Clickys go here...
http://userscripts.org/scripts/show/32305
When Ed comes back - I'm sure he'll integrate the fixes and progress the script further.
C.

Highest score : 2297
Re: Clickable Maps :: Version 3.21
Is it possible to stop the map from jumping to the bottom??
it gets very annoying, since it slows down the play a lot ... and missclicks are easilly made,
i think it would be a great advancement in the clickable map program
it gets very annoying, since it slows down the play a lot ... and missclicks are easilly made,
i think it would be a great advancement in the clickable map program
- hecter
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- Contact:
Re: Clickable Maps :: Version 3.21
You sure that's not a BOB thing? Play around with the settings till you find the one that you like the most...Bartoli wrote:Is it possible to stop the map from jumping to the bottom??
it gets very annoying, since it slows down the play a lot ... and missclicks are easilly made,
i think it would be a great advancement in the clickable map program
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


