Oh, I see it now.WidowMakers wrote:Yes they do. The main light is over the legend. This means the shadows of the chips above the legend would be almost directly above them (which they are). The chips in the top left have shadows to the left. Again this is in line with the main light being over the legend.ZeakCytho wrote:The chips at the back of the table don't have shadows, but the ones near the front do...but that's a very minor point. It looks great to me!
WM
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Re: Poker Map (Page 1 & 21) [I] [GP]
Re: Poker Map (Page 1 & 21) [I] [GP]
this might sound bizarre but how about adding a dealer and chips to the map? the dealer would be able to bombard any territory (of course, that would mean that it starts with some neutral armies, and it would revert back to neutral at the end of each round), but can only attack the chips, the chips could be neutral or randomly assigned to the players...
and is it that as long as a player holds at least 5 territories he/she gets 3 bonus armies?
and is it that as long as a player holds at least 5 territories he/she gets 3 bonus armies?
Re: Poker Map (Page 1 & 21) [I] [GP]
NoJoodoo wrote:this might sound bizarre but how about adding a dealer and chips to the map? the dealer would be able to bombard any territory (of course, that would mean that it starts with some neutral armies, and it would revert back to neutral at the end of each round), but can only attack the chips, the chips could be neutral or randomly assigned to the players...
and is it that as long as a player holds at least 5 territories he/she gets 3 bonus armies?
C.
PS - There is already a Dealer chip on the table...

Highest score : 2297
Re: Poker Map (Page 1 & 22) [I] [GP]
Great work on the images WM - I've updated the first page with the relevant information...
Once Gimil gives the stamp of power - I can start the XML.
C.
Once Gimil gives the stamp of power - I can start the XML.
C.

Highest score : 2297
- gimil
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Re: Poker Map (Page 1 & 22) [I] [GP]
Here we go girls:


What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
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WidowMakers
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Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
XML can be done in FF...WidowMakers wrote:Now XML up this bad boy and lets get to FF.
WM
I'll get it done - but it might take a while... it's gonna be a beast!!
C.

Highest score : 2297
Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
Wow, this map is impressive.
I love it already
XML... Ouch. I can't even begin to imagine trying to stick all the continent bonuses in...
Good luck !
I love it already
XML... Ouch. I can't even begin to imagine trying to stick all the continent bonuses in...
Good luck !
Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
It'll be OK!!Plutoman wrote:Wow, this map is impressive.
I love it already
XML... Ouch. I can't even begin to imagine trying to stick all the continent bonuses in...
Good luck !
C.

Highest score : 2297
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WidowMakers
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Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
OK so what needs to be done here to get to FF? GP and GFX are stamped. yeti_c has said he will wait till FF to do the XML.
Thanks
WM
Thanks
WM

Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
Yeah - it's been a week on the Sticky... time to move methinks... I've got the next 3 weeks to do the XML... would like to make a start on it soon.
C.
C.

Highest score : 2297
Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
Got bored - so decided to make the XML anyways...
http://www.fileden.com/files/2008/1/19/ ... /poker.xml
C.
http://www.fileden.com/files/2008/1/19/ ... /poker.xml
I need to do the army centreing but otherwise - the rest is done.Checker wrote:Summary: 0 errors and 0 warnings detected in poker.xml (143 continents, 52 territories)
C.

Highest score : 2297
Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
Nicely done. I am very impressed with how you structured the XML logic. It was well thought out.yeti_c wrote:Got bored - so decided to make the XML anyways...
http://www.fileden.com/files/2008/1/19/ ... /poker.xml
I need to do the army centreing but otherwise - the rest is done.
C.
Looked through it for any "holes" on missing hands, logic gaps, etc... and everything seemed to be there. The way you structured things eliminated the potential for some trouble-spots I expected to find.
I have to say again, I am really impressed with how well you structured it. Kudos to you!
B
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Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
- Final Forge
Post questions and concerns if any.
Re: Poker Map (Page 1 & 22) [Final Forge]
congratz on ff!!
wow im the first to say that!
wow im the first to say that!
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whitestazn88
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Re: Poker Map (Page 1 & 22) [Final Forge]
congrats as well. i also noticed that c. posted once saying he had 3 weeks to do the xml. 3 hours later, it was done... good work.
Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
Cheers BBoz - I decided that the only way to make this XML - had to be structured... anything else would've been a nightmare to make and maintain!!BBoz wrote:Nicely done. I am very impressed with how you structured the XML logic. It was well thought out.yeti_c wrote:Got bored - so decided to make the XML anyways...
http://www.fileden.com/files/2008/1/19/ ... /poker.xml
I need to do the army centreing but otherwise - the rest is done.
C.![]()
![]()
![]()
Looked through it for any "holes" on missing hands, logic gaps, etc... and everything seemed to be there. The way you structured things eliminated the potential for some trouble-spots I expected to find.
I have to say again, I am really impressed with how well you structured it. Kudos to you!
B
I'm always glad for someone to have a once over on the code too... Cheers for taking a look!
C.

Highest score : 2297
Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
This is my first time looking at this map and I like it. Nicely done graphics and play mechanic. Do I understand correctly that only the player holding the best possible hand collects a bonus on their turn?yeti_c wrote:Got bored - so decided to make the XML anyways...
http://www.fileden.com/files/2008/1/19/ ... /poker.xml
I need to do the army centreing but otherwise - the rest is done.Checker wrote:Summary: 0 errors and 0 warnings detected in poker.xml (143 continents, 52 territories)
C.
I looked through the XML and perhaps I'm confused, but doesn't it have Aces ranked below Twos? It also appears to have flushes ranked by suit, but again i could be mistaken. I need to read up on the current XML structure, obviously, but please tell me I'm wrong.
All in all, great job - as always.
-
WidowMakers
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Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
1) No everyone receives a bonus. The game does not look at what anyone else has. It evaluates each player individually and the bonus for best hand is awarded to each as well.Sparqs wrote:This is my first time looking at this map and I like it. Nicely done graphics and play mechanic. Do I understand correctly that only the player holding the best possible hand collects a bonus on their turn?yeti_c wrote:Got bored - so decided to make the XML anyways...
http://www.fileden.com/files/2008/1/19/ ... /poker.xml
I need to do the army centreing but otherwise - the rest is done.Checker wrote:Summary: 0 errors and 0 warnings detected in poker.xml (143 continents, 52 territories)
C.
I looked through the XML and perhaps I'm confused, but doesn't it have Aces ranked below Twos? It also appears to have flushes ranked by suit, but again i could be mistaken. I need to read up on the current XML structure, obviously, but please tell me I'm wrong.
All in all, great job - as always.
2) yeti is going to need to explain. I did not understand at first. Be basically ranked many differnt sub groups as bonuses with bonus 0. Then listed those as bonuses of another. If eventually leads to teh final bonuses (at teh bottom of teh XML before coordiantes) and the overrides begin. It is bog and intimidating but after looked over, clean and efficient.
WM

Re: Poker Map (Page 1 & 22) [Final Forge]
OK So the XML for the continents works like this...
a) Create loads of Helper continents with bonus 0.
b) Create Bonus continents with correct bonuses.
c) Each "Bonus" continent then overrides the one before it (This maintains the "Best hand gets bonus" rule)
d) Override all helper continents with the "High Card" continent (This means that the logs will only ever show the actual bonus you're getting)
C.
PS - Note that this is possible - because Overrides only overrides
a) Printing in the Log.
b) Bonus Award.
It doesn't override actually holding it...
So - if Continent A overrides Continent C - you can still receive the bonus from Continent B if Continent C is a sub continent of it. (You just don't get the bonus from Continent C.)
a) Create loads of Helper continents with bonus 0.
b) Create Bonus continents with correct bonuses.
c) Each "Bonus" continent then overrides the one before it (This maintains the "Best hand gets bonus" rule)
d) Override all helper continents with the "High Card" continent (This means that the logs will only ever show the actual bonus you're getting)
C.
PS - Note that this is possible - because Overrides only overrides
a) Printing in the Log.
b) Bonus Award.
It doesn't override actually holding it...
So - if Continent A overrides Continent C - you can still receive the bonus from Continent B if Continent C is a sub continent of it. (You just don't get the bonus from Continent C.)

Highest score : 2297
Re: Poker Map (Page 1 & 22) [Final Forge]
To get all the combinations correct...fireedud wrote:What's the point of the Helper Continents?
Without the "helper" continents - then this map wouldn't be possible.
C.

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- gameplayer
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Re: Poker Map (Page 1 & 22) [Final Forge]
I'm liking this map a lot...my one concern is that there are designs for the face cards but no designs for the number cards, i.e. the ten of hearts here has 10 hearts in the center:

It just looks sort of like a strange deck of cards to me, I don't know what everyone else thinks...
It just looks sort of like a strange deck of cards to me, I don't know what everyone else thinks...

Re: Poker Map (Page 1 & 22) [Final Forge]
Sorry to suggest this so late in the game, but if we're up for changing the deck of cards, could we have a Ghost deck instead? Now that deck is hot.
Or alternatively, the Tiger.
Images are hard to find, but you may know what I'm talking about...
Or alternatively, the Tiger.
Images are hard to find, but you may know what I'm talking about...
