[UI] Semi-Auto Assault
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- iAmCaffeine
- Posts: 11699
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Re: Bombarding to a point
I like the idea if it's simple to implement; give an option to auto completely, to 2, or to 3? Would be good for assaults as well as bombards.

- owenshooter
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Re: Bombarding to a point
this was suggested YEARS ago and i think it was too hard to implement. i was more interested in the aspect of, say, stopping my losses at 12, but i get what you are saying. it would be awesome, but i really do think it was too hard to implement.-BjiAmCaffeine wrote:I like the idea if it's simple to implement; give an option to auto completely, to 2, or to 3? Would be good for assaults as well as bombards.

Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
- iAmCaffeine
- Posts: 11699
- Joined: Mon Apr 01, 2013 5:38 pm
Re: Bombarding to a point
I guess it depends on the stack sizes, but maybe you could an input to stop at once you've taken so many or lost so many.owenshooter wrote:this was suggested YEARS ago and i think it was too hard to implement. i was more interested in the aspect of, say, stopping my losses at 12, but i get what you are saying. it would be awesome, but i really do think it was too hard to implement.-BjiAmCaffeine wrote:I like the idea if it's simple to implement; give an option to auto completely, to 2, or to 3? Would be good for assaults as well as bombards.

- owenshooter
- Posts: 13360
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Re: Bombarding to a point
yeah, exactly... and again, think this was already ignored in the past...-BjiAmCaffeine wrote:I guess it depends on the stack sizes, but maybe you could an input to stop at once you've taken so many or lost so many.owenshooter wrote:this was suggested YEARS ago and i think it was too hard to implement. i was more interested in the aspect of, say, stopping my losses at 12, but i get what you are saying. it would be awesome, but i really do think it was too hard to implement.-BjiAmCaffeine wrote:I like the idea if it's simple to implement; give an option to auto completely, to 2, or to 3? Would be good for assaults as well as bombards.

Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
Re: Bombarding to a point
Maybe, if you're so certain that it will be ignored, you could just ignore it, instead of feeling compelled to drop in and bitch.owenshooter wrote:yeah, exactly... and again, think this was already ignored in the past...-BjiAmCaffeine wrote:I guess it depends on the stack sizes, but maybe you could an input to stop at once you've taken so many or lost so many.owenshooter wrote:this was suggested YEARS ago and i think it was too hard to implement. i was more interested in the aspect of, say, stopping my losses at 12, but i get what you are saying. it would be awesome, but i really do think it was too hard to implement.-BjiAmCaffeine wrote:I like the idea if it's simple to implement; give an option to auto completely, to 2, or to 3? Would be good for assaults as well as bombards.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
― Voltaire
Re: [UI] Semi-Auto Assault
or just delete mogul city map
Re: [UI] Semi-Auto Assault
Do this already!
- DJENRE
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Re: [UI] Semi-Auto Assault
Yes, really good usefull idea. Easy to implement too.
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- Lord and Master
- Posts: 64
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Re: [UI] Semi-Auto Assault
Necro-Bump! Cracking idea! It's like 11 years since the original suggestion, surely it's not still unfeasible even now? 

Re: [UI] Semi-Auto Assault
Yup, still a good idea.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
― Voltaire
- DJENRE
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Re: [UI] Semi-Auto Assault
It has been submitted to admin?Dukasaur wrote:Yup, still a good idea.
It could help a lot during those speed battle royale!
What is the [UI] sign for?
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- IcePack
- Multi Hunter

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Re: [UI] Semi-Auto Assault
UI describes what type of update it is.
User Interface
User Interface

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re:
Digging this suggestion up from the 2006 graveyard to point out it's been a while since it's been suggested. I suggested something similar in another post recently that might be easier to implement and that won't take much space, keeping it clean.lackattack wrote:I can also live with the editable box but this would be much later down the line...
But something needs to be done. Pretty please?