Flanders 1302V15[Beta] major changes! P19
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
Re: Flanders 1302V15[Beta] major changes! P19
What's the final verdict on those neutrals?

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- DubWarrior
- Posts: 173
- Joined: Sun May 03, 2009 6:09 am
- Gender: Male
- Location: Belgium
Re: Flanders 1302V15[Beta] major changes! P19
Personally I think one can not judge about a man in a 1v1 game. If you want a nice 1v1 map you should make one with this specific purpose. The +3 is working fine in all games I've done and seen. BUT!
I can agree with you on a +4 for Arras, because you will also face this problem (a player taking too much control too fast due to his +2) not only in a 1v1 but also in an Assassin or terminator game.
So my suggestion is
Arras +4
and Brugge +3
how about this?
I can agree with you on a +4 for Arras, because you will also face this problem (a player taking too much control too fast due to his +2) not only in a 1v1 but also in an Assassin or terminator game.
So my suggestion is
Arras +4
and Brugge +3
how about this?
Re: Flanders 1302V15[Beta] major changes! P19
I don't really see a feasible reason why to upgrade Arras and not Brugge. Because Brugge has only 2 connections, I think it also deserves an upgrade to 4. Other than that, the map does look brilliant as is. Tho I do confess to seeing a lot of action at the Vier ambrachten bonus as well, which ultimately sometimes ends up being the game decider?DubWarrior wrote:Personally I think one can not judge about a man in a 1v1 game. If you want a nice 1v1 map you should make one with this specific purpose. The +3 is working fine in all games I've done and seen. BUT!
I can agree with you on a +4 for Arras, because you will also face this problem (a player taking too much control too fast due to his +2) not only in a 1v1 but also in an Assassin or terminator game.
So my suggestion is
Arras +4
and Brugge +3
how about this?
Spoiler
Re: Flanders 1302V15[Beta] major changes! P19
This is one of my favourite maps. Love it.
Re: Flanders 1302V15[Beta] major changes! P19
Well, nobody seems to be complaining. I think the 3 neutrals are fine, and I'm happy to see this one go...

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Flanders 1302V15[Beta] major changes! P19
- Quenching
Congratulations DubWarrior, your shiny new medal is well-earned
Conquer Club, enjoy!

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- DubWarrior
- Posts: 173
- Joined: Sun May 03, 2009 6:09 am
- Gender: Male
- Location: Belgium
Re: Flanders 1302V15[Beta] major changes! P19
Thank you, glad I made it with those 3 neutrals, was expecting more complains about it, so I am happy this one is quenced.
Have fun all
Have fun all
Re: Flanders 1302V15[Beta] major changes! P19
still think it's a stupid idea to have 3 neutrals instead of 4 and even 5, you guys should play the map then you aswell will think it's pretty stupid to have only 3 neutrals, you'll find that out as soon as you play the map
but i still think it's a nice map
but i still think it's a nice map
Re: Flanders 1302V15[Beta] major changes! P19
I agree on all counts.ben79 wrote:still think it's a stupid idea to have 3 neutrals instead of 4 and even 5, you guys should play the map then you aswell will think it's pretty stupid to have only 3 neutrals, you'll find that out as soon as you play the map
but i still think it's a nice map
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls


