Age of Realms: Mayhem [Quenched]
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- gimil
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It is allowing for 7 players using te santuary, also if i mremeber correctly teh animation isnt staying.Itrade wrote:Does the legend have to be animated, because I heard .GIFs limit the amount of colours you can use.
Why does the blood water have to be purple, can it be more reddish? It looks kind of funky right now.
Otherwise, awesome map. Could it allow 7-player play with one person starting on sanctuary?
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- Blitzaholic
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- DiM
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gimil is right the animation won't stay. it was just for fun. and yes there will be 7 players. 1 for each castle and the 7th on the sanctuary.
PS: thanks rerdek and blitz for the kind words.
PPS: the blood waters will be tweaked to be a better colour as well as blend better on monday when i'll have some spare time.
PS: thanks rerdek and blitz for the kind words.
PPS: the blood waters will be tweaked to be a better colour as well as blend better on monday when i'll have some spare time.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Sir. Ricco
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- DiM
- Posts: 10415
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- Location: making maps for scooby snacks
i can't comment on this because it is confidential sorry.
if you guys are curious you can go ask lack.
if you guys are curious you can go ask lack.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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1st chair flute
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- DiM
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it doesn't really matter that much. this map allows bonuses of +100, 200, 400 or more so a +4 won't matter.1st chair flute wrote:new to the thread but why is the bonus for both the upperleft and right continent 4 if the upper right continent clearly has more territories?
i chose to make it +4 for confusion reasons this way if you see in the log he gets +4 you won't know if he has another castle or if it is the continental bonus.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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photoshop cs3Mr_Adams wrote:what program do you use? all the programs I try are so confusing I can't even make a square...![]()
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Lone.prophet
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- DiM
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yeas you can get a 30-day free trial from the adobe site. then you can find other means of continuing the use without paying. but i can't recommend anything as this is not a forum for cracks and serials.Mr_Adams wrote:can I get that for free somewhere?
PS: ignore loneprophet. he seems to have an attitude problem
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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- Location: making maps for scooby snacks
you need the whole island.demon7896 wrote:so... if you have aoria, for example, you get a +4 autodeploy AND a +4 bonus? or do you have to have to island for that?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Mr_Adams wrote:so, if you get hit by one of these minus x per turn for such and such a territory, will that territory become a neutral 1 if it has less than the set number of armies on it?
nah, to see how the neg. effect works, play AoR: Magic. What happens is if you leave more than 1 army on that territ that decays X amount of armies, then you lose that many on that territ....X territ decays 1 army per turn...if you have 10 armies on that territ, your next turn you have 9, if you leave 9 on said territ, next turn you have 8 etc.
I have the worst luck and mainly dead beats join my AoR:Magic games, so I have yet to see if the decay effects your entire bonus (ie. in BOB "Armies Due 30, you own 1 territ that decays 1 per turn you only get 29 instead of the 30)
As long as you leave 1 army sitting on that decaying area (thats ideal) then you lose no armies (unless said example above is true) and it will never revert to neutral... Maybe DiM can clean up some of my explanation ^_^

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Lone.prophet
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ofcourse so the point still is he cant get it free and he should have searched the internetDiM wrote:yeas you can get a 30-day free trial from the adobe site. then you can find other means of continuing the use without paying. but i can't recommend anything as this is not a forum for cracks and serials.Mr_Adams wrote:can I get that for free somewhere?
PS: ignore loneprophet. he seems to have an attitude problem

- gimil
- Posts: 8599
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DiM, Lone this isnt the place to bitch about getting photoshop illegallyLone.prophet wrote:ofcourse so the point still is he cant get it free and he should have searched the internetDiM wrote:yeas you can get a 30-day free trial from the adobe site. then you can find other means of continuing the use without paying. but i can't recommend anything as this is not a forum for cracks and serials.Mr_Adams wrote:can i get that for free somewhere?
PS: ignore loneprophet. he seems to have an attitude problem
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- DiM
- Posts: 10415
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the decay kills X troops per turn. if you have just 1 troop then you won't lose anything.sanosuke wrote:Mr_Adams wrote:so, if you get hit by one of these minus x per turn for such and such a territory, will that territory become a neutral 1 if it has less than the set number of armies on it?
nah, to see how the neg. effect works, play AoR: Magic. What happens is if you leave more than 1 army on that territ that decays X amount of armies, then you lose that many on that territ....X territ decays 1 army per turn...if you have 10 armies on that territ, your next turn you have 9, if you leave 9 on said territ, next turn you have 8 etc.
I have the worst luck and mainly dead beats join my AoR:Magic games, so I have yet to see if the decay effects your entire bonus (ie. in BOB "Armies Due 30, you own 1 territ that decays 1 per turn you only get 29 instead of the 30)
As long as you leave 1 army sitting on that decaying area (thats ideal) then you lose no armies (unless said example above is true) and it will never revert to neutral... Maybe DiM can clean up some of my explanation ^_^
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
glad you like it mate.Colossus wrote:Hey fellas, just thought I'd drop in and check out the Age of Realms map 3. It looks awesome. I think the first two are by far the most fun to play in CC, and I'm looking forward to this one.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku






