[Abandoned] - Chess
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carlpgoodrich
- Posts: 408
- Joined: Tue Aug 04, 2009 2:12 pm
Re: Chess (1/11/10) [D, GP, GR, FF]
I am new to this thread, and I'm sorry if this has been brought up already.. too many pages to read through. The instructions for pawn movement say go forward two if "both are empty," which of course is not the actual rules for pawn movement. You have cleverly made the map so the only pawns that can move forward two are in rows 2 and 7, thus avoiding this problem. Still, there is part of me that is really bothered by this. Just my 2 cents.
-carlpgoodrich
-carlpgoodrich
Re: Chess (1/11/10) [D, GP, GR, FF]
Hopefully nobody tries to play real chess using these rules...carlpgoodrich wrote:I am new to this thread, and I'm sorry if this has been brought up already.. too many pages to read through. The instructions for pawn movement say go forward two if "both are empty," which of course is not the actual rules for pawn movement. You have cleverly made the map so the only pawns that can move forward two are in rows 2 and 7, thus avoiding this problem. Still, there is part of me that is really bothered by this. Just my 2 cents.
-carlpgoodrich
It's the best I could do with the available space.
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Re: Chess (1/11/10) [D, GP, GR, FF]
MAPS AND XML
Large:
Small:
XML:
Comments? Quench? 
Large:
Small:
XML:
Code: Select all
<?xml version="1.0"?>
<map>
<positions>
</positions>
<objective>
<name>White Captures Black King!</name>
<components>
<territory>H8 White Rook</territory>
<territory>H2 White King</territory>
<territory>G6 White Pawn</territory>
<territory>G3 White Pawn</territory>
<territory>G2 White Pawn</territory>
<territory>F7 White Bishop</territory>
<territory>F5 White Queen</territory>
<territory>F4 White Pawn</territory>
<territory>F1 White Pawn</territory>
<territory>E5 White Knight</territory>
<territory>D8 White Rook</territory>
<territory>A2 Black King</territory>
</components>
</objective>
<objective>
<name>Black Captures White King!</name>
<components>
<territory>A6 Black Rook</territory>
<territory>A2 Black King</territory>
<territory>B8 Black Pawn</territory>
<territory>B7 Black Queen</territory>
<territory>B5 Black Rook</territory>
<territory>B3 Black Pawn</territory>
<territory>B2 Black Pawn</territory>
<territory>C5 Black Pawn</territory>
<territory>C1 Black Pawn</territory>
<territory>D4 Black Bishop</territory>
<territory>D1 Black Bishop</territory>
<territory>H2 White King</territory>
</components>
</objective>
<territory>
<name>A8 Light Square</name>
<borders>
<border>A7 Dark Square</border>
<border>B8 Black Pawn</border>
</borders>
<bombardments>
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<coordinates>
<smallx>47</smallx>
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<largey>102</largey>
</coordinates>
<neutral></neutral>
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<neutral></neutral>
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<neutral></neutral>
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<name>G1 White King</name>
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<border>H1 Light Square</border>
</borders>
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</bombardments>
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<name>H1 Light Square</name>
<borders>
<border>H2 White King</border>
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</borders>
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<smallx>362</smallx>
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<largey>523</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
</map>natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
-
carlpgoodrich
- Posts: 408
- Joined: Tue Aug 04, 2009 2:12 pm
Re: Chess (1/11/10) [D, GP, GR, FF]
That's fair. And this does look like a really fun map! Can't wait to play.john9blue wrote:Hopefully nobody tries to play real chess using these rules...carlpgoodrich wrote:I am new to this thread, and I'm sorry if this has been brought up already.. too many pages to read through. The instructions for pawn movement say go forward two if "both are empty," which of course is not the actual rules for pawn movement. You have cleverly made the map so the only pawns that can move forward two are in rows 2 and 7, thus avoiding this problem. Still, there is part of me that is really bothered by this. Just my 2 cents.
-carlpgoodrich
It's the best I could do with the available space.
Re: Chess (1/26/10) [D, GP, GR, FF]
Upload the XML somewhere and Load it in the XML Wizard tool, you need to correct a few things there...
Here I uploaded it anyway, load the xml
http://www.fileden.com/files/2008/5/8/1902058/chess.xml
Here I uploaded it anyway, load the xml
http://www.fileden.com/files/2008/5/8/1902058/chess.xml
Re: Chess (1/26/10) [D, GP, GR, FF]
Uggh that probably happened because I messed up the names and changed them. Fixing now...chipv wrote:Upload the XML somewhere and Load it in the XML Wizard tool, you need to correct a few things there...
Here I uploaded it anyway, load the xml
http://www.fileden.com/files/2008/5/8/1902058/chess.xml
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
Re: Chess (1/26/10) [D, GP, GR, FF]
Code: Select all
<?xml version="1.0"?>
<map>
<positions>
</positions>
<objective>
<name>White Captures Black King!</name>
<components>
<territory>G2 White Pawn</territory>
</components>
</objective>
<objective>
<name>Black Captures White King!</name>
<components>
<territory>B7 Black Queen</territory>
</components>
</objective>
<territory>
<name>A8 Light Square</name>
<borders>
<border>A7 Black Pawn</border>
<border>B8 Dark Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>47</smallx>
<smally>81</smally>
<largex>63</largex>
<largey>102</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>B8 Dark Square</name>
<borders>
<border>A8 Light Square</border>
<border>B7 Black Queen</border>
<border>C8 Black Rook</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>92</smallx>
<smally>81</smally>
<largex>124</largex>
<largey>102</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>C8 Black Rook</name>
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<border>B8 Dark Square</border>
<border>A8 Light Square</border>
<border>C7 Dark Square</border>
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<border>C5 Dark Square</border>
<border>C4 Light Square</border>
<border>C3 Dark Square</border>
<border>C2 White Pawn</border>
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</territory>
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<territory>
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<border>G8 Black King</border>
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<territory>
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<neutral></neutral>
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</map>natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
Re: Chess (1/26/10) [D, GP, GR, FF]
All RIGHT! Let's do this thing.john9blue wrote:Fixed.
Re: Chess (1/26/10) [D, GP, GR, FF]
Pictures of the boards with 8,88,888's would be good?
C.
C.

Highest score : 2297
Re: Chess (1/26/10) [D, GP, GR, FF]
From your XML gen.yeti_c wrote:Pictures of the boards with 8,88,888's would be good?
C.
It seems they are a pixel to the right... is this because of the XML Wizard, or will it appear that way on the site?
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
Re: Chess (1/26/10) [D, GP, GR, FF]
Have you run it through the sites XML checker - that will guarantee that the pixels are in the right positions.
C.
C.

Highest score : 2297
Re: Chess (1/26/10) [D, GP, GR, FF]
Use this: http://www.conquerclub.com/mapmaker/yeti_c wrote:Have you run it through the sites XML checker - that will guarantee that the pixels are in the right positions.
C.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
-
Commander9
- Posts: 757
- Joined: Fri Aug 22, 2008 1:51 am
- Gender: Male
- Location: In between Lithuania/USA.
Re: Chess (1/26/10) [D, GP, GR, FF]
Looked through-out the map drafts and comments and I have to say: I think this may be one of the best maps coming through-out the foundry lately! I like the concepts and the gameplay seems to be well-thought, so kudos to you.
Just can't wait for it, so you better keep up the good work
Just can't wait for it, so you better keep up the good work
But... It was so artistically done.
Re: Chess (1/26/10) [D, GP, GR, FF]
That line WAS at the start of the document...?Test results:
line 1: <?xml version="1.0"?> - XML declaration allowed only at the start of the document
Summary: 1 errors and 0 warnings detected in Chess.xml
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
Re: Chess (1/26/10) [D, GP, GR, FF]
There has to be absolutely zero whitespace at the start of the document too...john9blue wrote:That line WAS at the start of the document...?Test results:
line 1: <?xml version="1.0"?> - XML declaration allowed only at the start of the document
Summary: 1 errors and 0 warnings detected in Chess.xml
C.

Highest score : 2297
Re: Chess (1/26/10) [D, GP, GR, FF]


http://www.fileden.com/files/2008/12/14 ... %20XML.xml
XML still appears to be off. I'll fix it soon...
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
Re: Chess (1/26/10) [D, GP, GR, FF]
H6 Black Pawn can't attack anything (just checked the XML) - is that right?
Re: Chess (1/26/10) [D, GP, GR, FF]
New XML: http://www.fileden.com/files/2008/12/14 ... %20XML.xml

Yeah that's right- it's an "Alcatraz".chipv wrote:H6 Black Pawn can't attack anything (just checked the XML) - is that right?
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
- AndyDufresne
- Posts: 24932
- Joined: Fri Mar 03, 2006 8:22 pm
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Re: Chess (1/26/10) [D, GP, GR, FF]
It works for Alcatraz on the SFB map because it is at least marked with one way arrows all going in--and thus the user will know what is going on. The user may be unaware in this case, as there are no helpful markings---and may simply think it is a bug or broken.john9blue wrote:New XML: http://www.fileden.com/files/2008/12/14 ... %20XML.xml
Yeah that's right- it's an "Alcatraz".chipv wrote:H6 Black Pawn can't attack anything (just checked the XML) - is that right?
--Andy
Re: Chess (2/5/10) [D, GP, GR, FF]
The best solution I can see is to move the black bishop to G4 and the white pawn to H4. I'll work on that. Any other ideas? 
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
Re: Chess (1/26/10) [D, GP, GR, FF]
I thought they could attack the empty spaces? Shouldn't it be able to attack G5?chipv wrote:H6 Black Pawn can't attack anything (just checked the XML) - is that right?
Re: Chess (2/5/10) [D, GP, GR, FF]


http://www.fileden.com/files/2008/12/14 ... %20XML.xml
Code: Select all
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<name>White Captures Black King!</name>
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</coordinates>
</territory>
<territory>
<name>F2 White Pawn</name>
<borders>
<border>F3 Light Square</border>
<border>F4 Dark Square</border>
</borders>
<coordinates>
<smallx>272</smallx>
<smally>352</smally>
<largex>364</largex>
<largey>464</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>G2 White Pawn</name>
<borders>
<border>G3 Dark Square</border>
<border>G4 Black Bishop</border>
</borders>
<coordinates>
<smallx>317</smallx>
<smally>352</smally>
<largex>424</largex>
<largey>464</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>H2 Dark Square</name>
<borders>
<border>G2 White Pawn</border>
<border>H1 Light Square</border>
<border>H3 Light Square</border>
</borders>
<coordinates>
<smallx>362</smallx>
<smally>352</smally>
<largex>484</largex>
<largey>464</largey>
</coordinates>
</territory>
<territory>
<name>A1 White Rook</name>
<borders>
<border>A2 Light Square</border>
<border>A3 Dark Square</border>
<border>A4 Light Square</border>
<border>B1 Light Square</border>
<border>C1 Dark Square</border>
<border>D1 Light Square</border>
<border>E1 Dark Square</border>
<border>F1 Light Square</border>
</borders>
<coordinates>
<smallx>47</smallx>
<smally>398</smally>
<largex>63</largex>
<largey>524</largey>
</coordinates>
<neutral>4</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>B1 Light Square</name>
<borders>
<border>A1 White Rook</border>
<border>B2 Dark Square</border>
<border>C1 Dark Square</border>
</borders>
<coordinates>
<smallx>92</smallx>
<smally>398</smally>
<largex>124</largex>
<largey>524</largey>
</coordinates>
</territory>
<territory>
<name>C1 Dark Square</name>
<borders>
<border>B1 Light Square</border>
<border>C2 White Pawn</border>
<border>D1 Light Square</border>
</borders>
<coordinates>
<smallx>137</smallx>
<smally>398</smally>
<largex>184</largex>
<largey>524</largey>
</coordinates>
</territory>
<territory>
<name>D1 Light Square</name>
<borders>
<border>C1 Dark Square</border>
<border>D2 Dark Square</border>
<border>E1 Dark Square</border>
</borders>
<coordinates>
<smallx>182</smallx>
<smally>398</smally>
<largex>244</largex>
<largey>524</largey>
</coordinates>
</territory>
<territory>
<name>E1 Dark Square</name>
<borders>
<border>D1 Light Square</border>
<border>E2 Light Square</border>
<border>F1 Light Square</border>
</borders>
<coordinates>
<smallx>226</smallx>
<smally>398</smally>
<largex>304</largex>
<largey>524</largey>
</coordinates>
</territory>
<territory>
<name>F1 Light Square</name>
<borders>
<border>E1 Dark Square</border>
<border>F2 White Pawn</border>
<border>G1 White King</border>
</borders>
<coordinates>
<smallx>272</smallx>
<smally>398</smally>
<largex>364</largex>
<largey>524</largey>
</coordinates>
</territory>
<territory>
<name>G1 White King</name>
<borders>
<border>H1 Light Square</border>
<border>F1 Light Square</border>
<border>H2 Dark Square</border>
</borders>
<coordinates>
<smallx>317</smallx>
<smally>398</smally>
<largex>424</largex>
<largey>524</largey>
</coordinates>
<neutral>4</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>H1 Light Square</name>
<borders>
<border>G1 White King</border>
<border>H2 Dark Square</border>
</borders>
<coordinates>
<smallx>362</smallx>
<smally>398</smally>
<largex>484</largex>
<largey>524</largey>
</coordinates>
</territory>
</map>Error: Territory H6 Black Pawn has border H5 Light Square which does not exist as a territory
Error: Territory H5 Light Square has border H6 Black Pawn which does not exist as a territory
...which is dumb and wrong. Maybe something is in my cache or whatever. Can someone else upload this code and see if they get the errors?
EDIT: Damn it's whitespace. Hold on...
EDIT 2: Okaaaay that should work.
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Re: Chess (2/6/10) [D, GP, GR, FF]
The question about the pawn brought up another question for clarification for me: the long range-pieces can one-way attack any of the squares it reaches right? For example, the black bishop on G4 borders F3, F5, H5, and F5, and can one-way attack E2, D1, and E6?
- mudfighter
- Posts: 132
- Joined: Tue Dec 15, 2009 6:12 am
- Gender: Male
- Location: Munich
Re: Chess (2/6/10) [D, GP, GR, FF]
Nice work, I am really interested in this map.
I have seen the thread the first time, so I am sorry if I should repeat this points.
I think the king as the most important figure should have a higher autodeploy than the other figures.
And I think it is really complicated that you have to conquer two squares before you can conquer an adjacent figure of the same colour adn it's easier to get an opposing figure on the other side of the board.
Keep up the good work!
I have seen the thread the first time, so I am sorry if I should repeat this points.
I think the king as the most important figure should have a higher autodeploy than the other figures.
And I think it is really complicated that you have to conquer two squares before you can conquer an adjacent figure of the same colour adn it's easier to get an opposing figure on the other side of the board.
Keep up the good work!
- rishaed
- Posts: 1052
- Joined: Fri Jul 20, 2007 8:54 pm
- Location: Somewhere in the Foundry forums looking for whats going on!
Re: Chess (2/6/10) [D, GP, GR, FF]
even thought you might say it is worth the most from earlier posts in the thread the author intended it to be most like normal chess with a few adjustments. In normal chess even though the king is the most important it is worth zero in value b/c it cannot be captured and has many restrictions on movement. The pawn value =1. Knight and Bishop=3 the Rooks =5 and the Queen =9.This is most likely why the king has a lower autodeploy. as for your second issue I'll let someone else reply.. Hope that satisfies your wonderingmudfighter wrote:Nice work, I am really interested in this map.
I have seen the thread the first time, so I am sorry if I should repeat this points.
I think the king as the most important figure should have a higher autodeploy than the other figures.
And I think it is really complicated that you have to conquer two squares before you can conquer an adjacent figure of the same colour adn it's easier to get an opposing figure on the other side of the board.
Keep up the good work!
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