You forgot the two ports which makes it 4 territs to hold.DiM wrote:mapuche 5 + aztec 9chapcrap wrote:I don't have a problem with Doom, but I don't think this is true. Where is said bottle neck?DiM wrote: new world has a 2 terit bottle neck too.
hold all of south america and you can simply protect it from those 2 terits.
Island of Doom
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- koontz1973
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

- DiM
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Re: Island of Doom [20.Feb.12] - V15 - p1&13
oops 
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Island of Doom [20.Feb.12] - V15 - p1&13
classic has several bottlenecks too, it only requires you to hold several continents, so usually by the time you hold that, the game is over anyway. (for example when you hold both Asia and Oceania, or Both Americas, or even Europe and Africa).
bottlenecks don't have to be bad per se, they add a bit of fun to the game, otherwise it'd be too symmetric.
bottlenecks don't have to be bad per se, they add a bit of fun to the game, otherwise it'd be too symmetric.
- Swimmerdude99
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Re: Island of Doom [20.Feb.12] - V15 - p1&13
I don't mind this map at all. In fact I love it as is and hope it remains that way. WELL done sir
- Swimmerdude99
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Re: Island of Doom [20.Feb.12] - V15 - p1&13
However... I do have another comment... There really is no incentive whatsoever to take the volcano to win the game, because the military base comes with a 1+ autodeploy... maybe you should have something similar on the valcanoe? or maye make it a 3 nuetral instead of 5...
- DiM
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Re: Island of Doom [20.Feb.12] - V15 - p1&13
qftzimmah wrote:location plays a factor too.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- TheRedSnifit
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Re: Island of Doom [20.Feb.12] - V15 - p1&13
Actually, I think it'd be the opposite. The base is harder to take, considering how you have to go through several killer neutrals to get to it, and has no additional bonuses aside from the auto-deploy. Keep in mind that you can only assault in one direction from it, so the extra troop will likely be defense-exclusive.swimmerdude99 wrote:However... I do have another comment... There really is no incentive whatsoever to take the volcano to win the game, because the military base comes with a 1+ autodeploy... maybe you should have something similar on the valcanoe? or maye make it a 3 nuetral instead of 5...
- TheRedSnifit
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Re: Island of Doom [20.Feb.12] - V15 - p1&13
Also, the military base is geographically one-sided. Players in the north only have one "infected" area to go through, while everyone else has to go through three or four.
- AndyDufresne
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Re: Island of Doom [20.Feb.12] - V15 - p1&13
In the games I've played, people have been more likely to go after the Military Base than Volcano, so far.TheRedSnifit wrote:Actually, I think it'd be the opposite. The base is harder to take, considering how you have to go through several killer neutrals to get to it, and has no additional bonuses aside from the auto-deploy. Keep in mind that you can only assault in one direction from it, so the extra troop will likely be defense-exclusive.swimmerdude99 wrote:However... I do have another comment... There really is no incentive whatsoever to take the volcano to win the game, because the military base comes with a 1+ autodeploy... maybe you should have something similar on the valcanoe? or maye make it a 3 nuetral instead of 5...
--Andy
- Swimmerdude99
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Re: Island of Doom [20.Feb.12] - V15 - p1&13
No it really isn't harder to take... one troop harder... but valcanoe comes with no bonus, so why try for it in any scenario?TheRedSnifit wrote:Actually, I think it'd be the opposite. The base is harder to take, considering how you have to go through several killer neutrals to get to it, and has no additional bonuses aside from the auto-deploy. Keep in mind that you can only assault in one direction from it, so the extra troop will likely be defense-exclusive.swimmerdude99 wrote:However... I do have another comment... There really is no incentive whatsoever to take the volcano to win the game, because the military base comes with a 1+ autodeploy... maybe you should have something similar on the valcanoe? or maye make it a 3 nuetral instead of 5...
- DiM
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Re: Island of Doom [20.Feb.12] - V15 - p1&13
it's ok as it is now. from the games i've looked at and played there's a pretty balanced share of people going for the volcano or the base. it's hugely dependent on game settings and number of players.swimmerdude99 wrote:
No it really isn't harder to take... one troop harder... but valcanoe comes with no bonus, so why try for it in any scenario?
for example in a trench game most people will avoid the base and go just for the volcano.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- AndyDufresne
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Re: Island of Doom [20.Feb.12] - V15 - p1&13
Really? In the trench games I've played, we have went for the base & base area over the volanco! But we could be the anomaly.DiM wrote:it's ok as it is now. from the games i've looked at and played there's a pretty balanced share of people going for the volcano or the base. it's hugely dependent on game settings and number of players.swimmerdude99 wrote:
No it really isn't harder to take... one troop harder... but valcanoe comes with no bonus, so why try for it in any scenario?
for example in a trench game most people will avoid the base and go just for the volcano.
--Andy
Re: Island of Doom [20.Feb.12] - V15 - p1&13
I have to agree with Andy. It seems like you're arguments aren't backed up from what I have seen.AndyDufresne wrote:Really? In the trench games I've played, we have went for the base & base area over the volanco! But we could be the anomaly.DiM wrote:it's ok as it is now. from the games i've looked at and played there's a pretty balanced share of people going for the volcano or the base. it's hugely dependent on game settings and number of players.swimmerdude99 wrote:
No it really isn't harder to take... one troop harder... but valcanoe comes with no bonus, so why try for it in any scenario?
for example in a trench game most people will avoid the base and go just for the volcano.
--Andy
Re: Island of Doom [20.Feb.12] - V15 - p1&13
Game 10922123chapcrap wrote:I have to agree with Andy. It seems like you're arguments aren't backed up from what I have seen.AndyDufresne wrote:Really? In the trench games I've played, we have went for the base & base area over the volanco! But we could be the anomaly.DiM wrote:it's ok as it is now. from the games i've looked at and played there's a pretty balanced share of people going for the volcano or the base. it's hugely dependent on game settings and number of players.swimmerdude99 wrote:
No it really isn't harder to take... one troop harder... but valcanoe comes with no bonus, so why try for it in any scenario?
for example in a trench game most people will avoid the base and go just for the volcano.
--Andy
- AndyDufresne
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Re: Island of Doom [20.Feb.12] - V15 - p1&13
Maybe the above is the anomaly! haha. 
I'll continue to play around.
--Andy
I'll continue to play around.
--Andy
- thenobodies80
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Re: Island of Doom
- Quenching
Congratulations DiM and Zimmah, your shiny new medals are well-earned
Conquer Club, enjoy!
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nolefan5311
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Re: Island of Doom
Congrats DiM
Re: Island of Doom
I know this is out of beta, but I've now been in two games where someone suggested a fort or attack from Mus to Qua. No one caught that those two weren't connected. I don't know what it is about those two territs, but for some reason they look connected at least to my sample of me and maybe 5 teammates. Does anyone else have this problem?
2012-05-05 04:29:18 - emporium [team]: I thought there was a link from mus to qua
2012-05-07 14:39:57 - agentcom [team]: emp, I did too
2012-08-11 12:03:13 - Benzorrr [team]: f*ck i cant fort into your bonus
2012-08-11 12:03:18 - Benzorrr [team]: looked at the map wrong
2012-08-11 12:42:43 - agentcom [team]: I have made that mistake, too. Same territs different game. And didn't catch it here either. I don't know why I think they're connected.
2012-05-05 04:29:18 - emporium [team]: I thought there was a link from mus to qua
2012-05-07 14:39:57 - agentcom [team]: emp, I did too
2012-08-11 12:03:13 - Benzorrr [team]: f*ck i cant fort into your bonus
2012-08-11 12:03:18 - Benzorrr [team]: looked at the map wrong
2012-08-11 12:42:43 - agentcom [team]: I have made that mistake, too. Same territs different game. And didn't catch it here either. I don't know why I think they're connected.
- DiM
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Re: Island of Doom
i honestly have no idea why you'd think those are connected.
the paths are very clear and there's obviously no path there.
anyway, this problem should be gone once my maps are removed so no point worrying about it.
the paths are very clear and there's obviously no path there.
anyway, this problem should be gone once my maps are removed so no point worrying about it.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- IcePack
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Re: Island of Doom
I'm not sure why you and the others think its connected. I dont have any troubles seeing that they aren't.agentcom wrote:I know this is out of beta, but I've now been in two games where someone suggested a fort or attack from Mus to Qua. No one caught that those two weren't connected. I don't know what it is about those two territs, but for some reason they look connected at least to my sample of me and maybe 5 teammates. Does anyone else have this problem?
2012-05-05 04:29:18 - emporium [team]: I thought there was a link from mus to qua
2012-05-07 14:39:57 - agentcom [team]: emp, I did too
2012-08-11 12:03:13 - Benzorrr [team]: f*ck i cant fort into your bonus
2012-08-11 12:03:18 - Benzorrr [team]: looked at the map wrong
2012-08-11 12:42:43 - agentcom [team]: I have made that mistake, too. Same territs different game. And didn't catch it here either. I don't know why I think they're connected.
IcePack

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
- AndyDufresne
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Re: Island of Doom
Yeah, they are near each other, and I can see why someone might think they are connected, but I think it is pretty clear on the map.
--Andy
--Andy
Re: Island of Doom
Yeah, both times it has happened, I've felt like an idiot. I just thought I'd throw it out there and see if it was a widespread perception. But apparently it's just me 
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ManBungalow
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Re: Island of Doom
Can we redo this thread but without the Supersize stamp?
Even the small map image doesn't fit on my screen in a game and the regions are so far apart.

Even the small map image doesn't fit on my screen in a game and the regions are so far apart.


