Complex or Straightforward maps?
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Re: Complex or Straightforward maps?
No, Waterloo is more complex than Bamboo Jack, by far.
Re: Complex or Straightforward maps?
I havent played Jack, but i didnt think Waterloo was that hard. Ive played it twice- im 1-1TaCktiX wrote:No, Waterloo is more complex than Bamboo Jack, by far.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Re: Complex or Straightforward maps?
hulmey wrote:im unsure how you view the world DIM!! Id love to be you for a day and see how you tick tock (if you do at all).DiM wrote:my maps aren't complex and neither are carinswk's. if you have an average iq and you read the legend then no map on CC will pose a problem.
Because i was wondering if you agree that waterloo is more complex than classic. If the answer is yes than it would be a complex map. It would hardly be a map that you play speed on for the first time!!
let me put it like this:
i think all maps are EASY to understand but COMPLEX to master.
a game on waterloo versus weak opponents is a walk in the park while a doodle earth game versus skilled ones can be harder then brain surgery.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Complex or Straightforward maps?
there is no skill involved in doodle earth!! its pure luck and no strageyDiM wrote:hulmey wrote:im unsure how you view the world DIM!! Id love to be you for a day and see how you tick tock (if you do at all).DiM wrote:my maps aren't complex and neither are carinswk's. if you have an average iq and you read the legend then no map on CC will pose a problem.
Because i was wondering if you agree that waterloo is more complex than classic. If the answer is yes than it would be a complex map. It would hardly be a map that you play speed on for the first time!!
let me put it like this:
i think all maps are EASY to understand but COMPLEX to master.
a game on waterloo versus weak opponents is a walk in the park while a doodle earth game versus skilled ones can be harder then brain surgery.
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Re: Complex or Straightforward maps?
hulmey wrote:there is no skill involved in doodle earth!! its pure luck and no strageyDiM wrote:hulmey wrote:im unsure how you view the world DIM!! Id love to be you for a day and see how you tick tock (if you do at all).DiM wrote:my maps aren't complex and neither are carinswk's. if you have an average iq and you read the legend then no map on CC will pose a problem.
Because i was wondering if you agree that waterloo is more complex than classic. If the answer is yes than it would be a complex map. It would hardly be a map that you play speed on for the first time!!
let me put it like this:
i think all maps are EASY to understand but COMPLEX to master.
a game on waterloo versus weak opponents is a walk in the park while a doodle earth game versus skilled ones can be harder then brain surgery.
actually there is under certain conditions.
for example 8p no cards assassin sequential adjacent fog vs players that know how to play. very interesting setup.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Complex or Straightforward maps?
interesting maybe but theres no skill involved and hardly enough room to egt a card without killing some1DiM wrote:hulmey wrote:there is no skill involved in doodle earth!! its pure luck and no strageyDiM wrote:hulmey wrote:im unsure how you view the world DIM!! Id love to be you for a day and see how you tick tock (if you do at all).DiM wrote:my maps aren't complex and neither are carinswk's. if you have an average iq and you read the legend then no map on CC will pose a problem.
Because i was wondering if you agree that waterloo is more complex than classic. If the answer is yes than it would be a complex map. It would hardly be a map that you play speed on for the first time!!
let me put it like this:
i think all maps are EASY to understand but COMPLEX to master.
a game on waterloo versus weak opponents is a walk in the park while a doodle earth game versus skilled ones can be harder then brain surgery.
actually there is under certain conditions.
for example 8p no cards assassin sequential adjacent fog vs players that know how to play. very interesting setup.
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Re: Complex or Straightforward maps?
why get a card if the game is no cards???
trust me it is very very complex especially if there is chat because you are trying to guess each person's target. it's not a very spectacular game as the attacks will be very rare but it is complex enough to ensure that even the slightest mistake will be punished.
trust me it is very very complex especially if there is chat because you are trying to guess each person's target. it's not a very spectacular game as the attacks will be very rare but it is complex enough to ensure that even the slightest mistake will be punished.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Complex or Straightforward maps?
Even if there are cards - then that's part of the game...
Taking a card without weakening your opponent for someone to be able to kill them.
C.
Taking a card without weakening your opponent for someone to be able to kill them.
C.

Highest score : 2297
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
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- Location: making maps for scooby snacks
Re: Complex or Straightforward maps?
yeti_c wrote:Even if there are cards - then that's part of the game...
Taking a card without weakening your opponent for someone to be able to kill them.
C.
card add an unwanted luck factor in doodle games. get a mixed set from the first 3 cards and you win
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Complex or Straightforward maps?
you guys want to start an 8 player Doodle game like DiM mentioned above.. Let's see how we do...

Re: Complex or Straightforward maps?
id join just in case i might accidentally winRjBeals wrote:you guys want to start an 8 player Doodle game like DiM mentioned above.. Let's see how we do...
and if we do, lets have me the lowest rank! then i could get a ton of points!
Re: Complex or Straightforward maps?
aww shucks, guess u cant join thenRjBeals wrote:i think i'm the lowest rank around here. MMmwha ha ha ha
eh ive decided that im gonna make a game like that
- Optimus Prime
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Re: Complex or Straightforward maps?
Standard gameplay with high visual appeal......
That's why RjBeals is my favorite mapmaker hands down.
That's why RjBeals is my favorite mapmaker hands down.
Re: Complex or Straightforward maps?
2471213, pw: doodle
freestyle: 2471215, pw: doodle
freestyle: 2471215, pw: doodle
- Lanceyboyuk
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Re: Complex or Straightforward maps?
Have to agree with you optimus. half of the new maps are just to over complicated. new worlds and texan wars are the only ones i see me playing. The new maps have their place but i cant see them becoming popular as they are just to complicated to play give me a doodle earth any day of the week.Optimus Prime wrote:Standard gameplay with high visual appeal......
That's why RjBeals is my favorite mapmaker hands down.
Re: Complex or Straightforward maps?
I definitley like the classic style, but mixing it up a bit is always good for me. I like come complication, but when you start needing a PhD to figure stuff out, I mark that map off my list.
- Hatchman
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Re: Complex or Straightforward maps?
Straightforward all the way (with the exception of Dustbowl, which is just pretty as hell). The map legend should list nothing more than bonuses and impassable obstacles (IMHO).
Re: Complex or Straightforward maps?
Love New Worlds and i tried qwert's new map and its complex, but once you get the hang of ithatchman wrote:Straightforward all the way (with the exception of Dustbowl, which is just pretty as hell). The map legend should list nothing more than bonuses and impassable obstacles (IMHO).
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
Re: Complex or Straightforward maps?
I like unique maps for what its worth. And maps that don't rely too much on lucky dice (read as "Not Doodle Earth"). I like complexity but not necessarily abstract complexity (railroad maps for example just feel too abstract for me and boring - i like a little pretty). And waterloo is definitely more complex than bamboo jack. I love bamboo (and i'm damned good at it) but in essence it just a very detailed classic map.


