Moderator: Cartographers
Thanks for looking-in.Dukasaur wrote:I find the black letters in the legend to be quite pixellated. Not really difficult to read, but close. Borderline.
Interestingly, the white letters on the main map don't seem to have that problem, even though it's the same font. I'm not really sure why the difference.

All that's necessary for that is a working XML and volunteers for the beta-website.Fewnix wrote:L am really starting to like the look of this map and want to take it out for a spin
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Suggestion: From the point of view of a game player rather than a map maker, how about the smooth flow continues with a final Alpha version run by the Beta testers and see what they, players of the map to be, think in terms of possible game play before it gets put to them to play with?
A few last tweaks? and then its on the road for the Beta Testers to come up with bugs.



Ask ManBungalow first though. Don't take me at my word on that.Teflon Kris wrote:Interesting point, thanks guys, I might start to think about xml for potential early testing.


Thanks dude, your comments and ideas have been A1 for me, really helpful (currently messing with some of the tools your forum guide suggestions have shown me and feeling the graphics potential is expanding).waauw wrote:really starting to look nice the man! Keep it up!
I've been thinking btw, have you tried something else but the papyrus paper as a background(not the scrolls, the general background)?
I get the feeling like the scrolls + the paper is a bit too much of the same colour. That's just my opinion of course.


Could work, I especially like the would table idea. What could also work is stone or metal to refer to the timeperiod(stone-/bronze age).Teflon Kris wrote:Re: The general background
I was thinking of the main background being another scroll, now that I have freed up a few pixels top and bottom (and its feasible to pinch some more)? However, I take your point. Maybe there is some way of creating a background whereby the main map, inset and mini-insets (AT, OL etc) somehow fit some kind of ancient world writing theme? Hmmm, maybe something like a page of an ancient greek book? The main map and insets could be like illustrations and some of the scrolls info. could be presented as the book's text? It would be an excessively illustrated page of the book but it could work.
Another idea might be to put everything onto three or four scrolls, which would probably need to be mainly horizontal (main map and inset scrolls some legend info in each of their four corners)? The scrolls could be laid out on a wooden table, as though the battle masterminds of one of the civilisations are planning their battle.
Final idea for tonight is a similar layout to the last one, but instead of scrolls, their could be a mixture of a scroll, an open book and some old paper with paperweights to hold it down (e.g. maybe some gladiator-or-other might have used his knife to hold down one side, and a celtic crystal for the other side?
Other ideas welcome.
I agree re. Underworld being unpopular, as things stand atm, with my planned development that may well change. If the development doesnt come-off and the map layout is pretty-much as currently depicted then there would need to be some adjustment to the decay amount, underworld bonus value and/or initial neutral values.waauw wrote: Could work, I especially like the would table idea. What could also work is stone or metal to refer to the timeperiod(stone-/bronze age).
On a gameplay issue, as mentioned by someone else before, it might be better to have underworld acess points geographically more spread out.
I also think the occupation resistance(-2) would make the Underworld too unpopular as the current gameplay leads me to think it's all about achieving victory objectives rather than elimination.
Also do Cerebus and Tartarus attack anything?

Army of GOD wrote:This thread is now about my large penis

macbone wrote:
So for the winning conditions, hold 10 strongholds to win? I only count 9 on the map. Or are the green circles strongholds, too? If so, I'd make the color more distinguishable. On the scroll, the two circles on either side of Strongholds look like they're the same color. Do the starred terts (Athens, etc.) also count as Strongholds? I see in the previous map that they did.
Dukasaur wrote:The Himalayas are kind of jarring. They seem so out-of-place with the rest of the map. I understand they're big mountains and all, but so are the Andes and the Rockies and so on. The Himalyas look like a big cast-iron frying pan dropped on the map.

Yeah, I may giver it a try. I dont want to cover-up the view down from Olympus, took me ages.macbone wrote:
The "OL" seems a little weird, since you have room there for Olympus. What does it look like with Olympus, Atlantis, and Hades' Palace spelled out? The 7 beside AT could be shifted over to make room for Atlantis, and I think Hades' Palace would fit. You could retain "OL" on the scroll to show that Athens attacks Cerebus and OL.



I'm just working on the scrolls currently, maximising space to change the shape and size of some scrolls so that text and symbols can be bigger generally - at that point you may want to re-visit gameplay thoughts, especially as I made an error with the Kraken scroll - to release the Kraken will read as requiring 1 x Hero, 1 x God + The Titans.macbone wrote:I like all the different gameplay elements here.
The Kraken seems really powerful since it can directly attack villages. Perhaps the neutral stack there should be higher? Would 20 be too restrictive?
All strongholds getting a +1 autodeploy seems pretty strong to me.
The text on the scrolls still looks a little indistinct. The font could be sharper, I think.
The borders around the numbers for the gods could be a bit more distinct from the borders on the game map territories. They look fine on the actual territories, but on the scrolls, they look a bit more like circles. Still, they're distinct enough from the terts due to their white centers.
There's a lot of information here, but careful reading of the legend shows players what they need to know.
I assume that Cerebus attacks HP and Tartarus, but could you make that more explicit in the map?
I will be working on the elipse shapes around the main map and med inset soon.dakky21 wrote:Could you try to anti-alias the circles, they are too edgy on some places as:
Also same thing on the smaller one above Illyrians and Thracians
