That should be fixed chapnis, please f5 to view the changes.chapnis wrote:Sorry, I meant leave the single territory as Wanganui (as it's a town) and make the bonus (group of territories) called Manawatu, as that's the 'region'. Sorry I may have been a bit confusing.
http://en.wikipedia.org/wiki/Whanganui vs. http://en.wikipedia.org/wiki/Manawatu-Wanganui_Region
And just to confuse you even more, the official spelling for Wanganui is Whanganui but can be called both
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Re: New Zealand [24.11.11] V4 - Gameplay discussion

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Re: New Zealand [24.11.11] V4 - Gameplay discussion
I can't see it? Manawatu should be in big writing on the left and the Whanganui should be in smaller writing by the map.
Re: New Zealand [24.11.11] V4 - Gameplay discussion
Ah, it looks good now. But it's Manawatu, not Manwatu.
Re: New Zealand [24.11.11] V4 - Gameplay discussion
Sorry chapnis, typo...fixed nowchapnis wrote:Ah, it looks good now. But it's Manawatu, not Manwatu.

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Re: New Zealand [24.11.11] V4 - Gameplay discussion
Looking good 
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Re: New Zealand [24.11.11] V4 - Gameplay discussion
I almost forgot about this map of yours, Cairnswk, since I've been mostly following Pot Mosbi.
In regards to the Tiki part, is it +1 for every Tiki held? Is the (4) reference to how many neutral troops it starts with? Some may think that you need to hold (4) to get +1, even if the items are on different lines, if this isn't the case.
Keep up the good work, I like this map.
--Andy
In regards to the Tiki part, is it +1 for every Tiki held? Is the (4) reference to how many neutral troops it starts with? Some may think that you need to hold (4) to get +1, even if the items are on different lines, if this isn't the case.
Keep up the good work, I like this map.
--Andy
Re: New Zealand [24.11.11] V4 - Gameplay discussion
For gameplay reasons Northland and Auckland held together needs to have 3 borders! Otherwise in 1v1 games it'll only be about who can hold those bonuses. I suggest making a dotted connection between Whangerei and Coromandel.
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Re: New Zealand [24.11.11] V4 - Gameplay discussion
I like the ideas here. When I saw it first, I immediately thought of the Japan map, and that this map would face similar issues in creating a workable gameplay. This looks promising, but I think we all might do well to review comments from the Japan thread to remind us of pitfalls we could encounter here as well. I suspect that the airports will go a long way toward keeping this map from becoming too linear.
Re: New Zealand [24.11.11] V4 - Gameplay discussion
Thanks Andy, your reading of this is correct, but i will change it so there is no confusion.AndyDufresne wrote:I almost forgot about this map of yours, Cairnswk, since I've been mostly following Pot Mosbi.
In regards to the Tiki part, is it +1 for every Tiki held? Is the (4) reference to how many neutral troops it starts with? Some may think that you need to hold (4) to get +1, even if the items are on different lines, if this isn't the case.
Keep up the good work, I like this map.
--Andy
Thanks Gillipig. I was hoping that the planes would be enough:Gillipig wrote:For gameplay reasons Northland and Auckland held together needs to have 3 borders! Otherwise in 1v1 games it'll only be about who can hold those bonuses. I suggest making a dotted connection between Whangerei and Coromandel.
Kaitaia can be assaulted from any black plane position on the map, and Auuckland can be assualted from any white plane position.
So, do others think there is a need for a lilne between Whangerei and Coromandel?
I was hoping to restrict the lines to the ferry route from Wellington and Invercargill.
Thanks ender516.ender516 wrote:I like the ideas here. When I saw it first, I immediately thought of the Japan map, and that this map would face similar issues in creating a workable gameplay. This looks promising, but I think we all might do well to review comments from the Japan thread to remind us of pitfalls we could encounter here as well. I suspect that the airports will go a long way toward keeping this map from becoming too linear.
Yes well, the Japan map was set anciently, so it didn't hgave the benefit of the planes, and yes i agree with you that the planes will alleviate this issue.
White Plane connections:
Auckland <->
Gisborne <->
Wellington <->
Christchurch <->
Queenstown (QT)
Black Plane connections:
Kaitaia <->
Tauranga <->
Napier <->
New PLymouth <->
Whanganui <->
Blanheim <->
Westport <->
Hokitika <->
Timaru <->
Invercargill <->
I beleieve there is plenty of assault opportunity across the map.

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Re: New Zealand [24.11.11] V4 - Gameplay discussion
I'm also wondering why this is still in drafts?

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Re: New Zealand [24.11.11] V4 - Gameplay discussion
Haha, good question!cairnswk wrote:I'm also wondering why this is still in drafts?
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Re: New Zealand [24.11.11] V4 - Gameplay discussion
I really like this- the gameplay looks like it will be a lot of fun.
Couple of questions: Are the Tikis part of the territory they are on, or do they need to be assaulted by them? I assume that the Tiki is not a separate territory, but I don't know for sure.
Also, right now I feel like the two bonuses to the north are a little bit too strong. If you add it all together, it's a +6 bonus for holding 6 territories with only 2 defending territories. Granted, it's offset by having to take over 2 Tikis, but since you have 2 bonus regions you can take over one at a time, making it a bit easier. I'm far from a gameplay expert, but I think if you got a decent drop in the north you'd have a very sizeable advantage.
Couple of questions: Are the Tikis part of the territory they are on, or do they need to be assaulted by them? I assume that the Tiki is not a separate territory, but I don't know for sure.
Also, right now I feel like the two bonuses to the north are a little bit too strong. If you add it all together, it's a +6 bonus for holding 6 territories with only 2 defending territories. Granted, it's offset by having to take over 2 Tikis, but since you have 2 bonus regions you can take over one at a time, making it a bit easier. I'm far from a gameplay expert, but I think if you got a decent drop in the north you'd have a very sizeable advantage.
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Re: New Zealand [24.11.11] V4 - Gameplay discussion
Le's stamp this and move it on... I'm looking forward to this one Cairns!


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Re: New Zealand [24.11.11] V4 - Gameplay discussion
Champion IH, thaaaank-youuuu!Industrial Helix wrote:Le's stamp this and move it on... I'm looking forward to this one Cairns!
...

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Re: New Zealand [24.11.11] V4 - Gameplay discussion
Thanks for commenting WestWindWestWind wrote:I really like this- the gameplay looks like it will be a lot of fun.
They are part of the regions theay are on, therefore they do NOT need to be assaulted.Couple of questions: Are the Tikis part of the territory they are on, or do they need to be assaulted by them? I assume that the Tiki is not a separate territory, but I don't know for sure.
OK, thanks for that input, but you don't have to take over 2 tikis.Also, right now I feel like the two bonuses to the north are a little bit too strong. If you add it all together, it's a +6 bonus for holding 6 territories with only 2 defending territories. Granted, it's offset by having to take over 2 Tikis, but since you have 2 bonus regions you can take over one at a time, making it a bit easier. I'm far from a gameplay expert, but I think if you got a decent drop in the north you'd have a very sizeable advantage.
1. the +3 bonuses could be reduced to +2
2. It looks like there is favour for the Coromandel-Whangerei link.

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Re: New Zealand [5.12.11] V5 P3 - Gameplay discussion
Version 5

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Re: New Zealand [5.12.11] V5 P3 - Gameplay discussion
I feel like the new version addresses the balance issue in the north 
This looks great!! I'll come back with more comments when I have more of a chance to look.
This looks great!! I'll come back with more comments when I have more of a chance to look.
Re: New Zealand [5.12.11] V5 P3 - Gameplay discussion
Pleased you like the update.WestWind wrote:I feel like the new version addresses the balance issue in the north
This looks great!! I'll come back with more comments when I have more of a chance to look.

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Re: New Zealand [5.12.11] V5 P3 - Gameplay discussion
One little nitpick. Anyway you can move the border between Waimakariri a little up into Hunuri, and move the circle over, and then move the border between A.P. and Waimakariri down so that it is not so cramped?

Also, Mt. Cook and it circle will need to be swapped as the numbers will cover part of Lake Takapo text. You will probably need to remove the lake in Mt. Cook to make it work. That's all I see for now. This is looking really good!!

Also, Mt. Cook and it circle will need to be swapped as the numbers will cover part of Lake Takapo text. You will probably need to remove the lake in Mt. Cook to make it work. That's all I see for now. This is looking really good!!
Re: New Zealand [23.12.11] V6 P3 - Gameplay discussion
I'll see what i can do isaiah40isaiah40 wrote:One little nitpick. Anyway you can move the border between Waimakariri a little up into Hunuri, and move the circle over, and then move the border between A.P. and Waimakariri down so that it is not so cramped?
Also, Mt. Cook and it circle will need to be swapped as the numbers will cover part of Lake Takapo text. You will probably need to remove the lake in Mt. Cook to make it work. That's all I see for now. This is looking really good!!
Done iasiah40!
1. I also reduced the opacity on the legend so that the map stands out more
2. the tikis have been re-coloured slightly
3. legend text on airport has been re-worded
Version 6


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Re: New Zealand [23.12.11] V6 P3 - Gameplay discussion
new post as above

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Re: New Zealand [23.12.11] V6 P3 - Gameplay discussion
This is looking great, Cairnswk. A small graphic item first: the "Wellington" name bubble seems to be covered by an island off Picton, and this seems to be the only case I see where the name bubble isn't on top of a piece land when there is overlap (such as Doubtful Sound, Rodney, Invercargill, etc).
In terms of gameplay, this looks like a map I would enjoy. Lots of small bonuses with possibilities of expansion without increasing your border count too much. With the added Tiki idea, the small bonus amount also jumps...and can in some cases with expansion, make what was once a small bonus into a formidable deploy.
For instance, Nelson (+3) with limited expansion into neighboring regions (Westport, MV, Picton) you can gather a +6 for the same border count. Of course the starting neutrals of Tikis will make this sort of play a little ways into the game, but it looks pretty formidable still. Bay of Plenty and Gisborne also have some expansion possibilities, but more borders to contend with than Nelson. Northland and Auckland isn't too far off either, though you have 2 airports (and of different kinds) to worry about there.
--Andy
In terms of gameplay, this looks like a map I would enjoy. Lots of small bonuses with possibilities of expansion without increasing your border count too much. With the added Tiki idea, the small bonus amount also jumps...and can in some cases with expansion, make what was once a small bonus into a formidable deploy.
For instance, Nelson (+3) with limited expansion into neighboring regions (Westport, MV, Picton) you can gather a +6 for the same border count. Of course the starting neutrals of Tikis will make this sort of play a little ways into the game, but it looks pretty formidable still. Bay of Plenty and Gisborne also have some expansion possibilities, but more borders to contend with than Nelson. Northland and Auckland isn't too far off either, though you have 2 airports (and of different kinds) to worry about there.
--Andy
Re: New Zealand [23.12.11] V6 P3 - Gameplay discussion
Andy, i've removed that offending island (which will show in the next version)AndyDufresne wrote:This is looking great, Cairnswk. A small graphic item first: the "Wellington" name bubble seems to be covered by an island off Picton, and this seems to be the only case I see where the name bubble isn't on top of a piece land when there is overlap (such as Doubtful Sound, Rodney, Invercargill, etc).
In terms of gameplay, is there anyone else interested in making some comments...or any further comments before this is moved on?In terms of gameplay, this looks like a map I would enjoy. Lots of small bonuses with possibilities of expansion without increasing your border count too much. With the added Tiki idea, the small bonus amount also jumps...and can in some cases with expansion, make what was once a small bonus into a formidable deploy.
For instance, Nelson (+3) with limited expansion into neighboring regions (Westport, MV, Picton) you can gather a +6 for the same border count. Of course the starting neutrals of Tikis will make this sort of play a little ways into the game, but it looks pretty formidable still. Bay of Plenty and Gisborne also have some expansion possibilities, but more borders to contend with than Nelson. Northland and Auckland isn't too far off either, though you have 2 airports (and of different kinds) to worry about there.
--Andy

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Re: New Zealand [23.12.11] V6 P3 - Gameplay discussion
at first, i wondered why there were two kinds of airport on the map. this seemed to serve no purpose. in fact, it still doesn't.
however, i notice that there are only 6 white airports and lots of black ones. since all of the white airports serve major cities, except for gisborne, this leads to an idea to let there be a practical difference between the airports. my proposal here is to let white airports attack all airports, while black airports can attack only white airports: white airports are airline hubs and u can fly to anywhere from these hubs, whereas black airports are regional airports from which u can fly only to a main hub before changing planes. this lets the cities of new zealand have at least one strategic function or role on this map rather than being indistinguishable from small towns and rural areas: everyone must pass through a city every time they use an airport.
i also recommend merging the gisborne bonus with bay of plenty, since there are many tiny bonus zones already.
ian.
however, i notice that there are only 6 white airports and lots of black ones. since all of the white airports serve major cities, except for gisborne, this leads to an idea to let there be a practical difference between the airports. my proposal here is to let white airports attack all airports, while black airports can attack only white airports: white airports are airline hubs and u can fly to anywhere from these hubs, whereas black airports are regional airports from which u can fly only to a main hub before changing planes. this lets the cities of new zealand have at least one strategic function or role on this map rather than being indistinguishable from small towns and rural areas: everyone must pass through a city every time they use an airport.
i also recommend merging the gisborne bonus with bay of plenty, since there are many tiny bonus zones already.
ian.
Re: New Zealand [23.12.11] V6 P3 - Gameplay discussion
ian, many NZer's would be mortified: Gisborne is not part of the Bay of Plenty, so i won't be changing it.iancanton wrote: i also recommend merging the gisborne bonus with bay of plenty, since there are many tiny bonus zones already.
ian.
ian, while i agree this is perhaps a good gameplay idea i am thinking it would complicate the gameplay for many and that is not where i want this map to be.
at first, i wondered why there were two kinds of airport on the map. this seemed to serve no purpose. in fact, it still doesn't.
however, i notice that there are only 6 white airports and lots of black ones. since all of the white airports serve major cities, except for gisborne, this leads to an idea to let there be a practical difference between the airports. my proposal here is to let white airports attack all airports, while black airports can attack only white airports: white airports are airline hubs and u can fly to anywhere from these hubs, whereas black airports are regional airports from which u can fly only to a main hub before changing planes. this lets the cities of new zealand have at least one strategic function or role on this map rather than being indistinguishable from small towns and rural areas: everyone must pass through a city every time they use an airport.
So let's so what others think!...if there is any feedback on this proposal.

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