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Posted: Sun Mar 25, 2007 10:01 am
by spinwizard
Image


Image

as there was no problems rased i made the big version 2, enjoy!

Posted: Sun Mar 25, 2007 10:04 am
by Qwert
You have very large Title,try to put litle smaler and you can put size too litle smaler

Posted: Sun Mar 25, 2007 10:06 am
by unriggable
Large version is way too large.

Posted: Sun Mar 25, 2007 10:09 am
by spinwizard
unriggable wrote:Large version is way too large.
it is exactly the max size....

Posted: Sun Mar 25, 2007 10:15 am
by spinwizard
Image

Image

update-

both are 100px smaller
new way of nameing squares

do u like this nameing better, they will b showen as R1, B3, P8 ect...

Posted: Sun Mar 25, 2007 10:18 am
by Crowley
spinwizard wrote:Image

do u like this nameing better, they will b showen as R1, B3, P8 ect...

That won't work - Is P1 Pink One or Purple one? Same with B1 etc.

Posted: Sun Mar 25, 2007 10:20 am
by spinwizard
Crowley wrote:
spinwizard wrote:Image

do u like this nameing better, they will b showen as R1, B3, P8 ect...

That won't work - Is P1 Pink One or Purple one? Same with B1 etc.
LB1

PI1

LG1

PU1

it could work...

Posted: Sun Mar 25, 2007 10:21 am
by Crowley
Sure. Personally I liked the labels on the side more.

Posted: Sun Mar 25, 2007 10:27 am
by spinwizard
it is just a option...

Posted: Sun Mar 25, 2007 11:40 am
by AndyDufresne
This map idea holds no interest. Maybe because I hate numbers and math though...


--Andy

Posted: Sun Mar 25, 2007 11:44 am
by spinwizard
AndyDufresne wrote:This map idea holds no interest. Maybe because I hate numbers and math though...


--Andy
lol i guess u don't play crossword, king of the mountains or shinese checkers then :P any1 like it?

Posted: Sun Mar 25, 2007 11:45 am
by AndyDufresne
Haha, well I've started some games on Chinese Checkers and King of the Mountains, but those maps...hm have a different feel that appealed to me. At this moment, the map doesn't.


--Andy

Posted: Sun Mar 25, 2007 11:46 am
by spinwizard
AndyDufresne wrote:Haha, well I've started some games on Chinese Checkers and King of the Mountains, but those maps...hm have a different feel that appealed to me. At this moment, the map doesn't.


--Andy
any ideas on how i can get the appeal?

--spin

Posted: Sun Mar 25, 2007 1:23 pm
by spinwizard
comments?

Posted: Sun Mar 25, 2007 1:33 pm
by dominationnation
this wont really inprove gameplay but what is with the diagnol bonus. How does that relate to sudoku

Posted: Sun Mar 25, 2007 1:35 pm
by spinwizard
dunno, wisse suggested it...

Posted: Sun Mar 25, 2007 1:41 pm
by dominationnation
I think it actually makes it less playable because if someone owns a diagnol then there cant be anyone else getting any across or down bonuses

Posted: Sun Mar 25, 2007 1:46 pm
by WidowMakers
if you are going to do this then you should still make the numbers of each colored area arranged like suduko would have them. Only one 1 in each column and row. Right now each box is the same layout.

Posted: Sun Mar 25, 2007 1:56 pm
by happy2seeyou
Umm, I have not read anyones comment yet on this map, but if you are serious about making a sudoku map then you should re-arrange the numbers so that they are correct. As you have it right now, it would not be considered Sudoku.

Posted: Sun Mar 25, 2007 1:57 pm
by spinwizard
i will do that in abit

Posted: Sun Mar 25, 2007 2:01 pm
by happy2seeyou
137 429 658
589 613 427
264 758 319

725 846 193
896 137 542
341 592 786

952 371 864
478 965 231
613 284 975

There is one way that you could put the numbers.

Posted: Sun Mar 25, 2007 2:02 pm
by spinwizard
thanks

Posted: Sun Mar 25, 2007 2:07 pm
by happy2seeyou
Also, I have a great book by Michael Mepham and there is a website that has tons of different ways you can have the layout. Check out the jigsaw sudoku and the jig samurai sudoku. Below is the website. I bet you could find tons of ideas there.


http://www.sudoku.org.uk/

Posted: Sun Mar 25, 2007 2:21 pm
by Wisse
or look at http://www.joe-ks.com for more examples ;)

Posted: Sun Mar 25, 2007 5:22 pm
by Mr Tumbler
I almost feel guilty if you were inspired by my thread. Anyway, it could work as a "pure concept" map.

A few suggestions:
- Please remove the diagonal bonus. It doesn't add anything. You need to be winning already to get this bonus. And it's a very non-sudoku bonus.
- I like the numbering:
1 2 3
4 5 6
7 8 9
With various numbering just to get it sudoku correct, making moves will be frustrating since each 3x3 will have different ordering of numbers. Mistakes will be made.
- Make the play less static by increasing the row and column bonuses (and decrease the rest). This will encourage grabs for rows and columns and spread the play. Else just the 4 corners will be guarded.