Thanks .44the.killing.44 wrote:Sorry cairns, you can do better in an idea and your graphics. Vote no.
CRICKET: SILLY MID-ON
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Re: CRICKET: SMO [D]V13 (p12) - Anyone still interested in this?

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Re: CRICKET: SMO [D]V13 (p12) - Anyone still interested in this?
Well if you class Coreldraw as being an equivalent of MS Paint, then i guess you'd be right. And this map is not the equivalent of Rail Africa, two entirely different maps, sometimes different maps need different treatment, and i am not as good an artist as others in the foundry who have all those wonderful PS skills.natty_dread wrote:I like the idea, but I agree with the.killing about the graphics - they're just not cutting it IMO.
When I look at maps in the main foundry, I've used to seeing top notch graphics. Things that please the eye... this map is just estetically not working. Many of the bonus areas and their colours look like they were drawn with MS paint.
I'm not saying this couldn't become a great map, I'm just saying it's going to need a whole lot of work on the graphics department.
Cairns, the graphics you did on Rail Africa were great, so I know you can do better than this.
Thanks for your opinion though, natty

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Re: CRICKET: SMO [D]V13 (p12) - Anyone still interested in this?
What would be helpful is if someone indicated the areas that need improving.
Please do no say the stands.
I have tried to place "dots" in the stands to indicate people (like in the Colisevm map) and to be honest it looked crappy.
I have thought about placing flags on the stands and that will only clutter the map.
The different between the the Colisevm and Circus Maximus maps and this one is that those maps don't have territories in the stands so the graphic is better suited on those maps to that.
So suggestions would be appropriate if people think things can be improved.
Please do no say the stands.
I have tried to place "dots" in the stands to indicate people (like in the Colisevm map) and to be honest it looked crappy.
I have thought about placing flags on the stands and that will only clutter the map.
The different between the the Colisevm and Circus Maximus maps and this one is that those maps don't have territories in the stands so the graphic is better suited on those maps to that.
So suggestions would be appropriate if people think things can be improved.

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Re: CRICKET: SMO [D]V15
A small improvement to give some Cricket atmosphere...
Version 15.

Version 15.


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Re: CRICKET: SMO [D]V15 (p14) - New Icons in legend
Hmmm I am sad to see this stalling. I have not made anymore comments because I dont see any problems with it, I would play it now and check this thread hoping to see it moved on to the next stage. Why have the mods not given it the next check? That is the question? It seems to have enough interest, but do we need a mod to come in and say either yay or nay?
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Re: CRICKET: SMO [D]V13 (p12) - Anyone still interested in this?
I like the graphics because they are not pretty - I love P/Rome and that isnt a pretty mapcairnswk wrote:Thanks .44the.killing.44 wrote:Sorry cairns, you can do better in an idea and your graphics. Vote no.
maybe change the name to The Baggy Greens

Re: CRICKET: SMO [D]V13 (p12) - Anyone still interested in this?
Shhh.... dont give him any ideas...Captain_Scarlet wrote:
I like the graphics because they are not pretty - I love P/Rome and that isnt a pretty map
maybe change the name to The Baggy Greens
Hows those windies going aye? Almost as good as these Paskistani's
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Re: CRICKET: SMO [D]V13 (p12) - Anyone still interested in this?
Well, the stands... the colour gradients on them kinda clash with my eyes. Try to find better colours for them, or some kind of texture...cairnswk wrote:What would be helpful is if someone indicated the areas that need improving.
Please do no say the stands.
The media center and the ellipse-shaped area below it look just sloppy. Try to reshape them and perhaps also give them some kind of texture.
Then those beer pints... I think they could use some detail.
Lastly, those tent-like things with the red/yellow flags on top... you've got to do something with those.
However, overall I like the map. I would love to see what you can make of this by improving the graphical style. I think it has great potential and you definitely should keep developing the map.

Re: CRICKET: SMO [D]V13 (p12) - Anyone still interested in this?
Natty, thatnks for your comments.
Those colours represent the colours from the various nations sporting teams that play Cricket. I have a already stated that placing flags on the maps would be too much around the arean and make the map cluttered. The colours already sit under a transparent area. A texture might improve marginally and i will try but i don't want to take those colours away as those who have been here before you are happy with them. Sorry.
[quuote]However, overall I like the map. I would love to see what you can make of this by improving the graphical style. I think it has great potential and you definitely should keep developing the map.[/quote]
I'm sorry, but because of the nature of the arena and what this map represents, can you think of other things that would improve it.
Natty, this is a representation of the famour Lords Cricket Ground in London.natty_dread wrote:Well, the stands... the colour gradients on them kinda clash with my eyes. Try to find better colours for them, or some kind of texture...cairnswk wrote:What would be helpful is if someone indicated the areas that need improving.
Please do no say the stands.
Those colours represent the colours from the various nations sporting teams that play Cricket. I have a already stated that placing flags on the maps would be too much around the arean and make the map cluttered. The colours already sit under a transparent area. A texture might improve marginally and i will try but i don't want to take those colours away as those who have been here before you are happy with them. Sorry.
The Media Centre looks sloppy eh?! Go tell that to the Brits. The media centre just happens to be that shape and once again is representational of Lords Ground. At that size, i don't know if a texture will be seen well enough to improve it any, but i will try.The media center and the ellipse-shaped area below it look just sloppy. Try to reshape them and perhaps also give them some kind of texture.
What detail would you give them at the size, and please don't say handles because handles would only create graphic that might be misconstrued as impassables or something else. For the most part, much of the detail on the pints can't be seen as it is covered by army circles or text.Then those beer pints... I think they could use some detail.
Once again the tent-like things are reprentational of the Pavillion Roof tops at Lords. Normally they would sit atop the Pavillion where those Cricketers sit, but i have had to place them atop small scorebards for real estate reasons and lots of cricketers would recognise that those flags are the colours of the Lords flags.Lastly, those tent-like things with the red/yellow flags on top... you've got to do something with those.
[quuote]However, overall I like the map. I would love to see what you can make of this by improving the graphical style. I think it has great potential and you definitely should keep developing the map.[/quote]
I'm sorry, but because of the nature of the arena and what this map represents, can you think of other things that would improve it.

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Re: CRICKET: SMO [D]V13 (p12) - Anyone still interested in this?
I supported Poison Rome…Captain_Scarlet wrote:I like the graphics because they are not pretty - I love P/Rome and that isnt a pretty mapcairnswk wrote:Thanks .44the.killing.44 wrote:Sorry cairns, you can do better in an idea and your graphics. Vote no.
maybe change the name to The Baggy Greens
Re: CRICKET: SMO [D]V13 (p12) - Anyone still interested in this?
So .44, if this were your map, what would u do to improve it?the.killing.44 wrote:I supported Poison Rome…Captain_Scarlet wrote:I like the graphics because they are not pretty - I love P/Rome and that isnt a pretty mapcairnswk wrote:Thanks .44the.killing.44 wrote:Sorry cairns, you can do better in an idea and your graphics. Vote no.
maybe change the name to The Baggy Greens

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Re: CRICKET: SMO [D]V15
Version 15.



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Re: CRICKET: SMO [D]V13 (p12) - Anyone still interested in this?
To be honest, I just don't like the theme, idea, let alone execution. Maybe it's because I'm American and don't watch nor know about cricket. The gameplay just seems so all over the place and, once again maybe this is because I have no clue what the setup of a cricket game (match?) is, I can't for the life of me figure out what's going where, why, and how. I just can't honestly say that I support the map in really any aspect, besides the legend, which looks muy cool.cairnswk wrote:So .44, if this were your map, what would u do to improve it?the.killing.44 wrote:I supported Poison Rome…Captain_Scarlet wrote:I like the graphics because they are not pretty - I love P/Rome and that isnt a pretty mapcairnswk wrote:Thanks .44the.killing.44 wrote:Sorry cairns, you can do better in an idea and your graphics. Vote no.
maybe change the name to The Baggy Greens
Re: CRICKET: SMO [D]V13 (p12) - Anyone still interested in this?
OK thanks for being totally honest, and "all over the place"...because basically that's what happens in cricket with the ball.the.killing.44 wrote:To be honest, I just don't like the theme, idea, let alone execution. Maybe it's because I'm American and don't watch nor know about cricket. The gameplay just seems so all over the place and, once again maybe this is because I have no clue what the setup of a cricket game (match?) is, I can't for the life of me figure out what's going where, why, and how. I just can't honestly say that I support the map in really any aspect, besides the legend, which looks muy cool.cairnswk wrote:...
So .44, if this were your map, what would u do to improve it?
It's not quite as fixed as advancing the ball to the opposing end's goal line through physical tactics and manouvering.

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Re: CRICKET: SMO [D]V13 (p12) - Anyone still interested in this?
Hehe, I'm a baseball player, so I could figure that much out. But I think you just outlined pretty well why I don't think this will work well as a map.cairnswk wrote:OK thanks for being totally honest, and "all over the place"...because basically that's what happens in cricket with the ball.the.killing.44 wrote:To be honest, I just don't like the theme, idea, let alone execution. Maybe it's because I'm American and don't watch nor know about cricket. The gameplay just seems so all over the place and, once again maybe this is because I have no clue what the setup of a cricket game (match?) is, I can't for the life of me figure out what's going where, why, and how. I just can't honestly say that I support the map in really any aspect, besides the legend, which looks muy cool.cairnswk wrote:...
So .44, if this were your map, what would u do to improve it?
It's not quite as fixed as advancing the ball to the opposing end's goal line through physical tactics and manouvering.
"'all over the place'...because basically that's what happens in cricket with the ball."
It could just be me, but I'd like our maps to be organized. By this I don't mean they have to be strict in terms of, say, "political divisions here, put some lines here, don't do that because it's slightly out of place." But rather than looking at the map and trying to figure out what's going on shouldn't give me a headache. It's this same reason that makes me not want to see many, if any, sport maps on CC, because the map is most likely trying to follow what happens in the game—randomness. There is no set thing that the ball will do in basically any team sport and a lot of individual sports. There are no set divisions, recorded actions from one battle or event, etc. off of which we can model the map. And thus I don't think random actions make for a good game board as the mapper tries to follow the random actions of the game with lines that go "all over the place."
My 2¢ about maps.
Re: CRICKET: SMO [D]V13 (p12) - Anyone still interested in this?
OK, well if' you're a baseball player, then you might understand why i think this map would be a success and have enough "randomness" to parallel the game...the.killing.44 wrote:...
Hehe, I'm a baseball player, so I could figure that much out. But I think you just outlined pretty well why I don't think this will work well as a map.
"'all over the place'...because basically that's what happens in cricket with the ball."
It could just be me, but I'd like our maps to be organized. By this I don't mean they have to be strict in terms of, say, "political divisions here, put some lines here, don't do that because it's slightly out of place." But rather than looking at the map and trying to figure out what's going on shouldn't give me a headache. It's this same reason that makes me not want to see many, if any, sport maps on CC, because the map is most likely trying to follow what happens in the game—randomness. There is no set thing that the ball will do in basically any team sport and a lot of individual sports. There are no set divisions, recorded actions from one battle or event, etc. off of which we can model the map. And thus I don't think random actions make for a good game board as the mapper tries to follow the random actions of the game with lines that go "all over the place."
My 2¢ about maps.
Represented are runs, fours and sixes
Runs (singles) (4 of them) are bonuses that can be gained - two of each from each batsman at the crease (on pitch in middle of field).
Runs (Fours) (8 of them) are bonsues that require interection between the batters and fieldsmen
Runs (Sixes) (7 of them) in the stands are bonuses that interact with the crowd since that it where they have to be hit (over the fence or boundary) and why i have them bordering the spectators. These sixes can be returned to the field via the fieldsman which is usually what happens if the spectators doesn't "swipe" the ball.
So between the two on pitch and the Spectators there are many opportunities for interchanging the assualt paths.
Then add in the bordering police and streaker for a bit of fun, the waiting batsmen in the pavillion, the public areas and bars and you have a very good risk style map that represents cricket and "thinks outside the box" and you know that is where i get most of ideas from.
that's why i think it makes a very good idea for a map because of the interchangabliilty of the assualt areas and the numerous bonuses that can be gained.

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Re: CRICKET: SMO [D]V15 (p14) - New Icons in legend
My problem is more with the core idea that you want to create a map that is as random as the game. I just think that creating a map anticipating every situation cannot work coherently. The thing is, you just explained very well how it works and why everything works. But I have to say that the majority of CC would not be familiar with the rules and going-ons of cricket. Thus, you either have to explain it to everyone (via the map), or it will just seem like garbled lines. Obviously, there is not enough room on the map to explain it all.cairnswk wrote:OK, well if' you're a baseball player, then you might understand why i think this map would be a success and have enough "randomness" to parallel the game...
It does sound like fun, after you've explained everything. However, I don't think it is possible to execute this through the way CC's maps are made: lines, circles, and labels.
Re: CRICKET: SMO [D]V15 (p14) - New Icons in legend
Mmm i don't agree with you, but that's your opinion and i respect you for it.the.killing.44 wrote:My problem is more with the core idea that you want to create a map that is as random as the game. I just think that creating a map anticipating every situation cannot work coherently. The thing is, you just explained very well how it works and why everything works. But I have to say that the majority of CC would not be familiar with the rules and going-ons of cricket. Thus, you either have to explain it to everyone (via the map), or it will just seem like garbled lines. Obviously, there is not enough room on the map to explain it all.cairnswk wrote:OK, well if' you're a baseball player, then you might understand why i think this map would be a success and have enough "randomness" to parallel the game...
It does sound like fun, after you've explained everything. However, I don't think it is possible to execute this through the way CC's maps are made: lines, circles, and labels.
Let's close this off now and get back to topic.

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Re: CRICKET: SMO [D]V15 (p14) - New Icons in legend
Well that was very on-topic, I must say. You have a very good right to your opinion, as you have proven. I'll continue to follow the map and see how it goes.cairnswk wrote:Mmm i don't agree with you, but that's your opinion and i respect you for it.the.killing.44 wrote:My problem is more with the core idea that you want to create a map that is as random as the game. I just think that creating a map anticipating every situation cannot work coherently. The thing is, you just explained very well how it works and why everything works. But I have to say that the majority of CC would not be familiar with the rules and going-ons of cricket. Thus, you either have to explain it to everyone (via the map), or it will just seem like garbled lines. Obviously, there is not enough room on the map to explain it all.cairnswk wrote:OK, well if' you're a baseball player, then you might understand why i think this map would be a success and have enough "randomness" to parallel the game...
It does sound like fun, after you've explained everything. However, I don't think it is possible to execute this through the way CC's maps are made: lines, circles, and labels.
Let's close this off now and get back to topic.
Re: CRICKET: SMO [D]V15 (p14) - New Icons in legend
Added a couple of umpires to the title



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Re: CRICKET: SMO [D]V15 (p14) - New Icons in legend
I'm familiar with cricket (I've played it a couple of times), but I can't say I'd really want to play it in Conquer Club. Kind of reminds me of Seamusk's Hurling map I think it was.
--Andy
--Andy
Re: CRICKET: SMO [D]V15 (p14) - New Icons in legend
Thanks Andy for your vote of confidence after 15 Versions. you have superb timing as always.AndyDufresne wrote:I'm familiar with cricket (I've played it a couple of times), but I can't say I'd really want to play it in Conquer Club. Kind of reminds me of Seamusk's Hurling map I think it was.
--Andy
There may be however, many others who do want to play this,
and if successful, may capture some more market for lackattack to keep the site going.
EDIT: and not 10 minutes after your posting, i have checked that Hurling map and must say this Cricket map is far less complicated a map
than the Hurling Map; not only that, the title is a bit more fun rather than the title associated with bringing forth ones stomach contents.
Last edited by cairnswk on Sun Dec 06, 2009 12:34 am, edited 1 time in total.

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Re: CRICKET: SMO [D]V15 (p14) - New Icons in legend
Right, there certainly may be people who enjoy it. I just don't think I will be one of them if this map continues. Too much going on for myself to have fun.
--Andy
--Andy
Re: CRICKET: SMO [D]V15 (p14) - New Icons in legend
That's fair enough Andy.AndyDufresne wrote:Right, there certainly may be people who enjoy it. I just don't think I will be one of them if this map continues. Too much going on for myself to have fun.
--Andy
For me it's mainly going to be looking at enhancing graphics if i can so i'd appreciate any positive suggestions if you have them.
Hehe! then you won't be playing Stalingrad either i take it....

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Re: CRICKET: SMO [D]V15 (p14) - New Icons in legend
Correct, I've avoided most of your maps since your early ones, as they just seem more like work and not play. I really like Cairns Coral Coast, and a few other simpler ones, but none of the recent ones make me want to play. But that is for another topic!
One thing you could consider---all the center dotted lines kind of mash up. Do they all need to be the same? Are they all doing the same thing? If not, maybe dot-dash-dot would be good to differentiate the different ones?
--Andy
One thing you could consider---all the center dotted lines kind of mash up. Do they all need to be the same? Are they all doing the same thing? If not, maybe dot-dash-dot would be good to differentiate the different ones?
--Andy
