Vertex/Austrum [Quenched]
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
-
ManBungalow
- Posts: 3431
- Joined: Sun Jan 13, 2008 7:02 am
- Location: On a giant rock orbiting a star somewhere
Re: Vertex/Austrum [1/12] [24/3] Beta?
I think you misunderstand what I'm trying to say.
The size of the bridges are fine. Some of them are smaller than others, but that's cool.
All I'm suggesting is that you smooth off the ends of them (as circled in my image) to make them look less like rectangles dropped on top of everything else.
The size of the bridges are fine. Some of them are smaller than others, but that's cool.
All I'm suggesting is that you smooth off the ends of them (as circled in my image) to make them look less like rectangles dropped on top of everything else.
- Armandolas
- Posts: 1761
- Joined: Fri Jun 06, 2008 6:32 am
- Gender: Male
- Location: Lisbon
Re: Vertex/Austrum [1/12] [24/3] Beta?
In the past i had criticizef some of your maps, mostly because of graphics....but this one just looks...Beautifull
Congratz
Congratz
Re: Vertex/Austrum [1/12] [24/3] Beta?
only problem are some bridges where are rivers visible.
Oneyed
Oneyed
-
ManBungalow
- Posts: 3431
- Joined: Sun Jan 13, 2008 7:02 am
- Location: On a giant rock orbiting a star somewhere
Re: Vertex/Austrum [1/12] [24/3] Beta?
To clarify, this is what I'm suggesting with the bridges:

You're currently using bridge model A.
I recommend bridge model B. It's the same, but with soft ends.
At the moment, they stand out from the rest of the map because they look like blocks of whatever just slapped on top of the image.

You're currently using bridge model A.
I recommend bridge model B. It's the same, but with soft ends.
At the moment, they stand out from the rest of the map because they look like blocks of whatever just slapped on top of the image.
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Vertex/Austrum [1/12] [24/3] Beta?
Thanks you.Armandolas wrote:In the past i had criticizef some of your maps, mostly because of graphics....but this one just looks...Beautifull
Congratz
ManB, I know what you wanted. But I am happy with the way they are. As I said, I was in two minds whether to do your way or not. I like your way but they are too realistic for the map so I deferred judgement to the higher ups (players). If they say to change it, then I will.ManBungalow wrote:To clarify, this is what I'm suggesting with the bridges:
You're currently using bridge model A.
I recommend bridge model B. It's the same, but with soft ends.
At the moment, they stand out from the rest of the map because they look like blocks of whatever just slapped on top of the image.

- thenobodies80
- Posts: 5400
- Joined: Wed Sep 05, 2007 4:30 am
- Gender: Male
- Location: Milan
Re: Vertex/Austrum [1/12] [24/3] Beta?
tbh I like ManB suggestion athough I don't see it as a mandatory thing.
If there's nothing more to add i think we're ready to play...no?
Nobodies
If there's nothing more to add i think we're ready to play...no?
Nobodies
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Vertex/Austrum [1/12] [24/3] Beta?
Will make the change this weekend. I take it Monday is the earliest we can play so expect the files by then.

- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Vertex/Austrum [1/12] [24/3] Beta?
there are still visible rivers under some bridges...
Oneyed
Oneyed
- thenobodies80
- Posts: 5400
- Joined: Wed Sep 05, 2007 4:30 am
- Gender: Male
- Location: Milan
Re: Vertex/Austrum [1/12] [24/3] Beta?
Where? I can't see them...Oneyed wrote:there are still visible rivers under some bridges...
Oneyed
Re: Vertex/Austrum [1/12] [24/3] Beta?
in Vertex map: from Gerros to Cephissus and from Cephissus to Hyparis.thenobodies80 wrote:
Where? I can't see them...
in Austrum map: from Ionia to Ridun.
Oneyed
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Vertex/Austrum [1/12] [24/3] Beta?
That is the grain, not the river. All bridges have a 100% opacity dark grey backing behind the texture layer.

- SirSebstar
- Posts: 6969
- Joined: Fri Oct 27, 2006 7:51 am
- Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011
Re: Vertex/Austrum [1/12] [24/3] Beta?
it looks visually appealing. count be a real boon for FS players on manual though, win with round 3 (due to round 1 being placement)
looks like a low recovery map if you start the first turn with bonussess due to 4+ in one region.....mmm
what eslse do you want to have looked at?
looks like a low recovery map if you start the first turn with bonussess due to 4+ in one region.....mmm
what eslse do you want to have looked at?
- thenobodies80
- Posts: 5400
- Joined: Wed Sep 05, 2007 4:30 am
- Gender: Male
- Location: Milan
Re: Vertex/Austrum [1/12] [24/3] Beta?
- Beta - Quenching
Conquer Club, enjoy!
While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
- 1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.
thenobodies80
-
ManBungalow
- Posts: 3431
- Joined: Sun Jan 13, 2008 7:02 am
- Location: On a giant rock orbiting a star somewhere
-
nolefan5311
- Posts: 1768
- Joined: Mon Nov 22, 2010 11:51 am
- Gender: Male
- Location: Florida
Re: Vertex/Austrum [1/12] [24/3] Beta?
Congrats koontz!
- Teflon Kris
- Posts: 4236
- Joined: Sun Jul 13, 2008 4:39 pm
- Gender: Male
- Location: Lancashire, United Kingdom
Re: Vertex/Austrum [1/12] [24/3] Beta?
Nice - although do you really want to give +10 bonus for the full island on the right in Austrum, and nothing for connected regions in the centre?
Re: Vertex/Austrum [1/12] [24/3] Beta?
Might need to add/remove some neutrals on Austrum - 12 starting territs in 1v1 isn't great

- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Vertex/Austrum [1/12] [24/3] Beta?
Connected regions in the centre do give a bonus. They need to be in the same regions though. Look at the names and glows.DJ Teflon wrote:Nice - although do you really want to give +10 bonus for the full island on the right in Austrum, and nothing for connected regions in the centre?
Will sort that today. That is bad, I had it at 13.Gilligan wrote:Might need to add/remove some neutrals on Austrum - 12 starting territs in 1v1 isn't great
EDIT: Made Icaria a neutral 3.

-
puppydog85
- Posts: 641
- Joined: Mon Aug 27, 2007 7:23 am
Re: Vertex/Austrum [1/12] [24/3] Beta?
Quick point on Austrum, once I figured out that it was not the last map I played (Vertex), I had a slight amount of trouble finding out what the exploratorum were (it might be that it was speed 1min. game). But perhaps it might be possible to make the ships in the legend a little bolder? They just looked like background decoration to me, but the whole thing could have been because I was confused about the map and then the time.
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Vertex/Austrum [1/12] [24/3] Beta?
This has been brought up before. Will look into it but a new map, 1 minute speed and getting confused with Vertex is probably not the best thing to play. Now try playing both in a 1 minute speed while drinking. Every game you lose, you drink a pint.puppydog85 wrote:Quick point on Austrum, once I figured out that it was not the last map I played (Vertex), I had a slight amount of trouble finding out what the exploratorum were (it might be that it was speed 1min. game). But perhaps it might be possible to make the ships in the legend a little bolder? They just looked like background decoration to me, but the whole thing could have been because I was confused about the map and then the time.

Re: Vertex/Austrum [1/12] [24/3] Beta?
Beautiful map koontz. I do have to say though that I find the font you've used for the legend (while quite attractive) is terribly difficult to read. Enough straining and I figured out what it said, but I can guarantee you any players on this site who's native language doesn't use the Roman alphabet will be very hard-pressed to know what the legend says.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
-
ManBungalow
- Posts: 3431
- Joined: Sun Jan 13, 2008 7:02 am
- Location: On a giant rock orbiting a star somewhere
Re: Vertex/Austrum [1/12] [24/3] Beta?
I also raised a point about the font of the legend about three pages back.perchorin wrote:Beautiful map koontz. I do have to say though that I find the font you've used for the legend (while quite attractive) is terribly difficult to read. Enough straining and I figured out what it said, but I can guarantee you any players on this site who's native language doesn't use the Roman alphabet will be very hard-pressed to know what the legend says.
Re: Vertex/Austrum [1/12] [24/3] Beta?
Haven t tried austrum yet but I m playing a few vertex and I like it with its original bonus.






