Three Kingdoms of Korea [Quenched]
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- natty dread
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Re: Three Kingdoms of Korea v12.1
I could try some other colour for the purple junks.
The red ones should work if I make the purple ones different enough from them. Right?
The red ones should work if I make the purple ones different enough from them. Right?

Re: Three Kingdoms of Korea v12.1
The issue wasn't telling those apart, it was finding the matching pair and where it was on the map.
- natty dread
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Re: Three Kingdoms of Korea v12.2
Red is fine, Honshu's junk is too dark still.
- natty dread
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Re: Three Kingdoms of Korea v12.2
That's probably because I didn't change Honshu's junk at all, instead I made the chonsong junk darker.TaCktiX wrote:Red is fine, Honshu's junk is too dark still.
The merged colour value of the purple junks should be the same now.
---
By the way, here's 888 tests on both the large map and a mock-up of the small map:

- Victor Sullivan
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Re: Three Kingdoms of Korea v12.2
Looks nice. As far as IH's formula goes...with the territory bonuses (as opposed to continent bonuses)...I'm not sure. I'll look into it (though I'm sure Gilligan's more of an expert than I am). EDIT: Well, I thought of a way, but it would be extremely tedious. I'll try to think of something better.
The legend - "Territory bonus is 3 for any amount" seems potentially misleading. Maybe something more like, "Flat bonus of +3 for any amount of territories". The "territory bonus" terminology I'd stay away from.
I agree with what TaCktiX said above, and I think they could still stand to be lighter, it's still difficult to see on Honshu. Since they're so far apart, it's important to make sure the connection is obvious.
The ampersand next to IH's sig bothers the crap outta me
The legend - "Territory bonus is 3 for any amount" seems potentially misleading. Maybe something more like, "Flat bonus of +3 for any amount of territories". The "territory bonus" terminology I'd stay away from.
I agree with what TaCktiX said above, and I think they could still stand to be lighter, it's still difficult to see on Honshu. Since they're so far apart, it's important to make sure the connection is obvious.
The ampersand next to IH's sig bothers the crap outta me
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- natty dread
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Re: Three Kingdoms of Korea v12.2
Let's not assume players to be idiots here. Territory bonus is standard lingo, and I want to stay away from large & convoluted walls of text.Victor Sullivan wrote:The legend - "Territory bonus is 3 for any amount" seems potentially misleading. Maybe something more like, "Flat bonus of +3 for any amount of territories". The "territory bonus" terminology I'd stay away from.
The issue here is colourblindness. With colourblind filters, purple and blue both look the same. Therefore the blue and purple junks should have a significant brightness difference. If I make the purple junks bright, I'd have to make the blue junks dark, and since there are more blue junks I think it's better this way...Victor Sullivan wrote:and I think they could still stand to be lighter,
Anyway, I'll look into the junk colours tomorrow, maybe there's some alternate solution here.

- Victor Sullivan
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Re: Three Kingdoms of Korea v12.2
Hey, my philosophy is, if an idiot can understand it, anyone cannatty_dread wrote:Let's not assume players to be idiots here. Territory bonus is standard lingo, and I want to stay away from large & convoluted walls of text.Victor Sullivan wrote:The legend - "Territory bonus is 3 for any amount" seems potentially misleading. Maybe something more like, "Flat bonus of +3 for any amount of territories". The "territory bonus" terminology I'd stay away from.
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- natty dread
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Re: Three Kingdoms of Korea v12.2
If you are referring to the striped territory problem...Victor Sullivan wrote:Looks nice. As far as IH's formula goes...with the territory bonuses (as opposed to continent bonuses)...I'm not sure. I'll look into it (though I'm sure Gilligan's more of an expert than I am). EDIT: Well, I thought of a way, but it would be extremely tedious. I'll try to think of something better.
The issue is that IH wanted the striped territories to only give the larger bonus. This would be easy to accomplish if all bonuses would be counted by single territories, but when there are bonuses like Baekje and Tang that are counted by pairs of territories, the complications begin.
The problem is, in those cases, that the striped area would need to "know" if the player is holding an even or odd number of non-striped territories, so it could adjust the bonus accordingly. And this is impossible to achieve with the XML - even if a continent is overridden, the continent still counts for other continents... if you know what I mean.
You're right though that there is a way, but it would involve coding in all possible combinations of each bonus area, which would make the XML waaaay too large. I've been burning out my brain trying to think of a feasible way to implement this, but so far every idea has failed...
If you can think of a way, good, but I'm starting to think it's best to just let the stripied territories give bonuses as they wish. Or maybe I'm seriously missing something here.

- natty dread
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Re: Three Kingdoms of Korea v12.2
Well damn, just go off and make them look generally gorgeous why don't you?
Re: Three Kingdoms of Korea v12.2
Now those junks look more like junk
s.
s.
- natty dread
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- natty dread
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- natty dread
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Re: Three Kingdoms of Korea v13
So I guess the only thing holding this back in gameplay is figuring out the striped territories, particularly, whether there's a way to make them only give the larger bonus... right?

- Industrial Helix
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Re: Three Kingdoms of Korea v13
Let's just let players double dip.
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- natty dread
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Re: Three Kingdoms of Korea v13
Ok. Then we should be good to go for graphics.Industrial Helix wrote:Let's just let players double dip.
How do you like the new junks?

- Victor Sullivan
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Re: Three Kingdoms of Korea v13
I like your junk, natty. Though I think the green junks look rather similar to the light blue junks.
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- natty dread
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Re: Three Kingdoms of Korea v13
Yeah I'll make them darker.Victor Sullivan wrote:I like your junk, natty. Though I think the green junks look rather similar to the light blue junks.

- phantomzero
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- natty dread
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Re: Three Kingdoms of Korea v14
Thanks.phantomzero wrote:Killer graphics on this one! Great job so far!
Here's the next one with junk colours adjusted - I ended up making the blue ones lighter, because other way around would have caused problems with colourblind.

Re: Three Kingdoms of Korea v14 - ready for gfx?
damn. What's this - 4 full pages on the colour of the junks?
Looking forward to see what you guys can come up with for the graphics forum
They look fine. Move along people!
Looking forward to see what you guys can come up with for the graphics forum
They look fine. Move along people!
- natty dread
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Re: Three Kingdoms of Korea v14 - ready for gfx?
I edited the junks a bit to make them look less pasted on... better?

- Victor Sullivan
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Re: Three Kingdoms of Korea v14.1 - ready for gfx?
The colors are much better, yes.
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- Industrial Helix
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Re: Three Kingdoms of Korea v14.1 - ready for gfx?
I'd say the new junks look good.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575








