roizeau wrote:The flags on the new classic map are AWESOME! makes the map look better than all the other maps on here... a true classic map from the 30's or 40's I love it. A Real Classic Map. ..and the city scape design rocks!
[Official] Classic Revamp [Quenched]
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Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
ustus wrote: This would mark the map as the site symbol and i think that's what you guys want out of classic, right? but still, the jets are cooler....![]()
How about The CC symbol on one jet, and the other jet falling out of the air(with the hasbro emblem perhaps?)?
Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
For some very strange reason, I don't think Hasbro would like that too much, as funny as it isMr_Adams wrote:ustus wrote: This would mark the map as the site symbol and i think that's what you guys want out of classic, right? but still, the jets are cooler....![]()
How about The CC symbol on one jet, and the other jet falling out of the air(with the hasbro emblem perhaps?)?
- MyTurnToWin
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Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
Or, on the falling jet you could put: Flying is RISKy business.
Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
you could make it resemble hasbro's emblem, but be so shot up that it wouldn't matter 
- sully800
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Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
we won't be using any logos from any companies on this map, though the idea is comical. At the moment I'm working on an animated globe, I'm not sure how well I can do it but I will give it my best!
Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
Perhaps make the jets a little smaller?
Keep the comments coming
Keep the comments coming

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Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
i'm against the animated globe. Who want's to have that spinning constantly while you're trying to focus on a map and your next move. It takes about 2 seconds to looks at a legend and bonuses. I say keep the plain bonus text.
Edit... and you will sacrifice quality when moving to the gif.
Edit... and you will sacrifice quality when moving to the gif.

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WidowMakers
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Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
Animated globe is out.RjBeals wrote:i'm against the animated globe. Who want's to have that spinning constantly while you're trying to focus on a map and your next move. It takes about 2 seconds to looks at a legend and bonuses. I say keep the plain bonus text.
Edit... and you will sacrifice quality when moving to the gif.
I like the globes that were there before.
But if those don't work, stick with what you have now.
Maybe design the legend to reflect the old classic map feel.

- stahrgazer
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Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
I see ppl debating between the global and the listed legend.
How about a listed legend that contains a tiny representation of the continent before the number, and the name?
I also like the earlier-stated idea of listing "African Cities" "Australian Cities" etc. for the distance.
However, I still do not believe this map should REPLACE C-Shapes; and since others prefer Arts, I'd say keep all three. But if one has to go, it should be the one that isn't the preferred teaching tool.
Someone said it screws up medals. Other than an every-CC-map medal, I can't see how keeping all three would screw up medals. "Opponents defeated" medals are based on number of opponents defeated, fairly independent of which maps...aren't they?
How about a listed legend that contains a tiny representation of the continent before the number, and the name?
I also like the earlier-stated idea of listing "African Cities" "Australian Cities" etc. for the distance.
However, I still do not believe this map should REPLACE C-Shapes; and since others prefer Arts, I'd say keep all three. But if one has to go, it should be the one that isn't the preferred teaching tool.
Someone said it screws up medals. Other than an every-CC-map medal, I can't see how keeping all three would screw up medals. "Opponents defeated" medals are based on number of opponents defeated, fairly independent of which maps...aren't they?

- sully800
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Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
I really just wanted to play around with the animation abilities since I have never done anything like creating a gif before. I think I made a pretty sweet image, but I agree it would probably be distracting having animation on the map.RjBeals wrote:i'm against the animated globe. Who want's to have that spinning constantly while you're trying to focus on a map and your next move. It takes about 2 seconds to looks at a legend and bonuses. I say keep the plain bonus text.
Edit... and you will sacrifice quality when moving to the gif.
Just the same I would like to show you all my product, but I can't figure out how to make it into a gif. The tutorial I read said to click "Save for web and devices" but that option is grayed out for me. Right now I just have the animation in photoshop itself.
I like the idea of "African Cities" and such, but those labels won't fit in the legend with it's current placement. I could reduce the font size, but I don't want to sacrifice legibility. Perhaps a note at the top of the legend to the effect of "Bonuses are awarded for groups of cities in these regions"? Not that wordy of course...
Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
Been awhile since I popped in. Well I do say I'm glad the shapes will be gone, too boring. Anyways I love the jets streaking towards the name Classic. Quench it now!
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Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
Check image settings so it's in RGB mode and 8 Bits/Channel. It should work?sully800 wrote:RjBeals wrote:... but I can't figure out how to make it into a gif. The tutorial I read said to click "Save for web and devices" but that option is grayed out for me.

- sully800
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Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
I thought it might be a color setting issue, because I didn't touch that. The .mov file I made looks really sweet, but of course reducing it to an 8bit gif will make it look much less professional. I'll try to upload again tonight when I have my laptop. Moral of the story though - making animations is much easier than I thought!RjBeals wrote:Check image settings so it's in RGB mode and 8 Bits/Channel. It should work?sully800 wrote:RjBeals wrote:... but I can't figure out how to make it into a gif. The tutorial I read said to click "Save for web and devices" but that option is grayed out for me.
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sensfan
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Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
Where's toronto? Where's seoul??

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- sully800
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Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
Check it out! Pretty high quality, though I'm sure that means the file size is ridiculous or something

I wish it were a bit smoother (it's currently 38 separate images) and there is a bit of a jump as Australia leaves the map, which is the point the loop repeats. IF there is a groundswell of enthusiasm for such an image, I will put more work into smoothing it out (more pictures, bigger files, more hours nudging and warping and pasting!) But of course, I don't want to do that work until I know if people like it, and the distraction concerns are outweighed by coolness concerns. If not, and distraction is still an issue, I am more than willing to scrap the animation.

I wish it were a bit smoother (it's currently 38 separate images) and there is a bit of a jump as Australia leaves the map, which is the point the loop repeats. IF there is a groundswell of enthusiasm for such an image, I will put more work into smoothing it out (more pictures, bigger files, more hours nudging and warping and pasting!) But of course, I don't want to do that work until I know if people like it, and the distraction concerns are outweighed by coolness concerns. If not, and distraction is still an issue, I am more than willing to scrap the animation.
Last edited by sully800 on Fri Oct 16, 2009 7:13 pm, edited 1 time in total.
- The Neon Peon
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Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
That looks amazing.
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Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
That is really really hot. Maybe if you slow it down (a lot) it would minimize the distraction level and you could use it.
Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
Sure that looks cool - but not for a legend in a cc map. Please do not put any more effort into this. Animated gif's are so 1990's. Leave them for space invaders and pac man. It is giving me a headache as i even leave this comment.

- Evil DIMwit
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Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
Well, if it's a minute's work I wouldn't mind seeing what this would look like embedded into the actual map, but that's honestly more curiosity than anything else. I agree that the animation would be more distracting than neat. If you want to put them both in the corner, you could easily put one circle in front of the other; the Western Hemisphere has a lot of ocean that doesn't need showing.
Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
Gimmie a D

Gimmie an I
Gimmie an S
Gimmie a T
Gimmie an R
Gimmie an A
oh heck... i think you know where this is going...


Gimmie an I
Gimmie an S
Gimmie a T
Gimmie an R
Gimmie an A
oh heck... i think you know where this is going...


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brian fletcher
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Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
gimmie a C
100% don't want to see that (nice as it is) in my peripheral vision.
Are we any nearer to finding out if we can keep shapes? Even if its just for the Society of Cooks classrooms.
100% don't want to see that (nice as it is) in my peripheral vision.
Are we any nearer to finding out if we can keep shapes? Even if its just for the Society of Cooks classrooms.
Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
isn't the spelling Oceania?
I'd prefer no gif if it slows down the loading at all
I'd prefer no gif if it slows down the loading at all
Re: [Official] Classic Revamp (V3, page 8, 10/9/09)
Man... this map's awesome...
Sorry for the useless comment, I just had to say it... I'm definitely not playing shapes anymore




