as always ed i appreciate your inputedbeard wrote:sorry to be abrasive but I'm just bringing things up that people will complain about when it goes live (this is really what I focus on with my feedback). better for me to do it here than 20 people after it's quenched!
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Re: HALLOWEEN HOLLOWS V13 (P10) - Adjustments

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Re: HALLOWEEN HOLLOWS V13 (P10) - Adjustments
Orange has been adjusted, as have some legend colours...please refresh your browser.



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Re: HALLOWEEN HOLLOWS V13 (P10) - Adjustments
first of all 
a couple questions and thoughts/ideas
1. does wicked the witch border the Tombstone Terrace? I ask because the moon seems to act like the territory area. If so, this gets to my next point.
2. how about making the Witches' Way area into the orange spot. This way, the moon can be made into an orange like colour making it more scary and halloween like.
3. How about making the impassable coffins block the border from Wolverine to Jack O'Lantern (misspelled on the map as Latern btw). This'll make the Animal Farm area more holdable I think.
4. Have you made any decision as to my Spider gives a bonus and extra bonuses for each region you hold instead of it being a way to attack all over the map? It does make for unique gameplay by having one very important territory that can go almost anywhere but seems to make everything almost impossible to hold. I personally don't like needing to put armies on all of my territories in a continent (a la Waterloo).

a couple questions and thoughts/ideas
1. does wicked the witch border the Tombstone Terrace? I ask because the moon seems to act like the territory area. If so, this gets to my next point.
2. how about making the Witches' Way area into the orange spot. This way, the moon can be made into an orange like colour making it more scary and halloween like.
3. How about making the impassable coffins block the border from Wolverine to Jack O'Lantern (misspelled on the map as Latern btw). This'll make the Animal Farm area more holdable I think.
4. Have you made any decision as to my Spider gives a bonus and extra bonuses for each region you hold instead of it being a way to attack all over the map? It does make for unique gameplay by having one very important territory that can go almost anywhere but seems to make everything almost impossible to hold. I personally don't like needing to put armies on all of my territories in a continent (a la Waterloo).
Re: HALLOWEEN HOLLOWS V13 (P10) - Adjustments
boes witch border tt...yes; moon & witch are one in the same thing really.edbeard wrote:first of all
a couple questions and thoughts/ideas
1. does wicked the witch border the Tombstone Terrace? I ask because the moon seems to act like the territory area. If so, this gets to my next point.
so you want to swap witched way to orange and make death's door red? Yes that is doable.2. how about making the Witches' Way area into the orange spot. This way, the moon can be made into an orange like colour making it more scary and halloween like.
OK, can do and fix the spelling.3. How about making the impassable coffins block the border from Wolverine to Jack O'Lantern (misspelled on the map as Latern btw). This'll make the Animal Farm area more holdable I think.
no i hadn't made any decision....but here's the go with the spider.4. Have you made any decision as to my Spider gives a bonus and extra bonuses for each region you hold instead of it being a way to attack all over the map? It does make for unique gameplay by having one very important territory that can go almost anywhere but seems to make everything almost impossible to hold. I personally don't like needing to put armies on all of my territories in a continent (a la Waterloo).
the riddle says the spider can bite you (not eat you) that means (and this would be something that is up for debate but i was planning to do) was to make the spider only able to attack neighbouring terts, but bombard every other tert on the web - that was the part about the bite you (not eat you) subtle i know.
i do like your suggestion, but what about mine. i think that would make it more imperitive for everyone to get the spider, and spider with only limited resources isn't going to be able to attack everyone all the time.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: HALLOWEEN HOLLOWS V13 (P10) - Adjustments
well the orange and red switch only makes sense (in terms of putting in the work) if the moon is going to be given an orange look to it. Though, this might be a bad idea since the moon looks good now. I dunno. The idea of an orange moon seems halloweeny to me.
Re: HALLOWEEN HOLLOWS V13 (P10) - Adjustments
OK...we'll see if there is any other feedback from others who want it changed.edbeard wrote:well the orange and red switch only makes sense (in terms of putting in the work) if the moon is going to be given an orange look to it. Though, this might be a bad idea since the moon looks good now. I dunno. The idea of an orange moon seems halloweeny to me.
Apart from that, did you read about the pssss(ed)ider??

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: HALLOWEEN HOLLOWS V13 (P10) - Adjustments
I did but personally I prefer not being able to attack (or bombard) all over the map. That's one of the things about Waterloo that's annoying at times. You have to hold every territory in your continent because of the artillery.
It's definitely unique but not a personal preference of mine.
With regard to the riddle, saying bite but not eat seems a bit of a stretch as a legend instruction.
It's definitely unique but not a personal preference of mine.
With regard to the riddle, saying bite but not eat seems a bit of a stretch as a legend instruction.
Re: HALLOWEEN HOLLOWS V13 (P10) - Adjustments
4. Have you made any decision as to my Spider gives a bonus and extra bonuses for each region you hold instead of it being a way to attack all over the map? It does make for unique gameplay by having one very important territory that can go almost anywhere but seems to make everything almost impossible to hold. I personally don't like needing to put armies on all of my territories in a continent (a la Waterloo).
OK....then let's put your slant on it for the spider giving a bonus and extra bonus for each region (i take it you mean continent there or do you mean tert)edbeard wrote:I did but personally I prefer not being able to attack (or bombard) all over the map. That's one of the things about Waterloo that's annoying at times. You have to hold every territory in your continent because of the artillery.
It's definitely unique but not a personal preference of mine.
With regard to the riddle, saying bite but not eat seems a bit of a stretch as a legend instruction.

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- wcaclimbing
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Re: HALLOWEEN HOLLOWS V13 (P10) - Adjustments
could you explain what attacks the witch, or make it easier to understand from the map itself?
Cause I was confused about that also, until I read your response a few posts ago. I thought the moon was just part of the background.
Cause I was confused about that also, until I read your response a few posts ago. I thought the moon was just part of the background.

Re: HALLOWEEN HOLLOWS V14 (P10)
wac...this is in the riddle, although at present because of the colours it may be a little unclear...i'll get that sorted for you to make it clearer.wcaclimbing wrote:could you explain what attacks the witch, or make it easier to understand from the map itself?
Cause I was confused about that also, until I read your response a few posts ago. I thought the moon was just part of the background.
version 14....hope this helps understand the riddle


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Re: HALLOWEEN HOLLOWS V14 (P11) - Adjustments
the skull icon is a nice touch, i just wish it was a little more spooky and less happy 

Re: HALLOWEEN HOLLOWS V14 (P11) - Adjustments
what RJ said, plus more flat and grainy like the rest of the map
Re: HALLOWEEN HOLLOWS V14 (P11) - Adjustments
it's that twisted look from "live & let die" you know the big witch doctor in the graveyard scene...RjBeals wrote:the skull icon is a nice touch, i just wish it was a little more spooky and less happy

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- Juan_Bottom
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Re: HALLOWEEN HOLLOWS V14 (P11) - Adjustments
T'Stone Terrace is still a little fuzzy on the sign.
Any thought to the idea of turning Blackwidows Roost into a spider web?
Other than that, it's looking good.......
Any thought to the idea of turning Blackwidows Roost into a spider web?
Other than that, it's looking good.......
Re: HALLOWEEN HOLLOWS V14 (P11) - Adjustments
b. roost is already the center of the larger "web".Juan_Bottom wrote:T'Stone Terrace is still a little fuzzy on the sign.
Any thought to the idea of turning Blackwidows Roost into a spider web?
Other than that, it's looking good.......
but if several people want another web inserted in the b. roost tert then it would have to be quite transpoarent so that it doesn't interfere with the overall idea that b roost is a tert by itself.

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- wcaclimbing
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Re: HALLOWEEN HOLLOWS V14 (P11) - Adjustments
here you go, good luck with the map.

Now one of the CAs needs to move this thread to the main foundry.

Now one of the CAs needs to move this thread to the main foundry.

Re: HALLOWEEN HOLLOWS V14 (P11) - Adjustments
Thanks wac...wcaclimbing wrote:here you go, good luck with the map.
Now one of the CAs needs to move this thread to the main foundry.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: HALLOWEEN HOLLOWS V14 (P10)
I'd like to get this flowing please, if it is going to be quenched in time for Halloween.
current version 14

current version 14


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Re: HALLOWEEN HOLLOWS V15 (P12) [I] - Deadline Discussions
Version 15.
Spider web added to Blackwidow Roost.
and a large version for preview!

Spider web added to Blackwidow Roost.
and a large version for preview!


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- Night Strike
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Re: HALLOWEEN HOLLOWS V15 (P12) [I] - Deadline Discussions
I would move the word "Terrace" to the left, closer to the army circle.
"Allfellows Church" could move closer to the circle (possibly a bit left as well).
Move "Undertakers Plot" a pixel or two right so the U doesn't run into the picture.
Have the bonuses been discussed and/or finalized?
"Allfellows Church" could move closer to the circle (possibly a bit left as well).
Move "Undertakers Plot" a pixel or two right so the U doesn't run into the picture.
Have the bonuses been discussed and/or finalized?
Re: HALLOWEEN HOLLOWS V15 (P12) [I] - Deadline Discussions
Like the idea of the skulls but they seem to not be a part of the map right now. On the topic of bonuses, Animal Farm should probably drop a bit, seems much easier to hold than its neighbours.
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Re: HALLOWEEN HOLLOWS V15 (P12) [I] - Deadline Discussions
The web is an improvement, I believe.
Re: HALLOWEEN HOLLOWS V15 (P12) [I] - Deadline Discussions
Graphic things can be done.Night Strike wrote:I would move the word "Terrace" to the left, closer to the army circle.
"Allfellows Church" could move closer to the circle (possibly a bit left as well).
Move "Undertakers Plot" a pixel or two right so the U doesn't run into the picture.
Have the bonuses been discussed and/or finalized?
Bonuses, no not set in concrete yet. Any ideas?

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Re: HALLOWEEN HOLLOWS V15 (P12) [I] - Deadline Discussions
How do you mean drop a bit...the bonus?foregone wrote:Like the idea of the skulls but they seem to not be a part of the map right now. On the topic of bonuses, Animal Farm should probably drop a bit, seems much easier to hold than its neighbours.
Skull i will work on.

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Re: HALLOWEEN HOLLOWS V15 (P12) [I] - Deadline Discussions
Juan_Bottom wrote:The web is an improvement, I believe.

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