You can uninstall one and install the other. You just have to make sure that have "Also uninstall associated preferences" checked in GM. When I first installed yetibob over old bob, my map opacity was wrong for each map. When I uninstalled and checked that box and then re-installed yetibob I was able to get my settings to stick properly.stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.
Coding AJAX-compatible GM scripts
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- Boilers2000
- Posts: 5
- Joined: Tue Jan 16, 2007 4:45 pm
- Contact:
Hey now this man knows what he's on about... I didn't even know that checkbox existed!!sgstanton wrote:You can uninstall one and install the other. You just have to make sure that have "Also uninstall associated preferences" checked in GM. When I first installed yetibob over old bob, my map opacity was wrong for each map. When I uninstalled and checked that box and then re-installed yetibob I was able to get my settings to stick properly.stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.
C.

Highest score : 2297
- rebelman
- Posts: 2968
- Joined: Thu Aug 02, 2007 5:24 pm
- Gender: Male
- Location: People's Republic of Cork
- Contact:
wish i read this before i manually had to adjust opacity in 20 differnt maps or else wish i only played classic life would be so much easier.yeti_c wrote:Hey now this man knows what he's on about... I didn't even know that checkbox existed!!sgstanton wrote:You can uninstall one and install the other. You just have to make sure that have "Also uninstall associated preferences" checked in GM. When I first installed yetibob over old bob, my map opacity was wrong for each map. When I uninstalled and checked that box and then re-installed yetibob I was able to get my settings to stick properly.stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.
C.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
- rebelman
- Posts: 2968
- Joined: Thu Aug 02, 2007 5:24 pm
- Gender: Male
- Location: People's Republic of Cork
- Contact:
sorry yeti thanks for helping me out and you are doing a great jobyeti_c wrote:Bah - end users are never happy are they?!
C.
but yeah we are never happy lol
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
OK - I've just uploaded the latest version...
FIXED :
a) Fixed some continent stuff that I'd broken (it was incorrectly assigning some "normal" continents to the wrong people!)
TODO :
Map Inspect.
Bombardments
Confirm Buttons are a bit screwy!! <- I know why now too!!
Log problems.
a) Redemption increasing.
b) Missed turns increasing.
c) Terminator Summary repeated
C.
FIXED :
a) Fixed some continent stuff that I'd broken (it was incorrectly assigning some "normal" continents to the wrong people!)
TODO :
Map Inspect.
Bombardments
Confirm Buttons are a bit screwy!! <- I know why now too!!
Log problems.
a) Redemption increasing.
b) Missed turns increasing.
c) Terminator Summary repeated
C.

Highest score : 2297
OK - I've just uploaded the latest version...
FIXED :
a) Tweaked display on small/standard text map for multiple owners of same (required) continent.
TODO :
Map Inspect.
Bombardments
Confirm Buttons are a bit screwy!! <- I know why now too!!
Log problems.
a) Redemption increasing.
b) Missed turns increasing.
c) Terminator Summary repeated
Finished games have Map Inspect and Card Redemption Div in the wrong place.
Clock Format doesn't work <- does anyone care about this one?
C.
FIXED :
a) Tweaked display on small/standard text map for multiple owners of same (required) continent.
TODO :
Map Inspect.
Bombardments
Confirm Buttons are a bit screwy!! <- I know why now too!!
Log problems.
a) Redemption increasing.
b) Missed turns increasing.
c) Terminator Summary repeated
Finished games have Map Inspect and Card Redemption Div in the wrong place.
Clock Format doesn't work <- does anyone care about this one?
C.

Highest score : 2297
- Night Strike
- Posts: 8509
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
OK - I've just uploaded the latest version...
FIXED :
Log problems.
a) Redemption increasing.
b) Missed turns increasing.
c) Terminator Summary repeated
Terminator Summary has now been moved to a new DIV so that I can update it when I need to.
Bear in mind this is a temporary fix as this has reverted back to old code - and therefore will be slow in long games
TODO :
Map Inspect.
Bombardments
Confirm Buttons are a bit screwy!! <- I know why now too!!
Finished games have Map Inspect and Card Redemption Div in the wrong place.
Speed up Logging.
Clock Format doesn't work <- does anyone care about this one?
C.
FIXED :
Log problems.
a) Redemption increasing.
b) Missed turns increasing.
c) Terminator Summary repeated
Terminator Summary has now been moved to a new DIV so that I can update it when I need to.
Bear in mind this is a temporary fix as this has reverted back to old code - and therefore will be slow in long games
TODO :
Map Inspect.
Bombardments
Confirm Buttons are a bit screwy!! <- I know why now too!!
Finished games have Map Inspect and Card Redemption Div in the wrong place.
Speed up Logging.
Clock Format doesn't work <- does anyone care about this one?
C.

Highest score : 2297
The clock does work - but the format isn't changed...homes32 wrote:the clock is nice to have, and I use it. but I wouldn't give it a real high priority. I'd rather see you use the time to work on the map inspect and save the clock for when you need something to do.yeti_c wrote: TODO :
Clock Format doesn't work <- does anyone care about this one?
C.
-homes32
C.

Highest score : 2297
- rebelman
- Posts: 2968
- Joined: Thu Aug 02, 2007 5:24 pm
- Gender: Male
- Location: People's Republic of Cork
- Contact:
as do i night strike yeti explains it above just adjust in new bob opaqueness down to 10% on each map and then install old bob and turn off ajaxNight Strike wrote:How do you do that??? For a reference, I have Windows Vista.stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
- Sven Hassel
- Posts: 163
- Joined: Thu Jul 26, 2007 3:15 pm
- Gender: Male
- Location: Romania, the land where anything can happen
- Sven Hassel
- Posts: 163
- Joined: Thu Jul 26, 2007 3:15 pm
- Gender: Male
- Location: Romania, the land where anything can happen
-
CrabNebula
- Posts: 1730
- Joined: Thu Jul 05, 2007 2:19 pm
Please!CrabNebula wrote:Great job yeti_c!
Also can you rename the script file to anything other than "Conquer Club - Bob"? Because when I install it, it replaces the BOb script that I already have and I don't know where I got the current one, so its difficult to get it back.
Thanks!
Also about Continents override, I assume continents will be overridden in maps like World 2.1 etc where for example, for North America you get extra 3 armies then the total bonus applied together. So why not, not count the whole bonus and just give the individual bonus plus the extra bonus?
Con someone please help me with this mapfade issue. I clicked the box on uninstall of old BOB and did everything I read about, but i cannot get a clear picture.
Check out this game
http://www.conquerclub.com/game.php?game=817664
The blue player is in europe and the green player is in NA, but I cannot see how many armies are on each country no matter what I do with the fade option.
Please help.
Check out this game
http://www.conquerclub.com/game.php?game=817664
The blue player is in europe and the green player is in NA, but I cannot see how many armies are on each country no matter what I do with the fade option.
Please help.
- Aerial Attack
- Posts: 1132
- Joined: Mon Jun 04, 2007 7:59 pm
- Location: Generation One: The Clan
Missed turns not working in newest version. It never increments (always on 0).
This is a speed game - Game #1047665
This is a speed game - Game #1047665
- hecter
- Posts: 14632
- Joined: Tue Jan 09, 2007 6:27 pm
- Gender: Female
- Location: Tying somebody up on the third floor
- Contact:
Ya, that's a good one. The longer the game log, the slower it gets... Sometimes I'd have to wait 2 minutes before it would refresh after attacking...Tisha wrote:i was wondering if the slowness in older games is something that is going to be fixed?
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


Soz - the game is over - so I can't repro - it does work in my test game though - If anyone else can reproduce reliably please inform me ASAP.Aerial Attack wrote:Missed turns not working in newest version. It never increments (always on 0).
This is a speed game - Game #1047665
C.

Highest score : 2297

