They are too big, I would say.mibi wrote:I really like the graphics on this map. First rate and original, definitely someone who knows what they are doing.
The bonuses are all fucked up though. But someone else can explain that better.
Castle Lands [Quenched]
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- SuicidalSnowman
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Re: Castle Lands [D] (up. 03-01: pixel-rpg style graphic! pg.8)
- thenobodies80
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Re: Castle Lands [D] (up. 03-01: pixel-rpg style graphic! pg.8)
i suppose you right, probably engine could only support objectives like , take "this" and "that", something similar to fedual war map does.SuicidalSnowman wrote:I don't know if the game engine supports "three consecutive turns," you should ask around.
Love the new graphics style! It looks like a Nintendo J-RPG! Congrats on a stroke of pure genius.
Having said that, the castle is a little 'busy' and distracting to me. Perhaps taking out the crosshatch detail and just making it white or tan would help.
Also, have there always been so few territories? It is a pretty small map, but maybe this site needs a small map with different game play.
But for experience i see that it's applicable only if there's an amount of players.
In a 2 players game i think that players try to terminate other much more than try to take objective, but in this map is possible include an objective in xml.
Not for 3 turns.
I try to know more about it.
Bonuses are under discussion.mibi wrote:I really like the graphics on this map. First rate and original, definitely someone who knows what they are doing.
The bonuses are all fucked up though. But someone else can explain that better.
Please if you think that bonuses are wrong ( too up or too low ) tell us what you think they have to be
Thenobodies80
Re: Castle Lands [D] (up. 03-01: pixel-rpg style graphic! pg.8)
No - holding an objective will win you the game if you hold it at the start of your turn. The game engine doesn't have a 'memory' to determine how long a territory/bonus has been held.SuicidalSnowman wrote:I don't know if the game engine supports "three consecutive turns," you should ask around.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- thenobodies80
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Re: Castle Lands [D] (up. 03-01: pixel-rpg style graphic! pg.8)
Thank you Mr.BennMrBenn wrote:No - holding an objective will win you the game if you hold it at the start of your turn. The game engine doesn't have a 'memory' to determine how long a territory/bonus has been held.SuicidalSnowman wrote:I don't know if the game engine supports "three consecutive turns," you should ask around.
I sure that can't be done.
And i think feudal map it's the only that have this features now.
But about this what do you think about to include an objective in this map?
Re: Castle Lands [D] (up. 03-01: pixel-rpg style graphic! pg.8)
There are actually a number of maps that have an Objective / Victory Condition: http://chipv.freehostia.com/index.php?a ... +Condition
I don't think an objective is a bad thing, but you need to ensure that the objective should be more-or-less equally accessible to players regardless of the drop (balanced gameplay).
I don't think an objective is a bad thing, but you need to ensure that the objective should be more-or-less equally accessible to players regardless of the drop (balanced gameplay).

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Castle Lands [D] (up. 03-01: pixel-rpg style graphic! pg.8)
mmm... so we can start with all the inner fosse territories neutral (courts, bridges, castle and towers), and to win it's necessary to hold castle+towers for one turn.. what do you think?
well, meanwhile, i fixed the new map, with some little changes, and open a poll to decide if it's better the new castle or the older.
version 8.4
well, meanwhile, i fixed the new map, with some little changes, and open a poll to decide if it's better the new castle or the older.
version 8.4
- SuicidalSnowman
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Re: Castle Lands [D] (up. 03-01: pixel-rpg style graphic! pg.8)
I don't think it is necessarily a bad idea as it stands, however you will then have all the players spawning across 25 territories. You risk it becoming a Doodle Earth game with no one bothering to even try for the middle territories.pikkio wrote:mmm... so we can start with all the inner fosse territories neutral (courts, bridges, castle and towers), and to win it's necessary to hold castle+towers for one turn.. what do you think?
I would suggest doing something like "Hold the Castle and the Towers" to win.
Other options could be
"Hold the castle and three (or two or one) towers to win"
"Hold the caste to win" and make the castle a LARGE neutral
Some ideas.
Re: Castle Lands [D] (up. 02-10: failed poll.. don't vote!)
thoes cataplts are form CIv 2. lol thats cool
What we do in life Echoes an eternity.
Re: Castle Lands [D] (up. 02-10: failed poll.. don't vote!)
yeah..jim save wrote:thoes cataplts are form CIv 2. lol thats cool
but the southern ones are cutted and reassemble by me to create a back-viewing catapult.. hard work, not perfect, but well looking in that size.
Re: Castle Lands [D] (up. 02-10: failed poll.. don't vote!)
I've taken down your faulty poll 

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)
thanx a lot! ^_^
well, the poll it's open!!
vote which castle style do you prefer!!
well, the poll it's open!!
vote which castle style do you prefer!!
- Beko the Great
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Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)
8.1. I dont like pink walls in 8.4 and the floor is too brighty. Can you please put a Stony floor?
Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)
i made several test, and with a floor more stony it will be not clear..
i can change the pink walls to something more red, or any other colour. i will do some tests.
so, i want to remember to you all, to vote thinking that each version are not fixed and i will improve the one that wins.
infact, now i made the walls of version 8.4 more grey and less pink, and made darker the castle floor. now it's better, i think.
so, i give to everyone the possibility to change the vote, if i will make the right changes and then you will prefer the other version.
i can change the pink walls to something more red, or any other colour. i will do some tests.
so, i want to remember to you all, to vote thinking that each version are not fixed and i will improve the one that wins.
infact, now i made the walls of version 8.4 more grey and less pink, and made darker the castle floor. now it's better, i think.
so, i give to everyone the possibility to change the vote, if i will make the right changes and then you will prefer the other version.
- sailorseal
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Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)
I don't have any suggestions. Only that this map gets moved along. I can't see any way that this becomes any better...
- Beko the Great
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Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)
I changed my vote to 8.4.I like the bridges much more, and castle is more realistic however it should be darken.
Btw, catapults and forests are from civ 2?
Btw, catapults and forests are from civ 2?
- sailorseal
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Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)
I think the poll is pretty clear...
I think it has been suggested but change fosse to moat
I think it has been suggested but change fosse to moat
Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)
what you mean with "pretty clear"?sailorseal wrote:I think the poll is pretty clear...
I think it has been suggested but change fosse to moat
and you mean to change the name of the fosse and call it moat? i'm sorry but english is not my language.. next update i will change it!
- sailorseal
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Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)
I mean that the first option is clearly going to winpikkio wrote:what you mean with "pretty clear"?sailorseal wrote:I think the poll is pretty clear...
I think it has been suggested but change fosse to moat
and you mean to change the name of the fosse and call it moat? i'm sorry but english is not my language.. next update i will change it!
Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)
in my opinion, the 8.4's castle is better (maybe with some tweak), and the one in 8.1 it was drawn by myself, so in some sense i'm happy that people like it, but onestly i think that it's not so good for a CC map..
by the way, my experience on the foundry teach to me that a few days aren't indicative for a poll (remember that after the first week of the poll that ask if i must trash the map, 8 vote versus 3 said to trash it, but after 10 days, 16 vote versus 9 said to keep on working..), so i think that i keep the poll open for another week at least.
by the way, my experience on the foundry teach to me that a few days aren't indicative for a poll (remember that after the first week of the poll that ask if i must trash the map, 8 vote versus 3 said to trash it, but after 10 days, 16 vote versus 9 said to keep on working..), so i think that i keep the poll open for another week at least.
- sailorseal
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Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)
Could you change the borders thickness to be the same for all areas?
-
LED ZEPPELINER
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Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)
i don't like the trees, they look to much like trees from a computer game, try making them more realistic, or finding a tree brush and using that, same goes with the rocks
Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)
what do you mean? maybe you mean that the courts have a line border more darker (plus the same neon effect) than the others borders?sailorseal wrote:Could you change the borders thickness to be the same for all areas?
and zeppleliner, i'm sorry but the graphic style is fixed. no realism. this map should have a graphic "like a computer game", so the trees and the rocks (and all the other things) will not looks like realistic things.
Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)
sorry guys.. i really don't understand why many people prefer the old castle version (8.1).. i had some little dubt about the new castle (8.4) but after the colour changes (thanx to beko the great) now i'm totally sure that the 8.4's castle is too better.
the one in 8.1 it was drawn by me and it isn't well done in my opinion, cause i'm not a game graphic designer.. moreover, the prospective is different (and not too accurate..) by the other objects of the map..
so, please, tell me why you don't like the castle in 8.4 and help me to improve it, cause i want to keep that castle and i wouldn't close the poll with the victory of the 8.1.
thanx!
the one in 8.1 it was drawn by me and it isn't well done in my opinion, cause i'm not a game graphic designer.. moreover, the prospective is different (and not too accurate..) by the other objects of the map..
so, please, tell me why you don't like the castle in 8.4 and help me to improve it, cause i want to keep that castle and i wouldn't close the poll with the victory of the 8.1.
thanx!
- EagleofGreenErth
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Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)
I have never seen a blue and purple castle. o_O
Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)
EagleofGreenErth wrote:I have never seen a blue and purple castle. o_O
those are the original colours and that is a castle of a rpg game..
the purple (walls) now it's more gray and more realistic, in my opinion. later i try to change the blue of the tower.

