I thought it important to straighten out, since knowing the possible drops is important to gameplay discussion.cairnswk wrote:Oh well, 74 it must be. It'll all come out in the xml, i'm sure.ender516 wrote:Okay, I still get 74 places to put troops, as follows:
Code: Select all
ABA : Ambanja : Madagascar . 01 ABA_O ABJ : Abidjan : Cote D'ivoire . 02 ABJ_D . 03 ABJ_G ACC : Accra : Ghana . 04 ACC_G ALG : Alger : Algeria . 05 ALG_B ATV : Antananarivo: Madagascar . 06 ATV_O BAM : Bamako : Mali . 07 BAM_F BEC : Bechar : Algeria . 08 BEC_D_E BGZ : Banghazi : Libya . 09 BGZ_B BRK : Brazzaville-Kinshasha : Dem Rep of Congo-Congo . 10 BRK_H_I CAI : Cairo : Egypt . 11 CAI_A . 12 CAI_B . 13 CAI_C CPT : Capetown : S Africa . 14 CPT_M . 15 CPT_N CSB : Casablanca : Morocco . 16 CSB_D . 17 CSB_B DJB : Djibouti : Djibouti . 18 DJB_H DKR : Dakar : Senegal . 19 DKR_B . 20 DKR_F . 21 DKR_G DSM : Dar Es Salaam : Tanzania . 22 DSM_K . 23 DSM_M DUR : Durban : S Africa . 24 DUR_N FTN : Freetown : Sierra Leone . 25 FTN_G GOA : Goa : Mali . 26 GOA_D . 27 GOA_F HRE : Harare : Zimbabwe . 28 HRE_J KMP : Kampala : Uganda . 29 KMP_A KNG : Kananga : Dem Rep of Congo . 30 KNG_I KTM : Khartoum : Sudan . 31 KTM_A KTO : Kuito : Angola . 32 KTO_H_J LSK : Lusaka : Zambia . 33 LSK_M_J LUB : Lubango : Angola . 34 LUB_L LVS : Livingston : Zambia . 35 LVS_M LXR : Luxor : Egypt . 36 LXR_A_C LYN : Laayoune : Western Sahara . 37 LYN_E . 38 LYN_B MDU : Mogadishu : Somalia . 39 MDU_K . 40 MDU_F MOU : Moundou : Chad . 41 MOU_J_H MPO : Maputo : Mozambique . 42 MPO_K MYA : Mbeya : Tanzania . 43 MYA_A . 44 MYA_I . 45 MYA_M NDJ : N'djamena : Chad . 46 NDJ_F NIA : Niamey : Niger . 47 NIA_D_F NOU : Nouakchott : Mauritania . 48 NOU_B NRB : Nairobi : Kenya . 49 NRB_K NYL : Niyala : Sudan . 50 NYL_F . 51 NYL_J PRA : Pretoria : S Africa . 52 PRA_J . 53 PRA_K . 54 PRA_L . 55 PRA_M . 56 PRA_N PSN : Port Sudan : Egypt . 57 PSN_C PTN : Pointe-Noire : Congo . 58 PTN_I . 59 PTN_J PLZ : Port Elizabeth : S Africa . 60 PLZ_N QLM : Quelimane : Mozambique . 61 QLM_K RBK : Rabak : Sudan . 62 RBK_A . 63 RBK_F . 64 RBK_H . 65 RBK_J . 66 RBK_K SWK : Swapokmund : Namibia . 67 SWK_L TLR : Toliara : Madagascar . 68 TLR_O TUN : Tunis : Tunisia . 69 TUN_E . 70 TUN_B WDH : Windjoek : Namibia . 71 WDH_H . 72 WDH_L YND : Yaounde : Cameroon . 73 YND_G . 74 YND_J
Rail Africa [Quenched]
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Re: [POLL] RAIL AFRICA (V9)P6 - Railway Lines?
Re: [POLL] RAIL AFRICA (V9)P6 - Railway Lines?
Well at this time i don't want to spend anymore time on this, i'm happy if you have 74.ender516 wrote:...
I thought it important to straighten out, since knowing the possible drops is important to gameplay discussion.

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- thenobodies80
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Re: [POLL] RAIL AFRICA (V9)P6 - Railway Lines?
Although, as you know, i'm not a fan of this type of maps, there is something in this one that attracts me.
I'm of the opinion that Rail Africa is the best map of your rail series and also that it is certainly ready for the main foundry.

onward and upward!
thenobodies80
I'm of the opinion that Rail Africa is the best map of your rail series and also that it is certainly ready for the main foundry.

onward and upward!
thenobodies80
Re: [POLL] RAIL AFRICA (V9)P6 - Railway Lines?
Thanks thenobodies80thenobodies80 wrote:....
onward and upward!
thenobodies80

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Re: RAIL AFRICA [D] (V9)P6 - [POLL] Railway Lines?
Interesting that there is almost a three-way tie at present 

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Re: RAIL AFRICA [D] (V9)P6: [POLL] Railway Lines (8 days left)
Votes anyone???

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Re: RAIL AFRICA [D] (V9)P6: [POLL] Railway Lines (4 days left)
3 way tie 4 days out - needs a break away result, please.
Sorry to keep bumping.
Sorry to keep bumping.

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Re: RAIL AFRICA [D] (V9)P6: [POLL] Railway Lines (4 days left)
I've already voted, but when it is this close, I would say it is at the artist's discretion.
Re: RAIL AFRICA [D] (V9)P6: [POLL] Railway Lines (4 days left)
Mmmm...voting has moved a bit.ender516 wrote:I've already voted, but when it is this close, I would say it is at the artist's discretion.

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Re: RAIL AFRICA [D] (V10)P8: New Colours
Result of voting shows a preference for the traditional lines.
Version 10
Some changes:
1. change of background colours and insertion of some terrain indicators.
2. split of MOU station and add BGU
3. Change to colours on RBK station to align with CPT station...the pink and green combination didn't look right
4. Biggest change is movement of the large hub from Pretoria to Capetown. This has been done because on previous verions the slope of the PRA station footings crossed paths and didn't work with the rest of the design...it seemed at cross purposes.
In order to recotfy that, the Capetown station lent itself more to the design slope of the background lines and RBK footings.
so, some changes around the CPT station to work that in better.
5. Change of destinations on ticket.
6. Insertion of the lines resutling from voting.
7. Addtion of the Asian continent in background.

Version 10
Some changes:
1. change of background colours and insertion of some terrain indicators.
2. split of MOU station and add BGU
3. Change to colours on RBK station to align with CPT station...the pink and green combination didn't look right
4. Biggest change is movement of the large hub from Pretoria to Capetown. This has been done because on previous verions the slope of the PRA station footings crossed paths and didn't work with the rest of the design...it seemed at cross purposes.
In order to recotfy that, the Capetown station lent itself more to the design slope of the background lines and RBK footings.
so, some changes around the CPT station to work that in better.
5. Change of destinations on ticket.
6. Insertion of the lines resutling from voting.
7. Addtion of the Asian continent in background.


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- thenobodies80
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Re: RAIL AFRICA [D] (V10)P8: New Colours and LInes
Poll Result
Which type of rail lines would you prefer?
A. Cairnswk originals for this map - black and colored bars.........7........28%
B. Traditional two lines with sleepers.................................11........44%
C. WMs Single line with sleepers.......................................7.........28%
Total votes : 25
Which type of rail lines would you prefer?
A. Cairnswk originals for this map - black and colored bars.........7........28%
B. Traditional two lines with sleepers.................................11........44%
C. WMs Single line with sleepers.......................................7.........28%
Total votes : 25
- Night Strike
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Re: RAIL AFRICA [D] (V10)P8: New Colours and LInes
A lot of good changes with this update. The traditional rails do look better on this new background than they did on the previous one.
The only issue I see at the moment is the stations at RBK have changed order since your previous versions. I think if you leave the A in its position, then clockwise go K, H, J, F; that will fit with the direction of the rails.
Again, good update.
The only issue I see at the moment is the stations at RBK have changed order since your previous versions. I think if you leave the A in its position, then clockwise go K, H, J, F; that will fit with the direction of the rails.
Again, good update.
- The Neon Peon
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Re: RAIL AFRICA [D] (V10)P8: New Colours and LInes
Very good update, I love it.
Some gameplay...
- La Madagascan and El Pharoad Exp are 3 territories, 2 borders and worth 2 troops? 1 troop seems more reasonable, although I think the neutral on C-CAI will need to be moved then. I don't think it makes it worth 2 troops. Way too easy to take and hold.
- The Desert Exp is also overpowered in my opinion, only two defending territories and worth 3 troops, I would reduce it to 2.
- SA Blue Line needs to be raised to 3 in my opinion. Firstly, this would follow the general pattern of 1 troop less than the amount of territories in the bonus you have, and secondly the neutral and the Capetown territory make it difficult to take and hold.
Graphics...
What is the "s" infront of "AFR1800"?
Good map, keep 'em coming.
Some gameplay...
- La Madagascan and El Pharoad Exp are 3 territories, 2 borders and worth 2 troops? 1 troop seems more reasonable, although I think the neutral on C-CAI will need to be moved then. I don't think it makes it worth 2 troops. Way too easy to take and hold.
- The Desert Exp is also overpowered in my opinion, only two defending territories and worth 3 troops, I would reduce it to 2.
- SA Blue Line needs to be raised to 3 in my opinion. Firstly, this would follow the general pattern of 1 troop less than the amount of territories in the bonus you have, and secondly the neutral and the Capetown territory make it difficult to take and hold.
Graphics...
What is the "s" infront of "AFR1800"?
Good map, keep 'em coming.
Re: RAIL AFRICA [D] (V10)P8: New Colours and LInes
This is the bonus structure that my spreadsheet obtains.
CONTINENT.....Ters.Def..Att...Ngh..Bonus
Nile Liner........5.....4.....9.....8.....5
Gr Nor Exp.......8.....5.....7.....6.....6
Pharaoh Exp.....2.....2.....3.....3.....2
Sahara Express.3.....5..... 7.....4.....5
Continental......7....5......7.....6.....6
Ivory Exp........5.....3.....4.....4......3
The Inlander....5.....5.....13.... 7.....6
the Equatorial..3.....3.....5.....4......3
the Viper........8.....8.....13...10.....9
East Coaster....7.....5.....8.....8..... 6
Desert Express.4.....2.....5.....4.....3
Victoria Falls Ex.5....5.....11....7.....6
Blue Line........4.....3......5.....5.....3
the Algerian....2......3.....4.....2.....2
la Mdagascan...3..... 3.....2.....2.....2
DupStations 7
Total 78
ADA - Adis Ababa added.
Gotta feed the Ethiopians

CONTINENT.....Ters.Def..Att...Ngh..Bonus
Nile Liner........5.....4.....9.....8.....5
Gr Nor Exp.......8.....5.....7.....6.....6
Pharaoh Exp.....2.....2.....3.....3.....2
Sahara Express.3.....5..... 7.....4.....5
Continental......7....5......7.....6.....6
Ivory Exp........5.....3.....4.....4......3
The Inlander....5.....5.....13.... 7.....6
the Equatorial..3.....3.....5.....4......3
the Viper........8.....8.....13...10.....9
East Coaster....7.....5.....8.....8..... 6
Desert Express.4.....2.....5.....4.....3
Victoria Falls Ex.5....5.....11....7.....6
Blue Line........4.....3......5.....5.....3
the Algerian....2......3.....4.....2.....2
la Mdagascan...3..... 3.....2.....2.....2
DupStations 7
Total 78
GoodNight Strike wrote:A lot of good changes with this update. The traditional rails do look better on this new background than they did on the previous one.
Because the colours are more eye-catching that the rail positions, i have electred to go with colours that compliments the color scheme, rather than have neon purple and green sticking out like sore thumbs.The only issue I see at the moment is the stations at RBK have changed order since your previous versions. I think if you leave the A in its position, then clockwise go K, H, J, F; that will fit with the direction of the rails....
Good.The Neon Peon wrote:Very good update, I love it.
I have re-worked the bonuses on the spreadsheet...see if you come up with the some again.Some gameplay...
- La Madagascan and El Pharoad Exp are 3 territories, 2 borders and worth 2 troops? 1 troop seems more reasonable, although I think the neutral on C-CAI will need to be moved then. I don't think it makes it worth 2 troops. Way too easy to take and hold.
- The Desert Exp is also overpowered in my opinion, only two defending territories and worth 3 troops, I would reduce it to 2.
- SA Blue Line needs to be raised to 3 in my opinion. Firstly, this would follow the general pattern of 1 troop less than the amount of territories in the bonus you have, and secondly the neutral and the Capetown territory make it difficult to take and hold.
Dollar sign. Fixed V11 below.Graphics...
What is the "s" infront of "AFR1800"?
ADA - Adis Ababa added.


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- captainwalrus
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Re: RAIL AFRICA [D] (V11)P8: New Colours and LInes
Why is the M line all messed up in the bonus key?
~ CaptainWalrus
Re: RAIL AFRICA [D] (V11)P8: New Colours and LInes
CW. it's the font...it splays the foot of the M outward rather than leave it verticalcaptainwalrus wrote:Why is the M line all messed up in the bonus key?

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Re: RAIL AFRICA [D] (V11) What else?
Is there something else player want to see on this map?

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Re: RAIL AFRICA [D] (V11)P8: New Colours and LInes
Initially, I didn't see anything particularly wrong with the M line, but once I started looking, I noted that many of the lines seem to have the text bouncing up and down relative to the baseline (N and O lines being fairly obvious). Closer examination shows the M line jumping too, but the contrast is lower with the red text, so it is not as glaring. Is this an artifact of rotating the text by something less than 90 degrees? Perhaps if you constructed the rail pass unrotated, then converted the whole thing to a bitmap or some such thing, then rotated it, the text would stay lined up. Of course, it might affect the clarity, so I leave it to you.cairnswk wrote:CW. it's the font...it splays the foot of the M outward rather than leave it verticalcaptainwalrus wrote:Why is the M line all messed up in the bonus key?
Am I getting ahead of the game here? Are you looking for a graphics stamp or a gameplay stamp right now?
Re: RAIL AFRICA [D] (V11)P8: New Colours and LInes
I understand what you are saying...and i'll look into the up and down thing of the text.ender516 wrote:Initially, I didn't see anything particularly wrong with the M line, but once I started looking, I noted that many of the lines seem to have the text bouncing up and down relative to the baseline (N and O lines being fairly obvious). Closer examination shows the M line jumping too, but the contrast is lower with the red text, so it is not as glaring. Is this an artifact of rotating the text by something less than 90 degrees? Perhaps if you constructed the rail pass unrotated, then converted the whole thing to a bitmap or some such thing, then rotated it, the text would stay lined up. Of course, it might affect the clarity, so I leave it to you.cairnswk wrote:CW. it's the font...it splays the foot of the M outward rather than leave it verticalcaptainwalrus wrote:Why is the M line all messed up in the bonus key?
I don't want to convert the ticket on its horizontal construction into a bitmap as, yes, that will affect clarity and the overall look of the image. At this point it is producing an image in .jpg that is 300dpi, and i an really happy with that. so i'll t least check it anyway.
No, you're not getting ahead of the game, and as i am still not happy with this, i thought i'd throw it out there for suggestions as to what some others might think wo-uld make this look more like a map with the flavour of Africa.Am I getting ahead of the game here? Are you looking for a graphics stamp or a gameplay stamp right now?
Suggestions?

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- captainwalrus
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Re: RAIL AFRICA [D] (V11)P8: New Colours and LInes
Unrelated to the map, what does dpi stand for?cairnswk wrote: At this point it is producing an image in .jpg that is 300dpi, and i an really happy with that. so i'll t least check it anyway.
~ CaptainWalrus
Re: RAIL AFRICA [D] (V11)P8: New Colours and LInes
captainwalrus wrote:Unrelated to the map, what does dpi stand for?cairnswk wrote: At this point it is producing an image in .jpg that is 300dpi, and i an really happy with that. so i'll t least check it anyway.
possibly dots per inch

Re: RAIL AFRICA [D] (V11)P8: New Colours and LInes
Dots per inch...it's the printing standard.captainwalrus wrote:Unrelated to the map, what does dpi stand for?cairnswk wrote: At this point it is producing an image in .jpg that is 300dpi, and i an really happy with that. so i'll t least check it anyway.
Most places (well here in Australia anyway, i don't know about elesewhere) won't print or publish some things like photos unless they are 300 dpi. This gives a very sharp quality to print images as opposed to 72 dpi for the web as the standard.

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Re: RAIL AFRICA [D] (V10)P8: New Colours and LInes
Any more input to this map?
Current Version 11

Current Version 11


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- The Neon Peon
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Re: RAIL AFRICA [D] (V11)P8:What else do you want on this map?
I think we should just skip final forge and quench it right now. Everything on the map is done, which is why no one is commenting. I don't understand why this map has so few stamps.
- SultanOfSurreal
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Re: RAIL AFRICA [D] (V11)P8:What else do you want on this map?
Pretty much agreed, I see nothing to keep this from at least getting dual gameplay/graphics stamps.The Neon Peon wrote:I think we should just skip final forge and quench it right now. Everything on the map is done, which is why no one is commenting. I don't understand why this map has so few stamps.


