
Treasures of Galápagos [Quenched]
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perhaps vacation would be appropriate until we can achieve neutralisation by decay with the xml.DiM wrote:cairnswk wrote:DiM wrote:you're right. the killer neutrals. but as you said they don't work here.edbeard wrote:I think there was some talk in the XML thread about a thing that makes territories become neutral at the start of a turn.
that doesn't really help here though
well...looks as though this is finsihed for now then...ON VACATION.
what? don't be crazy. why vacation?
ps...DiM, thanks for removing the animated sig, it has made the world of difference to the performance of my computer.

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Hooverball
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question asked in xml modificationsedbeard wrote:as far as I know, this isn't even on the radar for potential XML changes so perhaps it's better to ask if it even has potential of being accepted before going on vacation.cairnswk wrote: perhaps vacation would be appropriate until we can achieve neutralisation by decay with the xml.
http://www.conquerclub.com/forum/viewto ... 20#1118920

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Version 9...attack routes.
I put some lines on this version and moved some terts around....unfortunately i have to go to work shortly....if anyone has time they might like to analyse this and see if these can be improved upon to create more balanced routes to get at least one water and one treasure bonuses.

I put some lines on this version and moved some terts around....unfortunately i have to go to work shortly....if anyone has time they might like to analyse this and see if these can be improved upon to create more balanced routes to get at least one water and one treasure bonuses.


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I prefer the brown land rather than green, the green was too darkcairnswk wrote:Its a layer and i turned it off.Kaplowitz wrote:What happened to the green land?
Guys I am intentionally lurking. Discuss; Play mafia, it is good.

Oderint Dum Metuant says: Don't confuse the easily confused!

Oderint Dum Metuant says: Don't confuse the easily confused!
Thanks for comments on land colour, but does anyone want to comment on gameplay and attack routes please.Kaplowitz wrote:I liked the green land better.militant wrote:I prefer the brown land rather than green, the green was too darkcairnswk wrote:Its a layer and i turned it off.Kaplowitz wrote:What happened to the green land?


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- I GOT SERVED
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I really like the progress this map is making. However, I think there are some minor issues.
The biggest one I see is that a few reefs are only 1-2 territories away from each other. This makes it really easy for people to be eliminated. I'd suggest breaking a few territories up, like the Isla Marchena.
Also, does Reef 6 only border F1?
The biggest one I see is that a few reefs are only 1-2 territories away from each other. This makes it really easy for people to be eliminated. I'd suggest breaking a few territories up, like the Isla Marchena.
Also, does Reef 6 only border F1?

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yes it is a bit confusing...sorry oaktown...i'll fix that up.oaktown wrote:glad to see there is a lot of discussion around the mechanics... you guys sort it all out and tell me when I should stamp it, ok?![]()
From reading the legend I'm uncertain as to what the Luggers connect with... each other? If so, it'd be simpler to just say so.

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When is the next update cairns, i am looking forward to playing this map.
Guys I am intentionally lurking. Discuss; Play mafia, it is good.

Oderint Dum Metuant says: Don't confuse the easily confused!

Oderint Dum Metuant says: Don't confuse the easily confused!
militant...probably next weekend...unfortunately, this has slipped on my list as i am going to have to wait until we can get some xml function going to play the reduce to neutral on the reefs.militant wrote:When is the next update cairns, i am looking forward to playing this map.

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OK...i'd like to get this map moving again.edbeard wrote:as far as I know, this isn't even on the radar for potential XML changes so perhaps it's better to ask if it even has potential of being accepted before going on vacation.cairnswk wrote: perhaps vacation would be appropriate until we can achieve neutralisation by decay with the xml.
I'm considering if we could have the killer neutrals working on this map.
Perahps Yeti...C would like to comment.
Current version 8


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- I GOT SERVED
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A few questions on this:
1) Does Isla Marchena border G2, S1, and S2? It currently looks like it doesn't, however, I would suggest that you make this more defined.
2) Reef 6 & Reef 7, in addition to Reef 7 & Reef 8, only have 2 territories separating them. Is there any way to could remedy this? Because if you left it as is, the players on reef 6, 7, & 8 are very vulnerable to being knocked out early, and that's no good.
1) Does Isla Marchena border G2, S1, and S2? It currently looks like it doesn't, however, I would suggest that you make this more defined.
2) Reef 6 & Reef 7, in addition to Reef 7 & Reef 8, only have 2 territories separating them. Is there any way to could remedy this? Because if you left it as is, the players on reef 6, 7, & 8 are very vulnerable to being knocked out early, and that's no good.

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Apologies, but this is the current Version 10. I had changed the layout of some terts. so i will answer you questions below in relation to this latest version......

I GOT SERVED wrote:A few questions on this:
1) Does Isla Marchena border G2, S1, and S2? It currently looks like it doesn't, however, I would suggest that you make this more defined.
2) Reef 6 & Reef 7, in addition to Reef 7 & Reef 8, only have 2 territories separating them. Is there any way to could remedy this? Because if you left it as is, the players on reef 6, 7, & 8 are very vulnerable to being knocked out early, and that's no good.


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1. G2...yes S1 and S2 no. i think that is quite clear as there is open sea in that area.I GOT SERVED wrote:A few questions on this:
1) Does Isla Marchena border G2, S1, and S2? It currently looks like it doesn't, however, I would suggest that you make this more defined.
2) Reef 6 & Reef 7, in addition to Reef 7 & Reef 8, only have 2 territories separating them. Is there any way to could remedy this? Because if you left it as is, the players on reef 6, 7, & 8 are very vulnerable to being knocked out early, and that's no good.
2. you have mentioned Reef 7 twice there, so i don't quite get the gist of your ??
Could you re-examine that in light of the change in the map, please.

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hi TaCKtix...thanks for the comment...i've change it in the map below to "Dive luggers connect between each other" that should be clearer.TaCktiX wrote:The description of Luggers is very unclear. Do they act as an attack-only teleport to divers? Attack and defend? Or do they not do any of those?
Please refresh your browser to see the change on V10.


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