sorry edbeard, please explainedbeard wrote:can you go back to the old text for the stations? Or, get a brand new one. eww is how I feel right now
Rail Europe [Quenched]
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
V 9 Update.
edbeard....i removed the white border on the text...but added a 1 px glow at 35% tranparency so that it isn't so obvious....with the new rail lines running through the stations now, the solid black text simply is far too dark and illegible.edbeard wrote:I liked the solid black you had on version 7. Maybe you just added a glow to version 8, but personally I don't like the look.
V9 is below.
Changes.
* RIB colour changed
* TGV now coloured orange
* TRI now coloured pale green
* Paris colours re-arranged
* LON, HAM & PAR stations all border each other
* Liverpool on the UK now instead of Birmingham
* New bonuses
For onbekende
Here is the breakdown of how I calculated the bonuses
BNX: Bonus 4
4 terr: PAR-BRU-AMS-HAM
2 def: PAR + HAM
9 att: 7 PAR + 2 HAM
9 neigh: 7 PAR + 2 HAM
BLX: Bonus 3
4 terr: MOW-SPG-HSL
2 def: SPG + HSL
2 att: HSL + SPG
2 niegh: HSL + SPG
NRX: Bonus 5
6 terr: PAR-BRU-KLN-BER-KLG-SPG
5 def: PAR + BRU + KLG +BER + SPG
11 att: 7 PAR + 1 BRU +1 FRT->KLN + 1 BER + 1 SPG
9 neigh: 7 PAR + 1 BER + 1 SPG
VLX: Bonus 3
3 terr: WAW-VIL-SPG
1 def: WAW
1 att: WAW
1 neigh: WAW
BRL: Bonus 4
4 terr: LON-EDB-BMH-GLW
1 def: LON
2 att: LON
2 neigh: LON SOX + LON ICE
TRI: Bonus 5
5 terr: NCE-FLN-ROM-CBA-BSI
3 def: NCE + FLN + ROM
3 att: NCE + VEN + ROM
2 neigh: NCE + VEN
ORX: Bonus 7
7 terr: PAR-LUS-VEN-ZGB-BGD-SOF-ISL
5 def: PAR + LUS + VEN + SOF + ISL
13 att: 7 PAR + LUS + FLN + VIE + ATH + BUC + ISL
9 neigh: 7 PAR + BUC + FLN
SOX: Bonus 9
9 terr: LON-PAR-LUS-VIE-BUD-BGD-ATH-SOF-ISL
7 def: LON + PAR + LUS + VIE + SOF + ISL + ATH
14 att: 2 LON + 7 PAR + LUS + VIE + SOF + ISL + ATH
9 neigh: 7 PAR + LON + BUC
VSX: Bonus 6
5 terr: PAR-LUS-VEN-FLN-ROM
5 def : PAR + LUS + VEN + FLN + ROM
13 att: 7 PAR + LUS + VIE + ZGB + NCE + ROM + BSI
8 niegh: 7 PAR + TRI
TGV: Bonus 5
4 terr: PAR-NCE-MRS-IRN
4 def: PAR+NCE+MRS+IRN
10 ATT: 7 PAR + NCE + MRS + IRN
9 neigh: 7PAR + RIB + TRI
RIB: Bonus 3
7 terr: MRS-PTB-IRN-BCA-MDD-LIS-CDZ
2 def: MRS + IRN
2 att: MRS + IRN
1 neigh: TGV
ECX: Bonus 6
7 terr: HAM-BER-PRG-BUD-BUC-SOF-ATH
5 def: HAM + BER + BUD + SOF + ATH
6 att: 2 HAM + BER + BUD + SOF + ATH
6 neigh: 2 HAM + BER + BUD + BUC + ISL
SCR: Bonus 3
7 terr: HSL-STK-MLO-CPN-HAM-OSO-THM
2 def: HAM + HSL
3 att: 2 HAM + HSL
3 neigh: 2 HAM + HSL
TEE: Bonus 7
7 terr: PAR-BRU-KLN-PRG-WAW-MIN-MOW
5 def: PAR + BRU + KLN + WAW + MOW
11 att: 7 PAR + BRU + FRT + WAW + MOW
9 neigh: 7 PAR + MOW + WAW
URK: Bonus 6
6 terr: WAW-LVV-BUD-ODS-KEV-MOW
2 def: BUD + MOW
2 att: BUS + WOW
2 neigh: BUD + MOW
ICE: Bonus 6
6 terr: LON-PAR-KLN-FRT-MUN-LUS
4 def: LON + PAR + KLN + LUS
12 att: 2 LON + 7 APR + LUS + BER + BRU
8 neigh: 7 PAR + LON
PAR: Bonus 9
8 Terr
8 def
11 att: 2 LON + 3 BRU + FRT + 4 LUS
? neigh.
v 9 Large


* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
BNX: I got Bonus of 3, I find this better for a 4 terr thou 3 terr needing defence continent
BLX: (you noted 4 terr but gave the correct 3, just saying) The bonus for such a continent is nicely, thou I will give you my concerns later on
NRX: We can discuss the bonus either it be 5 or 6, I say 6 even as you only need to defend 5 terr, but who is going to take this in the start? if someone has this he has the game probably!
VLX: (my calc gives bonus of 1, but thats absurd offcourse) See this continent as Oceania, giving it 3 is laughable (really)
BRL: A bonus of 4 is too much once again, this is again an Oceania waiting for a bonus of 2!
TRI: A bonus of 5 is over it, needs to defend 3 spots, and a bonus of 3 is better (note this will be ranted over too later on)
ORX: A bonus of 7 for 5 terr to defend is harsh, again this is a NRX too, so it can be high, I will settle for a 6 or nag with a 7.
SOX: Bonus of 9 for 7 def terr, again a NRX/ORX line, not holdable in early games, althou here I won't argue over the bonus of 9
VSX: (You forgot VIE having a VSX line running to it) A bonus of 6 is fine, althou this is a half NRX/ORX line, but fine
TGV: Bonus of 5 is indeed nice for such a layout, but not for its placing, rant follows at bottom
RIB: Bonus of 3 is nice, however rant at bottom is read!!
ECX: Bonus of 6? ALL FOR IT
SCR: Bonus of 3 is also my calculated bonus, but we have to look at the map, hence rant
TEE: Bonus of 7, I have Bonus of 6, terr to defend is 5 so I say the golden center and 6, althou this is again a NRX/ORx liney
URK: Bonus of 6 for a 2 def line at the edge of map? please don't, I say 3 at best, 4 if you nag
ICE: Bonus of 6, I have 5, terr to def is 4, it seems nice enough, I don't mind the 6
now the rants:
1) Oceanie's:
BRL and VLX are Oceanie's, thus a Bonus of 2!
2) South-West: Holding TGV's Paris station and TGV's paris station, you have those 2 continents in pocket, with even a nice expantion with moving all your army's from NCE-TGV and ramp over TRI to land at FLN-TRI station, thus having to defend 2 territories to have 3 continents, I know what to do ingame
thus please, each of those a Bonus of 2 (with TRI going for 3 if needed) is all it needs down there
3) North-East: Get HAM-SCR and SPG-BLX and you have a 2 continent, 2 def terr bonus, max of 4 shall be nice no?
4) The Great Strat: get South-West and North-East and if your lucky also the Oceanie's, what to do then? set army's on WAW-URK and BUD-URK and your in, you practivally win the game
7 terr to defend, you have 8 continents!!! and there bonuses + exellent staging area's to annoy anyone going for the Orient lines, I say this partially as a rant, partially that if we play together, you know what I am doing
(PS. great thing about this working in the Map Maker forums is seeing all the good strats, now only if the dices and Lady Fortune were with me)
BLX: (you noted 4 terr but gave the correct 3, just saying) The bonus for such a continent is nicely, thou I will give you my concerns later on
NRX: We can discuss the bonus either it be 5 or 6, I say 6 even as you only need to defend 5 terr, but who is going to take this in the start? if someone has this he has the game probably!
VLX: (my calc gives bonus of 1, but thats absurd offcourse) See this continent as Oceania, giving it 3 is laughable (really)
BRL: A bonus of 4 is too much once again, this is again an Oceania waiting for a bonus of 2!
TRI: A bonus of 5 is over it, needs to defend 3 spots, and a bonus of 3 is better (note this will be ranted over too later on)
ORX: A bonus of 7 for 5 terr to defend is harsh, again this is a NRX too, so it can be high, I will settle for a 6 or nag with a 7.
SOX: Bonus of 9 for 7 def terr, again a NRX/ORX line, not holdable in early games, althou here I won't argue over the bonus of 9
VSX: (You forgot VIE having a VSX line running to it) A bonus of 6 is fine, althou this is a half NRX/ORX line, but fine
TGV: Bonus of 5 is indeed nice for such a layout, but not for its placing, rant follows at bottom
RIB: Bonus of 3 is nice, however rant at bottom is read!!
ECX: Bonus of 6? ALL FOR IT
SCR: Bonus of 3 is also my calculated bonus, but we have to look at the map, hence rant
TEE: Bonus of 7, I have Bonus of 6, terr to defend is 5 so I say the golden center and 6, althou this is again a NRX/ORx liney
URK: Bonus of 6 for a 2 def line at the edge of map? please don't, I say 3 at best, 4 if you nag
ICE: Bonus of 6, I have 5, terr to def is 4, it seems nice enough, I don't mind the 6
now the rants:
1) Oceanie's:
BRL and VLX are Oceanie's, thus a Bonus of 2!
2) South-West: Holding TGV's Paris station and TGV's paris station, you have those 2 continents in pocket, with even a nice expantion with moving all your army's from NCE-TGV and ramp over TRI to land at FLN-TRI station, thus having to defend 2 territories to have 3 continents, I know what to do ingame
thus please, each of those a Bonus of 2 (with TRI going for 3 if needed) is all it needs down there
3) North-East: Get HAM-SCR and SPG-BLX and you have a 2 continent, 2 def terr bonus, max of 4 shall be nice no?
4) The Great Strat: get South-West and North-East and if your lucky also the Oceanie's, what to do then? set army's on WAW-URK and BUD-URK and your in, you practivally win the game
7 terr to defend, you have 8 continents!!! and there bonuses + exellent staging area's to annoy anyone going for the Orient lines, I say this partially as a rant, partially that if we play together, you know what I am doing
(PS. great thing about this working in the Map Maker forums is seeing all the good strats, now only if the dices and Lady Fortune were with me)
Emperor of the Benelux
Founder of the Commonwealth of Planets
Founder and CEO of JF
Founder of the Commonwealth of Planets
Founder and CEO of JF
i think 4 is better to counteract for 7 attacks from PAR and 2 from HAMonbekende wrote:BNX: I got Bonus of 3, I find this better for a 4 terr thou 3 terr needing defence continent
Mmmm OK....the spreadsheet calcs say 3BLX: (you noted 4 terr but gave the correct 3, just saying) The bonus for such a continent is nicely, thou I will give you my concerns later on
Maybe then this should be 6 to encourage someone to attempt to hold at start.NRX: We can discuss the bonus either it be 5 or 6, I say 6 even as you only need to defend 5 terr, but who is going to take this in the start? if someone has this he has the game probably!
Sorry, my text is wrong, the bonus should be 2 as in the map.VLX: (my calc gives bonus of 1, but thats absurd offcourse) See this continent as Oceania, giving it 3 is laughable (really)
Yes me wrong text again...should be 2.BRL: A bonus of 4 is too much once again, this is again an Oceania waiting for a bonus of 2!
3 is on the map....text wrong again.TRI: A bonus of 5 is over it, needs to defend 3 spots, and a bonus
of 3 is better (note this will be ranted over too later on)
Map says 7, i am happy with 7.ORX: A bonus of 7 for 5 terr to defend is harsh, again this is a NRX too, so it can be high, I will settle for a 6 or nag with a 7.
GoodSOX: Bonus of 9 for 7 def terr, again a NRX/ORX line, not holdable in early games, althou here I won't argue over the bonus of 9
GoodVSX: (You forgot VIE having a VSX line running to it) A bonus of 6
is fine, althou this is a half NRX/ORX line, but fine
TGV: Bonus of 5 is indeed nice for such a layout, but not for its placing, rant follows at bottom
RIB: Bonus of 3 is nice, however rant at bottom is read!!
GoodECX: Bonus of 6? ALL FOR IT
Understand rant....but you also have to hold HAM against two attackers as well as Helsinki...therefore i still say three. i think 3 is better also because HAM can also be attacked from ECX.SCR: Bonus of 3 is also my calculated bonus, but we have to look at the map, hence rant
i think 7 is better for attack from KLN and PAR.TEE: Bonus of 7, I have Bonus of 6, terr to defend is 5 so I say the golden center and 6, althou this is again a NRX/ORx liney
MMMmmmm i think only 2....as you say is at edge of map, and therefore not really strategic to centre game.URK: Bonus of 6 for a 2 def line at the edge of map? please don't, I say 3 at best, 4 if you nag
GoodICE: Bonus of 6, I have 5, terr to def is 4, it seems nice enough, I don't mind the 6
Done on map.now the rants:
1) Oceanie's:
BRL and VLX are Oceanie's, thus a Bonus of 2!
TRI already 3 on map....i compromise with 3 for TGV and 2 for RIB.2) South-West: Holding TGV's Paris station and TGV's paris station, you have those 2 continents in pocket, with even a nice expantion with moving all your army's from NCE-TGV and ramp over TRI to land at FLN-TRI station, thus having to defend 2 territories to have 3 continents, I know what to do ingame
thus please, each of those a Bonus of 2 (with TRI going for 3 if needed) is all it needs down there
3) North-East: Get HAM-SCR and SPG-BLX and you have a 2 continent, 2 def terr bonus, max of 4 shall be nice no?
4) The Great Strat: get South-West and North-East and if your lucky also the Oceanie's, what to do then? set army's on WAW-URK and BUD-URK and your in, you practivally win the game
7 terr to defend, you have 8 continents!!! and there bonuses + exellent staging area's to annoy anyone going for the Orient lines, I say this partially as a rant, partially that if we play together, you know what I am doing
(PS. great thing about this working in the Map Maker forums is seeing all the good strats, now only if the dices and Lady Fortune were with me)
so this should be V10 bonuses?
BNX 4
BLX 3
NRX 6
VLX 2
BRL 2
TRI 3
ORX 7
SOX 9
VSX 6
TGV 3
RIB 2
ECX 6
SRC 3
TEE 7
URK 2
ICE 6

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
V10 Update
Just a couple of small updtes.
* New bonuses
* New Signal lights
V10 Small

V10 Large

* New bonuses
* New Signal lights
V10 Small

V10 Large


* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Onbekende...you're up very early....it must be all of 7 or 8 am sunday?onbekende wrote:I have nothing against the bonusses now (don't know if you saw, but you gave Paris 9, which I actually aren't against to)
Wunderbar...yes i noticed there was no comment on 9 for Paris, so i took that as an approval.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
11 am, don't flatter yourself with timezonescairnswk wrote:Onbekende...you're up very early....it must be all of 7 or 8 am sunday?onbekende wrote:I have nothing against the bonusses now (don't know if you saw, but you gave Paris 9, which I actually aren't against to)
Wunderbar...yes i noticed there was no comment on 9 for Paris, so i took that as an approval.
Emperor of the Benelux
Founder of the Commonwealth of Planets
Founder and CEO of JF
Founder of the Commonwealth of Planets
Founder and CEO of JF
that late!!?onbekende wrote:11 am, don't flatter yourself with timezonescairnswk wrote:Onbekende...you're up very early....it must be all of 7 or 8 am sunday?onbekende wrote:I have nothing against the bonusses now (don't know if you saw, but you gave Paris 9, which I actually aren't against to)
Wunderbar...yes i noticed there was no comment on 9 for Paris, so i took that as an approval.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
nice try onbekende....yes before anything more happens lets see what others have to say about the map now.onbekende wrote:GMT +1 here (summer time makes it +2)
but lets now get some more people complaining about the railroad lines and get it over with

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Thanks Selin for your post.Selin wrote:good work cairnswk
just a small remark:
please use IST for Istanbul station instead of ISL.
IST is the correct abbreviation
.
Can i ask is that a train station code or an airport code.
I have an IATA/UFTTA Diploma in air fares and ticketing, and i know IST stand for Istanbul-Ataturk airport.
Therefore i used ISL for the train station.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
-
WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
Just food for thought everyone. But when I got to add the rail lines there might be some issues with some of the stations.
I don't know if there will be enough room in LUS, BRU, ans some other multi rail stations to add the actual proper railroad lines.
I can try but I am almost sure they will be very cramped or not even work at all.
I don't know if there will be enough room in LUS, BRU, ans some other multi rail stations to add the actual proper railroad lines.
I can try but I am almost sure they will be very cramped or not even work at all.

yes i had thought about that...see what you can do when it happens...but perhaps there will be a work around like having three thick lines with sleepers still showing just inside the platform area. There will be s solution available, and your skill will pull you through, i'm confident of that.WidowMakers wrote:Just food for thought everyone. But when I got to add the rail lines there might be some issues with some of the stations.
I don't know if there will be enough room in LUS, BRU, ans some other multi rail stations to add the actual proper railroad lines.
I can try but I am almost sure they will be very cramped or not even work at all.
I'd do the small map first WM, and we can do the large map later after i have resized all the stations etc.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
random thoughts on the map:
1. stk to hsl is a naval route not a rail route. while i understand it is there for gameplay purposes i still think it should be removed.
2. the "stations dissected by service lines" thing is nice but it will cause a lot of confusion. most people won't understand it and you'll have a lot of "bug" reports for missing connections.
3. clocks and the timezones.
4. are the stations the right size for 3 digit armies?
5. add PAR: at the paris bonus. for consistency reasons.
6. how did you come up with the 3 letters for each rail station and for the rail routes? for example MOW should be MOS or ISL should be IST.
7. i supposes the "message" will be removed otherwise the size limit is broken.
8. i'll study the bonuses later.
1. stk to hsl is a naval route not a rail route. while i understand it is there for gameplay purposes i still think it should be removed.
2. the "stations dissected by service lines" thing is nice but it will cause a lot of confusion. most people won't understand it and you'll have a lot of "bug" reports for missing connections.
3. clocks and the timezones.
4. are the stations the right size for 3 digit armies?
5. add PAR: at the paris bonus. for consistency reasons.
6. how did you come up with the 3 letters for each rail station and for the rail routes? for example MOW should be MOS or ISL should be IST.
7. i supposes the "message" will be removed otherwise the size limit is broken.
8. i'll study the bonuses later.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- cena-rules
- Posts: 9740
- Joined: Sat Apr 28, 2007 2:27 am
- Gender: Male
- Location: Chat
mmmm. i'll think about removing it, although when you book a rail pass in europe, if there is a water component of the trip it is cmpleted by ferry, so i thought this was a reasonable link.DiM wrote:random thoughts on the map:
1. stk to hsl is a naval route not a rail route. while i understand it is there for gameplay purposes i still think it should be removed.
Another Mmmmmm. Perhaps some alternative wording would help. And again, i repeat earlier statements that players need to read gameplay hint2. the "stations dissected by service lines" thing is nice but it will cause a lot of confusion. most people won't understand it and you'll have a lot of "bug" reports for missing connections.
. i'll think of alternatives.
yes that has to be attended to yet.3. clocks and the timezones.
these sizes are lifted completely from the USA RAIL map.4. are the stations the right size for 3 digit armies?
Sorry,, what do u mean here...Paris is in the bonus legend as having a bonus.5. add PAR: at the paris bonus. for consistency reasons.
basically they are "at my disscretion". most of the airport codes that everyone knows are exactly that. airport codes. there are some official train station codes in europe, but these are attached to stations that are attached to airports. i have yet to find a list of station codes so i used my own.6. how did you come up with the 3 letters for each rail station and for the rail routes? for example MOW should be MOS or ISL should be IST.
oh yes...we've already had that one out with qwert today.7. i supposes the "message" will be removed otherwise the size
limit is broken.
kewl. thanks DiM.8. i'll study the bonuses later.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
2. yes, perhaps a rewording would do the trick although i can't think of an alternate way to spell it.cairnswk wrote:mmmm. i'll think about removing it, although when you book a rail pass in europe, if there is a water component of the trip it is cmpleted by ferry, so i thought this was a reasonable link.DiM wrote:random thoughts on the map:
1. stk to hsl is a naval route not a rail route. while i understand it is there for gameplay purposes i still think it should be removed.
Another Mmmmmm. Perhaps some alternative wording would help. And again, i repeat earlier statements that players need to read gameplay hint2. the "stations dissected by service lines" thing is nice but it will cause a lot of confusion. most people won't understand it and you'll have a lot of "bug" reports for missing connections.
. i'll think of alternatives.
yes that has to be attended to yet.3. clocks and the timezones.
these sizes are lifted completely from the USA RAIL map.4. are the stations the right size for 3 digit armies?
Sorry,, what do u mean here...Paris is in the bonus legend as having a bonus.5. add PAR: at the paris bonus. for consistency reasons.
basically they are "at my disscretion". most of the airport codes that everyone knows are exactly that. airport codes. there are some official train station codes in europe, but these are attached to stations that are attached to airports. i have yet to find a list of station codes so i used my own.6. how did you come up with the 3 letters for each rail station and for the rail routes? for example MOW should be MOS or ISL should be IST.
oh yes...we've already had that one out with qwert today.7. i supposes the "message" will be removed otherwise the size
limit is broken.
kewl. thanks DiM.8. i'll study the bonuses later.
5. you have BLX: Benelux Express but the last bonus just says Paris when it should be PAR: Paris.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
