Moderator: Community Team
OliverFA swoops in for the win!!OliverFA wrote:A better alternative to the forfeit option is to introduce a "Domination Victory" option. With this option, when a player owns 75% of regions and 75% of the troops, that player would be declared winner.
Pull your head out and download the new version of BOB, goober. https://www.conquerclub.com/forum/viewt ... 7&t=161049pearljamrox2 wrote:DAY 3 OF MY SNAPSHOTS NOT WORKING. IRRITATING!
Unfortunately not, but you can be among the first to get silver or gold...and have some bragging rights still!eddie2 wrote:if you make silver in the time period will it give you auto entry![]()
I'm one of those but I already preregistered. :/AndyDufresne wrote:Unfortunately not, but you can be among the first to get silver or gold...and have some bragging rights still!eddie2 wrote:if you make silver in the time period will it give you auto entry![]()
Looks like 27 players, as of this post time, have earned a spot in the Conquer Cup III lottery!
Best of luck, hopefully more will continue to earn the medal by May 1st!
--Andy
I think some mod (maybe Gilligan) said no because it's so hard to check and find those people.eddie2 wrote:just to double check as lost the post will the players who have played this setting for the past 2 years be getting unique defeats against all we have before the issue of this option like with other medals.
Unfortunately the medal isn't going to be issued retroactively, because it would be difficult to trackdown the games, but even more difficult would be to determine if 'rules' of engagement were really followed!Pirlo wrote:I think some mod (maybe Gilligan) said no because it's so hard to check and find those people.eddie2 wrote:just to double check as lost the post will the players who have played this setting for the past 2 years be getting unique defeats against all we have before the issue of this option like with other medals.
Q: how could anyone play this setting for two years when it came up a week ago only anyway?
got it.. thanks for clarification!AndyDufresne wrote:Unfortunately the medal isn't going to be issued retroactively, because it would be difficult to trackdown the games, but even more difficult would be to determine if 'rules' of engagement were really followed!Pirlo wrote:I think some mod (maybe Gilligan) said no because it's so hard to check and find those people.eddie2 wrote:just to double check as lost the post will the players who have played this setting for the past 2 years be getting unique defeats against all we have before the issue of this option like with other medals.
Q: how could anyone play this setting for two years when it came up a week ago only anyway?
Some players have been playing this with a sort of 'Players Rules of Engagement'...there were a number of callouts and a couple of tournaments exclusively with players playing on the honor system!
--Andy
Stalemates can be prevented with round limit. Might be a good idea to use round limit when you play trench. Even on 1v1.Kaskavel wrote:I wonder if anyone has noticed that we just invented, for the first time in CC I think, a setting that allows 1 vs 1 stalemates to occur. Has anyone noticed as well, or is it just me?
New Recruits are blocked from Trench games.ManBungalow wrote:Q.
Can New Recruits play trench games ?
Round Limits in general are handy, even if you only use the 50 or 100 to just save you from getting stuck in endless games.Gillipig wrote:Stalemates can be prevented with round limit. Might be a good idea to use round limit when you play trench. Even on 1v1.Kaskavel wrote:I wonder if anyone has noticed that we just invented, for the first time in CC I think, a setting that allows 1 vs 1 stalemates to occur. Has anyone noticed as well, or is it just me?
You have a stack of 80, opponent has a stack of 78 and there is a single area in between. One of the players gets 32 troops per turn, the other one gets, lets say, 34 troops per turn. All the map has been conquered and there is this single "boarder". Or, you can imagine, 2-3 of those "boarders" around the board. Both players should conquer the boardering region(s) without advancing their stacks. At the end of time, one of the players will have 3400 troops, the other one 3200, but still, the stronger player cannot advance, because he will lose to the opponent's attacking advantage.eddie2 wrote:never came across a stalemate there is always a way round it
I noticed this tactical problem.. even in dubs not only 1v1.. but I can imagine it's even worse in 1v1 as you dun have a partner to which you can pass troops when he gets in the right position to get the attacker's advantage!Kaskavel wrote:You have a stack of 80, opponent has a stack of 78 and there is a single area in between. One of the players gets 32 troops per turn, the other one gets, lets say, 34 troops per turn. All the map has been conquered and there is this single "boarder". Or, you can imagine, 2-3 of those "boarders" around the board. Both players should conquer the boardering region(s) without advancing their stacks. At the end of time, one of the players will have 3400 troops, the other one 3200, but still, the stronger player cannot advance, because he will lose to the opponent's attacking advantage.eddie2 wrote:never came across a stalemate there is always a way round it
I noticed this pretty quickly, the stalemates broke up in no time because of other factors but the problem is there.Pirlo wrote:I noticed this tactical problem.. even in dubs not only 1v1.. but I can imagine it's even worse in 1v1 as you dun have a partner to which you can pass troops when he gets in the right position to get the attacker's advantage!Kaskavel wrote:You have a stack of 80, opponent has a stack of 78 and there is a single area in between. One of the players gets 32 troops per turn, the other one gets, lets say, 34 troops per turn. All the map has been conquered and there is this single "boarder". Or, you can imagine, 2-3 of those "boarders" around the board. Both players should conquer the boardering region(s) without advancing their stacks. At the end of time, one of the players will have 3400 troops, the other one 3200, but still, the stronger player cannot advance, because he will lose to the opponent's attacking advantage.eddie2 wrote:never came across a stalemate there is always a way round it