Celtic 7 Nations v4.0 [Quenched]!
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- Evil DIMwit
- Posts: 1616
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- Location: Philadelphia, NJ
Re: Celtic 7 Nations v1.4
Is this the closest you could bring Ynysek Syllan to the Cornwall peninsula? Right now it doesn't quite look like they form a single continent.
Looks fine gameplay-wise, though. Don't forget to update the first page.
Looks fine gameplay-wise, though. Don't forget to update the first page.
- The Bison King
- Posts: 1957
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- Location: the Mid-Westeros
Re: Celtic 7 Nations v1.5
New update. I made the Islands a permanent fixture. (btw if any one knows how ynysek syllan is supposed to be pronounced please clue me in.) I also made that territory a neutral start and bumped Stonehenge up to a 3 neutral start.
- natty dread
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Re: Celtic 7 Nations v1.5
You could put the neutral troops on the map for now, it'll make it easier to evaluate the gameplay.

- The Bison King
- Posts: 1957
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Re: Celtic 7 Nations v1.5
Yeah I'll add those in next time I update.You could put the neutral troops on the map for now, it'll make it easier to evaluate the gameplay.
- Evil DIMwit
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Re: Celtic 7 Nations v1.5
Doesn't look like anyone has complaints, so I'll give this a quick sticky.
- natty dread
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Re: Celtic 7 Nations v1.5
My bonus calculator gives these results:
Scotland 4,08
Ireland 5,58
Mann 1,66
Wales 3,91
Cornwall 2,92
Brittany 3,17
Galicia 3,67
Scotland 4,08
Ireland 5,58
Mann 1,66
Wales 3,91
Cornwall 2,92
Brittany 3,17
Galicia 3,67

- The Bison King
- Posts: 1957
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Re: Celtic 7 Nations v1.5
Interesting, the pretty much all seem to be around .50 points higher than where I put them. To me that says that we can either bump them all up one or leave them where they are. Given the small size of the map I'm inclined to say leave them, except maybe for Brittany. I think +2 is a good amount for it but my friends wanted to see it worth 3.My bonus calculator gives these results:
Scotland 4,08
Ireland 5,58
Mann 1,66
Wales 3,91
Cornwall 2,92
Brittany 3,17
Galicia 3,67
- Evil DIMwit
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Re: Celtic 7 Nations v1.5
Well, it's really up to you. I agree that rounding the bonuses down makes sense given the small size of the map.The Bison King wrote: Interesting, the pretty much all seem to be around .50 points higher than where I put them. To me that says that we can either bump them all up one or leave them where they are. Given the small size of the map I'm inclined to say leave them, except maybe for Brittany. I think +2 is a good amount for it but my friends wanted to see it worth 3.
- The Bison King
- Posts: 1957
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- Location: the Mid-Westeros
Re: Celtic 7 Nations v1.5
Well then I agree with the current values.Well, it's really up to you. I agree that rounding the bonuses down makes sense given the small size of the map.
- Evil DIMwit
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Re: Celtic 7 Nations v1.5
Congratulations!Evil DIMwit wrote:Ah, the golden silence of implicit agreement. Congratulations.
- The Bison King
- Posts: 1957
- Joined: Thu Aug 27, 2009 5:06 pm
- Location: the Mid-Westeros
Re: Celtic 7 Nations v1.5
- The Bison King
- Posts: 1957
- Joined: Thu Aug 27, 2009 5:06 pm
- Location: the Mid-Westeros
Re: Celtic 7 Nations v1.6
There are the new sea connections. Tell me what you think. I also moved Stonehenge to be closer to it's actual location.
- natty dread
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Re: Celtic 7 Nations v1.6
Please fix the frame of the minimap. It's been really bothering me but I haven't said anything because we weren't in graphics...
The way the edge of the map shows through the frame... it just looks weird. Either make the frame solid or cut off the excess from the map...
The way the edge of the map shows through the frame... it just looks weird. Either make the frame solid or cut off the excess from the map...

- The Bison King
- Posts: 1957
- Joined: Thu Aug 27, 2009 5:06 pm
- Location: the Mid-Westeros
Re: Celtic 7 Nations v1.6
I've got an idea on how to fix that.Please fix the frame of the minimap. It's been really bothering me but I haven't said anything because we weren't in graphics...
The way the edge of the map shows through the frame... it just looks weird. Either make the frame solid or cut off the excess from the map...
- The Bison King
- Posts: 1957
- Joined: Thu Aug 27, 2009 5:06 pm
- Location: the Mid-Westeros
Re: Celtic 7 Nations v1.6
Like this:I've got an idea on how to fix that.
Also I added a border around the whole map.
- natty dread
- Posts: 12876
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Re: Celtic 7 Nations v1.6
No, it doesn't really work... The map is still showing through the frame. Either remove that frame and only keep the simpler frame, or cut away the portions of the minimap that overlap with the frame...
Also there's a few small islands under the title that are missing their colour.
Also there's a few small islands under the title that are missing their colour.

Re: Celtic 7 Nations v1.6
I like the open ironwork look of the mini-map frame, but the amount of overlap is different on the sides as compared to the top and bottom. I prefer the sides, so I recommend clipping the map at top and bottom with a shorter gold frame.
Re: Celtic 7 Nations v1.6
I like the dot connections. The color looks like throw-up green though lol. What about a darker blue color for the dot connections. Any darker color would give this a nice contrast.
The Ynysek syllan islands are not currently in the mini map. Also I don't remember what you are doing with the Giants causeway. It is not listed in the 1st post. Is it just a regular non-bonus territory?
The Ynysek syllan islands are not currently in the mini map. Also I don't remember what you are doing with the Giants causeway. It is not listed in the 1st post. Is it just a regular non-bonus territory?
- The Bison King
- Posts: 1957
- Joined: Thu Aug 27, 2009 5:06 pm
- Location: the Mid-Westeros
Re: Celtic 7 Nations v1.8
Lotta good changes on this one:
I also made a few things more visible. I changed Devon's name, and added a border around the whole map.
Keep the suggestions coming I have all day to work on this
I tried that out what do you think?I like the dot connections. The color looks like throw-up green though lol. What about a darker blue color for the dot connections. Any darker color would give this a nice contrast.
Yes.Also I don't remember what you are doing with the Giants causeway. It is not listed in the 1st post. Is it just a regular non-bonus territory?
Fixed.No, it doesn't really work... The map is still showing through the frame. Either remove that frame and only keep the simpler frame, or cut away the portions of the minimap that overlap with the frame...
I also made a few things more visible. I changed Devon's name, and added a border around the whole map.
Keep the suggestions coming I have all day to work on this
- natty dread
- Posts: 12876
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: Celtic 7 Nations v1.8
The frame looks a lot better now.
Perhaps you could try a slight stroke/outline on it though.
Perhaps you could try a slight stroke/outline on it though.

- The Bison King
- Posts: 1957
- Joined: Thu Aug 27, 2009 5:06 pm
- Location: the Mid-Westeros
Re: Celtic 7 Nations v1.9
uh, lika dis?Perhaps you could try a slight stroke/outline on it though.
Also I added an effect separating the land from the sea. I'm not 100% on it but I think it helps.
Re: Celtic 7 Nations v1.9
I love the dots for the sea connections.
Another suggestion is to fool around with the "7 Nations" font in the top right to something with a more celtic feel.
Another suggestion is to fool around with the "7 Nations" font in the top right to something with a more celtic feel.
- natty dread
- Posts: 12876
- Joined: Fri Feb 08, 2008 8:58 pm
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Re: Celtic 7 Nations v1.9
Well I was thinking black but that works, too.The Bison King wrote:uh, lika dis?
Yeah I'm not 100% either. The idea is good but the execution.... well, something just doesn't add up. Looks like you put a black glow around the land?The Bison King wrote:Also I added an effect separating the land from the sea. I'm not 100% on it but I think it helps.
Try making the glow dark blue, then it will blend with the sea better.

- The Bison King
- Posts: 1957
- Joined: Thu Aug 27, 2009 5:06 pm
- Location: the Mid-Westeros
Re: Celtic 7 Nations v1.9
It is blue. I'll mess with it though.Try making the glow dark blue, then it will blend with the sea better.












