Moderator: Cartographers
yeti_c wrote:Read this for detailed analysis...yeti_c wrote:OK so the size limits are there for users using 1024x768?
So let's talk width...
The left bar takes up 200 pixels (ish)
The right hand side takes up 200 pixels (ish - I know this can get bigger but it also wraps...)
So this means we have a 624 pixel width limit...
So the absolute maximum for small maps is 630 -> This seems absolutely perfectly correct...
So Large maps are designed for a res of 1280x1024?
So 1280 - 400 = 880 pixels width <- so we have a little room to play with... but the 400 inflates slightly anyway so this makes us appear not too cramped... so 840 is probably a good number -> and probably scales better than 880 too!!
Height...
The top bar (in FF with tabs) takes about 230 pixels (I don't have any stoopid toolbars either...)
The bottom bit (including a windows task bar and status bar takes about 130 pixels... however this doesn't include the Dice bits... (Then again you could scroll to that and you'd only have 140 pixels of FF to deal with)
So 768 - 130 = 638
So 600/630 is again perfectly right...
So for large... we have 1024 - 130 = 894...
So again we've a little more leeway on the large maps... but again losing a few pixels on the map gives us much more clarity and allows people to see dice and so forth...
C.
PS - Don't get me wrong - I want bigger maps - but this is the analysis that you will need to either a) prove wrong, or b) change the UI to give more space...
yeti_c wrote:Read this for detailed analysis...yeti_c wrote:OK so the size limits are there for users using 1024x768?
So let's talk width...
The left bar takes up 200 pixels (ish)
The right hand side takes up 200 pixels (ish - I know this can get bigger but it also wraps...)
So this means we have a 624 pixel width limit...
So the absolute maximum for small maps is 630 -> This seems absolutely perfectly correct...
So Large maps are designed for a res of 1280x1024?
So 1280 - 400 = 880 pixels width <- so we have a little room to play with... but the 400 inflates slightly anyway so this makes us appear not too cramped... so 840 is probably a good number -> and probably scales better than 880 too!!
Height...
The top bar (in FF with tabs) takes about 230 pixels (I don't have any stoopid toolbars either...)
The bottom bit (including a windows task bar and status bar takes about 130 pixels... however this doesn't include the Dice bits... (Then again you could scroll to that and you'd only have 140 pixels of FF to deal with)
So 768 - 130 = 638
So 600/630 is again perfectly right...
So for large... we have 1024 - 130 = 894...
So again we've a little more leeway on the large maps... but again losing a few pixels on the map gives us much more clarity and allows people to see dice and so forth...
C.
PS - Don't get me wrong - I want bigger maps - but this is the analysis that you will need to either a) prove wrong, or b) change the UI to give more space...
DiM wrote:i still don't see what's the problem with a 4000*4000px map.
i say make maps as big as you want. and they will be put in a separate category named HUGE maps. there the maps won't have small and large. just huge. people will be warned about creating such a game and the scrolling involved and they'll do it at their own risk. if you know you access the net on your mobile phone then by all means don't start a game on such a map.
also the huge maps will be under close surveillance by andy and coleman and they'll make sure the size is that big only if the map requires it. it would be kinda stupid to have a 10 terit map on 4000*4000 px.
in my mind this is the only reasonable solution because no matter how much lack optimises the site's layout he still won't be able to squeeze a 4000*4000px map.
DiM wrote:yeti, very interesting analysis but it has a major flaw. scrolling. where's the scrolling mate??
what's wrong with scrolling? we scroll all the time.
DiM wrote:
yeti, very interesting analysis but it has a major flaw. scrolling. where's the scrolling mate??
what's wrong with scrolling? we scroll all the time.
yeti_c wrote:DiM wrote:
yeti, very interesting analysis but it has a major flaw. scrolling. where's the scrolling mate??
what's wrong with scrolling? we scroll all the time.
That analysis was based on a non scrolling layout - and as 1exile points out - horizontal scrolling is bad... vertical scrolling is much better... But if avoidable then we shouldn't use it...
C.
Experience has shown that visitors love to scroll in galleries to find out what is still hidden.
I mean those nasty horizontal scroll bars in a navigation frame or in iFrames. Or when you do horizontal scrolling but there is not any content on the right side of that page.
d.gishman wrote:Sign me up
about the scrolling thing.. horizontal scrolling isn't so bad if the legend is off the page - you dont have to look at the legend all the time
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