You're welcome to pester lack with us.unriggable wrote:This is really starting to get ridiculous.
Moderator: Cartographers
edbeard wrote:actually I think other maps have waited just as long (if not longer). It was in the summer if I remember correctly.
yeti_c wrote:Lots of bugs have been fixed over the xmas period...
unriggable wrote:yeti_c wrote:Lots of bugs have been fixed over the xmas period...
You kidding? Every time I press 'my games' at the top I get logged out.
cairnswk wrote:Congrats DiM...this game has put the ranking point accumulation abilities way out of whack.
On a speed game...1 player conquers 4 castles and all the associated resources pairs, and gets 150 odd additional armies to blitz someone with.
Then conquers the Sanctuary, and gets 131 game points when wins the game. (yes i lost the game, but this is not sour grapes, just i see it as out of kilter)
As in V1 of this....Blacksmith is too far away from castle compared to other resource pairs and makes for uneven gameplay.
Good graphics though and i like the ice in the middle to cut of the ports.
But rankings are going to go way out of kilter when everyone learns how to play this one.
The1exile wrote:About the XML - BOB is telling me that butchery has a -1. Surely it should not lose, since it's not a simple terit?
Sven Hassel wrote:so when would it be this so called chapter 3?
Forza AZ wrote:I found 1 more mistake in the XML. In the borders of U'rl you forgot Qasr.
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