Conquer Club

Conquer Man [Quenched]

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Postby Gilligan on Tue Dec 18, 2007 11:36 am

Taia wrote:I'm having similar problems, the map stalls my firefox everytime I take a turn. It takes a minute or so for each dice roll, fortification, ect.
I see the suggestion of turning off BOB. How can you do this for just this map?


You can't. Just turn it off then back on when you take turns on the map. Click the little Monkey on the bottom right to turn it off/on.
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Postby Taia on Tue Dec 18, 2007 12:37 pm

Ok! Thank you very much :)
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Postby Nickbaldwin on Tue Dec 18, 2007 12:53 pm

One of my new favourite maps, thanks guys!
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Postby yeti_c on Tue Dec 18, 2007 2:24 pm

BTW - turning Map Inspect off will also help...

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Postby t.e.c on Mon Dec 24, 2007 10:41 am

i've had problems with firefox and BOB and when i play it at work with nothing apart from the basics.

sorry to say, but i fucking hate it and once my first game is done, that's it. :?
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Postby rebelman on Thu Dec 27, 2007 4:07 am

unless I'm mistaken there is an xml problem with the conquerman bonus

http://www.conquerclub.com/game.php?gam ... 5#map-cell

in the above game i had the conquer man in round 11 as you can see from the log as i picked up my neg. bonuses for it and the aliens but i never got the +2 for conquer man

2007-12-27 04:52:07 - jekson gets a card
2007-12-27 08:53:37 - rebelman gets bonus of 4 armies added to Cupcake
2007-12-27 08:53:37 - rebelman receives -3 armies for holding Conquer Man + Pink Alien
2007-12-27 08:53:37 - rebelman receives -3 armies for holding Conquer Man + Orange Alien
2007-12-27 08:53:37 - rebelman receives -3 armies for holding 60 Territories (Territory Adjustment)
2007-12-27 08:53:37 - rebelman receives 20 armies for 61 territories
2007-12-27 08:55:11 - rebelman deployed 11 armies on MG
2007-12-27 08:55:46 - rebelman attacked MF from MG and conquered it from jekson
2007-12-27 08:59:21 - rebelman fortified KL with 10 armies from Cupcake
2007-12-27 08:59:21 - rebelman gets a card
2007-12-27 08:59:21 - Incrementing game to round 12


if this is not an error and its just a case that you only get the conquer man bonus if you dont hold aliens / diamonds then this needs to be clarified on the legend

ps im really liking this game if only it wasn't so slow to play
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Postby Coleman on Thu Dec 27, 2007 11:25 am

It's not an error, having conquer man and an alien is a 5 army shift, and an additional 3 less for each alien after that.

Getting the right diamonds is another huge shift back the other way.
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Postby onbekende on Thu Dec 27, 2007 5:42 pm

http://www.conquerclub.com/forum/viewtopic.php?t=37950

just so you know, it is more a problem for the XML and internal coding, but hey, it happened on this map!
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Postby RjBeals on Wed Jan 23, 2008 5:52 pm

Great looking map, but man does it play slow...
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Postby gimil on Wed Jan 23, 2008 7:16 pm

RjBeals wrote:Great looking map, but man does it play slow...


With the new XML features the XML can be refined so that the map plays quicker with bob :)
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Postby DiM on Wed Jan 23, 2008 7:25 pm

gimil wrote:
RjBeals wrote:Great looking map, but man does it play slow...


With the new XML features the XML can be refined so that the map plays quicker with bob :)


he means it plays slow cause the map is big and games take longer to finish :wink:
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Postby gimil on Wed Jan 23, 2008 7:47 pm

DiM wrote:
gimil wrote:
RjBeals wrote:Great looking map, but man does it play slow...


With the new XML features the XML can be refined so that the map plays quicker with bob :)


he means it plays slow cause the map is big and games take longer to finish :wink:


bah, could of meant either :P
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Postby yeti_c on Thu Jan 24, 2008 4:45 am

RjBeals wrote:Great looking map, but man does it play slow...


BTW - new improvements to BOB will make this map play a lot quicker - just make sure your TextMap is off.

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Postby Coleman on Thu Jan 24, 2008 2:45 pm

DiM wrote:
gimil wrote:
RjBeals wrote:Great looking map, but man does it play slow...


With the new XML features the XML can be refined so that the map plays quicker with bob :)


he means it plays slow cause the map is big and games take longer to finish :wink:


Yeah, if we had a public info page we could let people know this should be played freestyle escalating...
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Postby firth4eva on Thu Jan 24, 2008 2:49 pm

I do not like this map.
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Postby Coleman on Thu Jan 24, 2008 3:28 pm

firth4eva wrote:I do not like this map.
Awesome. :roll:
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Postby Lone.prophet on Thu Jan 24, 2008 4:05 pm

Than dont play it
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Postby RjBeals on Thu Jan 24, 2008 5:12 pm

DiM is right. I'm in a game now that seems to be a stalemate. There is no end in sight. problem is the diamonds attacking each other. You can' secure a corner and work out. Escalating is the only way for this map.
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Postby hecter on Sat Jan 26, 2008 2:59 am

Has the xml for this been updated?
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Postby yeti_c on Sat Jan 26, 2008 3:02 am

hecter wrote:Has the xml for this been updated?


No. We're looking into it.

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Re: Conquer Man [Quenched]

Postby djak. on Sun Oct 04, 2009 4:55 pm

Can someone please explain the
"1 army for every 5
61-100 occupied terr."
rule, with the following:

2009-10-04 21:44:17 - Eckspyrt received -3 troops for holding ?
2009-10-04 21:44:17 - Eckspyrt received 20 troops for 61 regions
2009-10-04 21:44:33 - Eckspyrt deployed 6 troops on ?
2009-10-04 21:44:45 - Eckspyrt deployed 5 troops on ?
2009-10-04 21:44:49 - Eckspyrt deployed 6 troops on ?
2009-10-04 21:44:50 - Eckspyrt assaulted

Game 5682615 round 9.

Eckspyrt doesn't have the cupcake or conq man, and only those 2 neutrals have been taken.

Shouldn't Eckspyrt be getting 12 (61/5=12.2) instead of 17 troops?
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Re:

Postby MrBenn on Tue Oct 06, 2009 8:05 am

WidowMakers wrote:1 army for every 3 1-30 Occupied terr.
1 army for every 4 31-60 Occupied terr.
1 army for every 5 61-100 Occupied terr.
1 army for every 6 101-151 Occupied terr.

10 for the first 30 (1 army for every 3 1-30 Occupied terr.)
7 for the next 30 (1 army for every 4 31-60 Occupied terr.)
=17 bonus armies
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Re: Re:

Postby djak. on Tue Oct 06, 2009 9:45 am

MrBenn wrote:
WidowMakers wrote:1 army for every 3 1-30 Occupied terr.
1 army for every 4 31-60 Occupied terr.
1 army for every 5 61-100 Occupied terr.
1 army for every 6 101-151 Occupied terr.

10 for the first 30 (1 army for every 3 1-30 Occupied terr.)
7 for the next 30 (1 army for every 4 31-60 Occupied terr.)
=17 bonus armies


Aahh, thanks.
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Re: Conquer Man [Quenched]

Postby Nolell1997 on Thu Dec 17, 2009 5:33 pm

this is an amazing map but it is very complicated and big... you get to many troops and all that, but a good map. If I rated out of 5 points it would be 3/5 for me, fairly good. =D>
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Re: Conquer Man [Quenched]

Postby Sgt.Bobo on Mon Dec 21, 2009 7:23 am

Does anyone else have a problem with the map not loading recently? I am ok with it, I have played it enough to know what is where, but there are bound to be some new people that this would really confuse.

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