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Age of Realms: Magic [Quenched]

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Postby DiM on Sun Dec 09, 2007 6:11 pm

Coleman wrote:DiM. I don't understand your logic there. Why are you objecting to making it more clear? How hard would it be to implement something like what edbeard wrote in the legend?

I need a more stable argument than I don't want to on this one.


i told my reason. the current wording has feeling atmosphere. and to say plain and simple conquer hold 1 turn win bla bla simply has no feeling.
but unriggable is on to something there so i will try and fit that.
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Postby Kaplowitz on Sun Dec 09, 2007 6:18 pm

DiM wrote:
unriggable wrote:Hold the spell the free the realms (feels like a religious text, since it is so open-ended).


how about??

break the spell and hold the sanctuary and the realms shalt be free


I fidn the problem to be "what is the spell? i dont see it on the map!" maybe something like "if one should break the spell which has stolen the sanctuary with an icy grip for years; the realms shall be free, and the kingdom his!"
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Postby DiM on Sun Dec 09, 2007 7:02 pm

Kaplowitz wrote:
DiM wrote:
unriggable wrote:Hold the spell the free the realms (feels like a religious text, since it is so open-ended).


how about??

break the spell and hold the sanctuary and the realms shalt be free


I fidn the problem to be "what is the spell? i dont see it on the map!" maybe something like "if one should break the spell which has stolen the sanctuary with an icy grip for years; the realms shall be free, and the kingdom his!"


kinda long to squeeze in the legend :(
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Postby DiM on Sun Dec 09, 2007 7:02 pm

btw demon7896, why are you using my avatar? :roll:
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Postby bryguy on Sun Dec 09, 2007 9:17 pm

DiM wrote:btw demon7896, why are you using my avatar? :roll:


I was about to ask that!!! Lets pick up pitchforks and chase him out!! or can we only do that in Inteleegent Konversation??
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Postby demon7896 on Mon Dec 10, 2007 12:36 am

bryguy wrote:
DiM wrote:btw demon7896, why are you using my avatar? :roll:


I was about to ask that!!! Lets pick up pitchforks and chase him out!! or can we only do that in Inteleegent Konversation??

oh! i thought it looked cool, and copied and pasted
i'll change it
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Postby DiM on Mon Dec 10, 2007 7:46 am

demon7896 wrote:
bryguy wrote:
DiM wrote:btw demon7896, why are you using my avatar? :roll:


I was about to ask that!!! Lets pick up pitchforks and chase him out!! or can we only do that in Inteleegent Konversation??

oh! i thought it looked cool, and copied and pasted
i'll change it


thanks. the problem is that's an avatar for xigames members and it is even personalized with my username. :wink:
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Postby DiM on Mon Dec 10, 2007 8:24 am

V9
DONE
*changed the wining objective explanation in the legend

TO-DO
*xml

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Postby lord voldemort on Mon Dec 10, 2007 8:45 am

looking cool DiM, just wondering, with the extra declay on the island with the sacntuary if the red glow was extended a bit, i assume the reason for higher decay was closer to the spell, so maybe the red glow gets extended out a bit more. not like a full on glow, but just enough to see.

just my opinion, u can leave it as is though and it would be fine.

looking forward to ff and quench
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Postby DiM on Mon Dec 10, 2007 8:50 am

lord voldemort wrote:looking cool DiM, just wondering, with the extra declay on the island with the sacntuary if the red glow was extended a bit, i assume the reason for higher decay was closer to the spell, so maybe the red glow gets extended out a bit more. not like a full on glow, but just enough to see.

just my opinion, u can leave it as is though and it would be fine.

looking forward to ff and quench


i can increase the glow range but then it would be too big and it would be the ultimate eye catcher. :?
we have an eveil glow and i think that's enough :D
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Postby yeti_c on Mon Dec 10, 2007 9:02 am

XML - tom - busy this arvo - sorry...

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Postby DiM on Mon Dec 10, 2007 9:41 am

yeti_c wrote:XML - tom - busy this arvo - sorry...

C.


don't worry the xml is needed after final forge is reached and in the meantime i still have to do the connections and coordinates for the xml so the bonus part can wait :)
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Postby lord voldemort on Mon Dec 10, 2007 9:46 am

DiM wrote:
lord voldemort wrote:looking cool DiM, just wondering, with the extra declay on the island with the sacntuary if the red glow was extended a bit, i assume the reason for higher decay was closer to the spell, so maybe the red glow gets extended out a bit more. not like a full on glow, but just enough to see.

just my opinion, u can leave it as is though and it would be fine.

looking forward to ff and quench


i can increase the glow range but then it would be too big and it would be the ultimate eye catcher. :?
we have an eveil glow and i think that's enough :D


fair enuf yer, its yer, it will be enuf without, it mite be too much with.

How long til this is final forged?
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Postby DiM on Mon Dec 10, 2007 9:57 am

lord voldemort wrote:How long til this is final forged?


no idea. hope it is soon enough though :D
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Postby lord voldemort on Mon Dec 10, 2007 10:00 am

DiM wrote:
lord voldemort wrote:How long til this is final forged?


no idea. hope it is soon enough though :D


who decides this?? i would love it to get through really quick and quenched with the next lot
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Postby DiM on Mon Dec 10, 2007 10:02 am

lord voldemort wrote:
DiM wrote:
lord voldemort wrote:How long til this is final forged?


no idea. hope it is soon enough though :D


who decides this?? i would love it to get through really quick and quenched with the next lot

andy and coleman analyze each map and decide if it deserves to be final forged and quenched
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Postby bryguy on Mon Dec 10, 2007 12:10 pm

DiM wrote:
lord voldemort wrote:
DiM wrote:
lord voldemort wrote:How long til this is final forged?


no idea. hope it is soon enough though :D


who decides this?? i would love it to get through really quick and quenched with the next lot

andy and coleman analyze each map and decide if it deserves to be final forged and quenched


i think they should hurry up
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Postby AndyDufresne on Mon Dec 10, 2007 5:05 pm

              Final Forge


---The Age of Realms: Age of Magic Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy
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Postby Gilligan on Mon Dec 10, 2007 5:08 pm

Congrats! Probably the fastest Final Forge ever! =D>
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Postby yeti_c on Mon Dec 10, 2007 5:14 pm

Dammit - Andy's been busy tonight!!!

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Postby DiM on Mon Dec 10, 2007 5:14 pm

woohoo :lol:
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Postby rebelman on Mon Dec 10, 2007 5:48 pm

DiM wrote:woohoo :lol:
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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Postby Kaplowitz on Mon Dec 10, 2007 6:06 pm

that was quick! :shock:
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Postby bryguy on Mon Dec 10, 2007 6:23 pm

wow almost couldnt find it, i hate it when stuff gets moved (even though its a good thing) cause then i cant find it easily
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Postby Herakilla on Mon Dec 10, 2007 6:46 pm

congrats on ff, i still think that andy's ff post and quenching posts need an image just to spice it up

and i really like the map! just my one concern is why is the inside of aoria's castle green when the others are snow colored?
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