![Image](http://i141.photobucket.com/albums/r76/ron_parodi/maya05.jpg)
Background: This is the map I've been meaning to make for months, but I keep getting sidetracked with other projects. It will represent the Classic Maya period of Mesoamerica, from about 250 CE to 1000 CE, during which time the Mayan city states reached their peak and the Maya traded with the Zapotec and Teotihuacano civilizations.
Basics: The map currently has 42 territories, and I'd like to keep it at the 'classic' level. Rivers and mountain ranges will be unpassable borders, I've tried to use them to make the central bonus regions (Tikal and Palenque) easier to hold.
Tribute bonuses are collected by controlling a Great City (indicated by the pyramids) and two or more immediately adjoining cities. So yes, like Berlin this is another 'build your own bonus' map. Tribute cities will have a little guy on them, as the examples around Copan, and some cities will have nothing as they do not immediately border a Great City.
I have been toying with the idea of also including trade routes that collect bonuses, but we'll see how this flies to begin with.
Graphics: are slowly coming together. I'm going to try to keep it simple and subtle.
Feedback sought: I would primarily like feedback on the basic structure of the gameplay: does the tribute bonus system make sense, and do you think it will make for decent play?