by benjikat on Mon Dec 10, 2007 4:47 am
Bombardments - I understand the desire to make them as realistic as possible, which is why I'm a little surprised that you are happy with what is happening in the bottom right.
D01 and L04 can bombard the territories right next to them: b05 B06 etc... in fact D01 <> B06 will have to be changed regardless it is not possible to code bombardment and normal borders for the same pair of territories.
How about going back to considering my idea - buried in my essay response... of having a bombardment zone that both side's artillery can hit - probably designated by crosshairs of similar. I only suggest having a single set of territories for both sides for the sake of space and simplicity.
Suggested Zone: H03, C08, R05,06,07,08, HM1,2, M07,08, N02,03, HS1, A07, U06, D06,07,08,09,10, PT1, P07,08,10,11, B01, Z06
So all the bonuses on the board would be able to be broken by bombardment except for: Villages, Napolean, Wellington and Lobau.