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Battle of Waterloo [Quenched]

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Postby yeti_c on Sat Dec 08, 2007 6:17 am

cairnswk wrote:
yeti_c wrote:
cairnswk wrote:
yeti_c wrote:
The farms still have the Allies in them - but they won't be bombarded by the artillery...


Why won't they be bombarded by the artillery?


Because...

"Artillery can Bombard opposing French or Allied enemy territories on the same side of Brussels Road except Farms or Villages."

C.


Sorry to say that exception statement won't be used. :)


I thought we already agreed that Farms and Villages would've been protected from Artillery?

C.
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Postby cairnswk on Sat Dec 08, 2007 6:43 am

yeti_c wrote:
cairnswk wrote:
yeti_c wrote:
cairnswk wrote:
yeti_c wrote:
The farms still have the Allies in them - but they won't be bombarded by the artillery...


Why won't they be bombarded by the artillery?


Because...

"Artillery can Bombard opposing French or Allied enemy territories on the same side of Brussels Road except Farms or Villages."

C.


Sorry to say that exception statement won't be used. :)


I thought we already agreed that Farms and Villages would've been protected from Artillery?

C.


no...the allies had already held those two terts at the beginning of this battle and i'd like to kepp this one to history.
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Postby yeti_c on Sat Dec 08, 2007 8:02 am

I'm not disputing that fact at all...

All I'm saying is that the Artillery shouldn't be able to bombard farms and villages...

Regardless of whether or not they are garrisoned by troops or not...

C.
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Postby cairnswk on Sat Dec 08, 2007 10:35 am

yeti_c wrote:I'm not disputing that fact at all...

All I'm saying is that the Artillery shouldn't be able to bombard farms and villages...

Regardless of whether or not they are garrisoned by troops or not...

C.


And i am saying that because those two farms were garrisoned by troops historically before the battle began, they will be able to be bombarded as they are a "marked " enemy territory.
Even in the film of Waterloo which starred Rod Steiger, which i have been watching over and over to get the gist of this complex battle, the farms and villages were readily shelled. I cannot understand why you wouldn't want them to be. To me it makes good gameplay sense anyways.

Artillery: can bombard opposing enemy
marked territory only on same side of Brussels Rd.

is what i would like to have on the instructions.
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Postby cairnswk on Sat Dec 08, 2007 1:04 pm

Version 21

Small Tweaks made to Artillery instructions, Plancenoit increased in size and the signature area changed to similar background as the framing.

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Postby cairnswk on Sun Dec 09, 2007 4:35 pm

Any further comments on this map???
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Postby yeti_c on Mon Dec 10, 2007 4:07 am

V small - the spacing on the word "territory" is weird on the large map.

C.
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Postby cairnswk on Mon Dec 10, 2007 4:27 am

yeti_c wrote:V small - the spacing on the word "territory" is weird on the large map.

C.


Yes thanks...Yeti_C...that is a kerning issue which i will attend to when the maps separate into two version. At present i am only only upsizing, so it does not translate correctly. :) Thanks for the interest though.
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Postby benjikat on Mon Dec 10, 2007 4:47 am

Bombardments - I understand the desire to make them as realistic as possible, which is why I'm a little surprised that you are happy with what is happening in the bottom right.

D01 and L04 can bombard the territories right next to them: b05 B06 etc... in fact D01 <> B06 will have to be changed regardless it is not possible to code bombardment and normal borders for the same pair of territories.

How about going back to considering my idea - buried in my essay response... of having a bombardment zone that both side's artillery can hit - probably designated by crosshairs of similar. I only suggest having a single set of territories for both sides for the sake of space and simplicity.

Suggested Zone: H03, C08, R05,06,07,08, HM1,2, M07,08, N02,03, HS1, A07, U06, D06,07,08,09,10, PT1, P07,08,10,11, B01, Z06

So all the bonuses on the board would be able to be broken by bombardment except for: Villages, Napolean, Wellington and Lobau.
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Postby yeti_c on Mon Dec 10, 2007 4:51 am

Of an "Except Von Bluther's forces" comment... which would be realistic - as Von Bluther entered the battle late on and wouldn't've come under much Artillery Shelling...

C.
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Postby cairnswk on Mon Dec 10, 2007 2:56 pm

benjikat wrote:Bombardments - I understand the desire to make them as realistic as possible, which is why I'm a little surprised that you are happy with what is happening in the bottom right.

D01 and L04 can bombard the territories right next to them: b05 B06 etc... in fact D01 <> B06 will have to be changed regardless it is not possible to code bombardment and normal borders for the same pair of territories.

How about going back to considering my idea - buried in my essay response... of having a bombardment zone that both side's artillery can hit - probably designated by crosshairs of similar. I only suggest having a single set of territories for both sides for the sake of space and simplicity.

Suggested Zone: H03, C08, R05,06,07,08, HM1,2, M07,08, N02,03, HS1, A07, U06, D06,07,08,09,10, PT1, P07,08,10,11, B01, Z06

So all the bonuses on the board would be able to be broken by bombardment except for: Villages, Napolean, Wellington and Lobau.


Benjikat....i understand about D01 and L04, and will do something to remedy that situation.

I will investigate the cross-hairs suggestion, but having already done that on a temp basis, i think it might clogg up the open space on the terts, afterall they are very tight....but i am still open to trying it.

I am not in favour of not having Wellington or Napoleon unable to be bombarded...both were nearly killed from artillery fire.
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Postby cairnswk on Mon Dec 10, 2007 2:57 pm

yeti_c wrote:Of an "Except Von Bluther's forces" comment... which would be realistic - as Von Bluther entered the battle late on and wouldn't've come under much Artillery Shelling...

C.


Yeti_c...now that's a good point i hadn't thought of. Perhaps i will adjust accordingly after some more research.
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Postby cairnswk on Wed Dec 12, 2007 3:40 pm

Version 22 Update

Changes:
1. added exception notation to Bombardment about v Blucher.
2. added target icons to terts for bombardments.

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Postby yeti_c on Wed Dec 12, 2007 3:44 pm

Don't like the targets... and the exception of Von BLuther is useless with the targets...

C.
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Postby cairnswk on Wed Dec 12, 2007 4:05 pm

yeti_c wrote:Don't like the targets... and the exception of Von BLuther is useless with the targets...

C.


Mpphhhhh! :cry: Got another solution then?
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Postby yeti_c on Wed Dec 12, 2007 4:06 pm

cairnswk wrote:
yeti_c wrote:Don't like the targets... and the exception of Von BLuther is useless with the targets...

C.


Mpphhhhh! :cry: Got another solution then?


Drop the targets - leave the VB exception...

C.
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Postby mibi on Wed Dec 12, 2007 8:48 pm

looks great..

...except the hedge rows look like stone walls, they should be greener... and the road has some beveling on it for some reason.
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Postby lanyards on Wed Dec 12, 2007 8:50 pm

I'm done with the XML, just one line I am have trouble with. The XML tester says this:

line 162: <name>Chässe</name> - Input is not proper UTF-8, indicate encoding ! Bytes: 0xE4 0x73 0x73 0x65

If anyone knows how to fix it, please tell me. Thanks.

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Postby Herakilla on Wed Dec 12, 2007 9:06 pm

i see the concept behind the targets but i just think.... ugh lol. looks bad AND i personally think itll be less fun even if the artillary are still powerful.
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Postby oaktown on Thu Dec 13, 2007 12:04 am

Hey lanyards, me again.

The fix that I suggested in the other thread works. I had the same problem on my Berlin map: lots of German characters. I just tested it out in a dummy file, using first your spelling then using the correct unicode for the "a" with diaeresis (two little dots), and it solved the problem.

Try replacing the offended line with:
<name>Ch&#x00E4;sse</name>
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Postby cairnswk on Fri Dec 14, 2007 4:42 am

Version 23 update

Changes:
1. Impassable hedge rows changed in color
2. bombardments target cross-hairs removed....3 against 1 against them....i think.
3. "except V Blucher " retained in the bombardment instructions.

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Postby yeti_c on Fri Dec 14, 2007 6:28 am

Sweet Cairns - Sweet...

C.
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Postby benjikat on Fri Dec 14, 2007 6:33 am

yeti_c wrote:Sweet Cairns - Sweet...
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Postby Herakilla on Fri Dec 14, 2007 7:13 am

benjikat wrote:
yeti_c wrote:Sweet Cairns - Sweet...
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Postby mibi on Fri Dec 14, 2007 8:52 am

what are the random brown shapes? they are not listed as impassible.
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