![Image](http://i111.photobucket.com/albums/n141/BrooksHatlen/Ideapassed.png)
![Image](http://i25.photobucket.com/albums/c64/Gimil_01/Graphics.png)
![Image](http://i25.photobucket.com/albums/c64/Gimil_01/Gameplay.png)
![Image](http://i111.photobucket.com/albums/n141/BrooksHatlen/XML.png)
![Image](http://i111.photobucket.com/albums/n141/BrooksHatlen/FinalForge.png)
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FINAL VERSION
Version 18 may 21st 2008
XML: http://www.fileden.com/files/2007/6/15/ ... %21_18.xml
Graphics did not change
Large: http://img242.imageshack.us/img242/7189 ... 17lwd1.png
Small: http://img72.imageshack.us/img72/9812/a ... 17slb0.png
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Version 17 April 21th 2008
Changed St. Petersburg to Leningrad
XML: http://www.fileden.com/files/2007/6/15/ ... %21_17.xml
http://img242.imageshack.us/img242/7189 ... 17lwd1.png
http://img72.imageshack.us/img72/9812/a ... 17slb0.png
Version 16 April 15th 2008
http://img241.imageshack.us/img241/2428 ... 15lmg3.png
http://img255.imageshack.us/img255/7649 ... 16sce1.png
Version 15 March 31st 2008
XML: http://www.fileden.com/files/2007/6/15/ ... %21_15.xml
Large: http://img241.imageshack.us/img241/2428 ... 15lmg3.png
Small: http://img238.imageshack.us/img238/2161 ... 15sgp7.png
Large 88: http://img404.imageshack.us/img404/6346 ... 88lkp2.png
Large 888: http://img442.imageshack.us/img442/6595 ... 88lzo1.png
Small 88: http://img374.imageshack.us/img374/5641 ... 88sdo0.png
Small 888: http://img384.imageshack.us/img384/8143 ... 88sjc4.png
Version 14 March 21st 2008
1) Changed the Silo graphic
2) Changed <name>USA Nukes Armed</name> to <name>USA NUCLEAR STRIKE IMMINENT!</name>
3) Removed the -235 decay from teh MISSILE LAUNCH
4) Replaced #3 with 15 killer neutrals that respawn at the beginning of occupying players turn.
5) maker the nuclear strike bonus for from +25 to +50. That seems more realistic. You now have 50 armies (plus the rest of your bonuses) to attack the +15 neutrals on the Missile launch and then Destroy the other side of the globe.
XML: http://www.fileden.com/files/2007/6/15/ ... %21_15.xml
Large: http://img301.imageshack.us/img301/7321 ... 14log9.png
Small: http://img329.imageshack.us/img329/1197 ... 14sgb8.png
http://img301.imageshack.us/img301/7321 ... 14log9.png
http://img329.imageshack.us/img329/1197 ... 14sgb8.png
Version 13 March 20th 2008
I think everything is fixed.
-All XML
-changed gameplay per mibi's request
XML: http://www.fileden.com/files/2007/6/15/ ... %21_14.xml
Large: http://img175.imageshack.us/img175/8104 ... 13lzm8.png
Small: http://img401.imageshack.us/img401/5113 ... 13sin8.png
http://img175.imageshack.us/img175/8104 ... 13lzm8.png
http://img401.imageshack.us/img401/5113 ... 13sin8.png
http://img210.imageshack.us/img210/6096 ... esloq5.png
http://img401.imageshack.us/img401/6325 ... esshy7.png
Version 12 March 12th 2008
Changes:
-I fixed the president/premiere issue. They are now both represented.
-Better explanation for the MISSILE LAUNCH decay
-Made the bonus easier to read (yellow)
-Better explanation for how to get the +25 NUKE bonus
-Explained how silos 1 way attack the launch platforms
-MISSILE LAUNCHES now BOMBARD Everything (except other missile) and attack the opposite silo.
-Surrounding cities can attack the silos but the silos cannot attack back (arrows on map)
-XML should be OK, only needs the coordinates for the territories.
XML: (coordinates are not done)
http://www.fileden.com/files/2007/6/15/ ... %21_12.xml
http://img524.imageshack.us/img524/6761 ... kelmy7.png
http://img517.imageshack.us/img517/9590 ... kesum2.png
Version 11 Feb 13th 2008
Changes:
-President is now Head of State
-Edited legend
-color coded the instructions for better readability
-used symbols instead of words for spy bombardment
-added spies attack spies. This allows the maps to be linked slightly. That way the maps can never be unwinable (see next fix)
-MISSILE LAUNCH can bombard foreign territories (NOT MISSILE)
-better explained decay on missile launch
http://img518.imageshack.us/img518/8274 ... a2sfu4.png
Version 10 Feb 12th 2008
Fixed:
- The +25 bonus text now reads Entire Missile instead of only warhead
- Spelled Miisile properly in legend, new reads missile
- Added "opposing missile" to the bombardments for the missile launch territory.
http://img521.imageshack.us/img521/1507 ... a2lbp7.png
http://img352.imageshack.us/img352/8914 ... a2srq7.png[/quote]
Version 9 Feb 10th 2008
Fixed:
-Move signature
-Fix Title Graphic
-Change Target Acquisition to Launch Codes
-Try to get Spy and Silo icons into legend
-Increase the glow for the russian bunkers on the large map?
BLANK MAPS
http://img98.imageshack.us/img98/5452/a ... 09ler4.png
http://img161.imageshack.us/img161/7871 ... 09ssu8.png
88's Map
http://img504.imageshack.us/img504/188/ ... lylmy5.png
http://img88.imageshack.us/img88/4722/a ... lysnf5.png
88's players and 2's for neutral starting positions
http://img259.imageshack.us/img259/4894 ... a2lok2.png
http://img139.imageshack.us/img139/8458 ... a2shr0.png
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ORIGINAL POST
Hello everyone. Here is an idea that mibi approached me with.
I have agreed to do the graphics based on his initial design.
We will both be overseeing the development of this map.
So here it is.
-Players start out on any of the 18 blue X's.
- bu collecting different territories (uranium, scientist, etc) you gain armies.
-But the real way to kill your opponents is with a nuclear strike.
-If at the beginning of your turn you hold the target acquisition, the president and the entire missile (i know the maps justs says the warhead but that will be fixed) you get +20 to bombard any city of the opposing country.
Well?
http://img227.imageshack.us/img227/3989 ... 01lbx1.jpg
I am currently working on getting the graphics updated in an orderly fashion for both the large and small maps. But for now this is good enough to get the discussion going.
WM