Moderator: Cartographers
DiM wrote:lord voldemort wrote:yeti_c wrote:I don't think you should modify the original territories - so move the village and Dock to the next one is fine... leave a trail of destruction though...
This works too - as the Corn Farm was ruined and the villagers died out as they struggled to feed themselves... until a new food source was discovered. The survivors felt that they didn't want to stay in the ruins of their old village as they had discovered a better location nearer to the food.
C.
sounds good!!
yer as long as a bit of destruction is left behind
look at v5. unfortunatelly i was working and did not see you posted this.
so you say a trail of destruction. i'm not sure how i could graphically represent this.
perhaps some houses totally covered in snow
rebelman wrote:some of the villages from chap 1 need not be villages this time (having a secret tunnel could be explained this way ie the village people fled through the tunnel in search of warmth and shelter
lord voldemort wrote:DiM wrote:lord voldemort wrote:yeti_c wrote:I don't think you should modify the original territories - so move the village and Dock to the next one is fine... leave a trail of destruction though...
This works too - as the Corn Farm was ruined and the villagers died out as they struggled to feed themselves... until a new food source was discovered. The survivors felt that they didn't want to stay in the ruins of their old village as they had discovered a better location nearer to the food.
C.
sounds good!!
yer as long as a bit of destruction is left behind
look at v5. unfortunatelly i was working and did not see you posted this.
so you say a trail of destruction. i'm not sure how i could graphically represent this.
perhaps some houses totally covered in snow
yer maybe some markings of the rocks..like almost indentations of snow, do u get me??
like the snow has covered up the village
yeti_c wrote:wicked wrote:Just "freezing" the Rhit dock doesn't make it look unplayable though, since you can cross ice on other parts of the map. Maybe make it broken or something?
Concur.
C.
DiM wrote:
i'm with lord voldemort on this one. why would people assume that? the only ice that connects things has a path and road signs. the other don't.
i could add cracks, that's easy but it would look kinda artificial to have cracks where every border is
yeti_c wrote:Roads...
The new Ice paths have been around for quite some time... the villagers have created Roads to connect the resources much easier to them...
C.
rebelman wrote:DiM wrote:
i'm with lord voldemort on this one. why would people assume that? the only ice that connects things has a path and road signs. the other don't.
i could add cracks, that's easy but it would look kinda artificial to have cracks where every border is
i agree DiM but over the last few months I have come to the belief to never underestimate the dopiness of many players on this site - graphically leave it as it is and i personally will have no issue - but people will be moasning down the line i suspect.
rebelman wrote:DiM wrote:
i'm with lord voldemort on this one. why would people assume that? the only ice that connects things has a path and road signs. the other don't.
i could add cracks, that's easy but it would look kinda artificial to have cracks where every border is
i agree DiM but over the last few months I have come to the belief to never underestimate the dopiness of many players on this site - graphically leave it as it is and i personally will have no issue - but people will be moasning down the line i suspect.
DiM wrote:yeti_c wrote:Roads...
The new Ice paths have been around for quite some time... the villagers have created Roads to connect the resources much easier to them...
C.
huh?? not sure what you mean
you want me to add roads? but there are roads on the map. if you want stone/brick roads then i don't think they would fit. the land is very destroyed by the frost spell and people focus all their efforts into destroying the sanctuary not building roads. the current paths they have are sufficient for their use.
anyway i'll leave to shop for some gifts. i'll be back later. keep the feedback flowing.
yeti_c wrote:DiM wrote:yeti_c wrote:Roads...
The new Ice paths have been around for quite some time... the villagers have created Roads to connect the resources much easier to them...
C.
huh?? not sure what you mean
you want me to add roads? but there are roads on the map. if you want stone/brick roads then i don't think they would fit. the land is very destroyed by the frost spell and people focus all their efforts into destroying the sanctuary not building roads. the current paths they have are sufficient for their use.
anyway i'll leave to shop for some gifts. i'll be back later. keep the feedback flowing.
The Ice Bridge is linked to territories that don't have roads...
The villagers have built roads to link to the Ice Bridge.
C.
Mr_Niels wrote:just awesome. but maybe the map would change a bit, maybe a town on water with some territs. just an idea
DiM wrote:Mr_Niels wrote:just awesome. but maybe the map would change a bit, maybe a town on water with some territs. just an idea
people are poor and struggling to survive in the cold winter. they don't have the resources or the knowledge to make water towns
lord voldemort wrote:looks good. up in butchery there is white dot blob thing?? wats that
the broken dock and rhit village looks good
it might just be me but the border lines on vesk look different
apart from that i cant see any probs...
DiM wrote:arizona wrote:DiM wrote:arizona wrote:Any thoughts to making the decay turn a single army neutral, rather than stopping the decay?...
not possible with the current xml
the decay will stop at 1 army.
That's too bad. I can't imagine it will make that much difference in game play as it is. People tend to leave those regions with just one army anyway.
Also converting to neutral would extend the snow analogy. You cut through the drifts (large neutrals), but you're tracks are filled in by gently falling snow..
yep indeed it would be really interesting if the decay worked like that. perhaps yeti_c can figure out something to make it work. perhaps with another xml update from lack. i don't really know.
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